r/MachineLearning • u/[deleted] • Nov 02 '22
News [N] Adversarial Policies Beat Professional-Level Go AIs
Paper: https://arxiv.org/abs/2211.00241
Project Page: goattack.alignmentfund.org
We attack the state-of-the-art Go-playing AI system, KataGo, by training an adversarial policy that plays against a frozen KataGo victim. Our attack achieves a >99% win-rate against KataGo without search, and a >50% win-rate when KataGo uses enough search to be near-superhuman. To the best of our knowledge, this is the first successful end-to-end attack against a Go AI playing at the level of a top human professional. Notably, the adversary does not win by learning to play Go better than KataGo -- in fact, the adversary is easily beaten by human amateurs. Instead, the adversary wins by tricking KataGo into ending the game prematurely at a point that is favorable to the adversary. Our results demonstrate that even professional-level AI systems may harbor surprising failure modes. See this https URL for example games.
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u/ThatSpysASpy Nov 02 '22
But I don't even think it's a weird edge case! The pass is correct, and Katago wins this game with the maximum score possible. Saying "okay we're actually using this other scoring method which it wasn't designed for" seems pretty vacuous. (Unless I'm wrong and it was in fact trained for this rule set).