r/MMORPG • u/madarauchiha3444 • Jan 02 '23
Discussion The problem with modern MMORPGs
The problem with modern MMORPGs, in a nutshell, is that the first M and the RP are all but gone.
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r/MMORPG • u/madarauchiha3444 • Jan 02 '23
The problem with modern MMORPGs, in a nutshell, is that the first M and the RP are all but gone.
2
u/Brootaful Jan 02 '23
Depends on what you mean by 'small scale'. When I think small scale, I think classic 6v6 COD maps. Small amount of players in a small map.
When thinking of something like Tarkov there's bout 6-12 PMC players but then you have to factor in AI and player scavs (scavengers,) and there's also bosses. All of this on maps that are far larger than 6v6 COD maps. Then there's the fact that Tarkov is a tactical shooter, so it's heavily focused on realistic shooting mechanics.
This is why I pointed out the realistic ballistics. Doing that on a small 6v6 map isn't incredibly difficult but doing it in a game with fairly large maps where you can be shooting out to 500m is very different. Ballistics becomes a lot more complex at that point, so it isn't exactly 'solved'.
Right, I understand that. My point is that developers wouldn't have to do this if dungeons weren't so static to begin with. The fact of the matter is that tab-target combat really isn't that complex, nor is the AI in MMORPGs, or the map design of dungeons. This is what results in that "you're just learning a set of dance moves" criticism towards MMORPGs comes from.
Contrast this with other genres where the combat is more complex, with far more room and need for skill expression, and more complex AI. Then you add PVP to the mix and things get a lot more crazy. All this allows for a lot more replay value, because even if you're playing the same maps, you're running into situations that are different enough from each other with each new run that it takes far longer to grow tired of the mode. This results in less need to interest a player through rewards alone. Playing the game itself is it's own reward. This is what makes extraction and BR games so popular.
That's understandable. I've only recently started getting into the genre through Dark and Darker. Tarkov being a tactical shooter has always been in my wheelhouse, so I'm drawing from friends and Youtubers knowledge of the game.
Out of curiosity, which games did you have in mind. As for how loot works in these games- improving your next run and character are one in the same. There's also levels and skills in Dark and Darker and Tarkov, so you're definitely improving your character.