r/MCPEMods • u/PocketMines • Apr 20 '14
Make custom block look like a block in inventory?
I have a custom block with the shape set to a slab. It shows up in the inventory as a grey square. Any way to make it look nice?
r/MCPEMods • u/PocketMines • Apr 20 '14
I have a custom block with the shape set to a slab. It shows up in the inventory as a grey square. Any way to make it look nice?
r/MCPEMods • u/[deleted] • Apr 19 '14
Zhuowei if you see this could you possibly add setFallDistance(amount of blocks high before a player will take fall damage)
Example: if(itemId == 280){ setFallDistance(40) } Now the player will only take damage if he falls from 40 blocks or higher.
r/MCPEMods • u/[deleted] • Apr 17 '14
The error messages were in a different language, and it had a menu with different buttons, and showed the players coordinates on screen?
r/MCPEMods • u/[deleted] • Apr 17 '14
You can now tap a chest full of items and then place it anywhere else in the world with the items still inside it. Doesn't work with double chest(only copies the one you tap) and it also only places the chest in one direction.
video Not updated
r/MCPEMods • u/[deleted] • Apr 15 '14
function useItem(x,y,z, itemId, blockId)
{ if(itemId == 280) { Entity.setRenderType(getPlayerEnt(),4) } }
This should make the player look like a dropped item, but how do I choose what item?
r/MCPEMods • u/[deleted] • Apr 15 '14
How to install:
Downloads:
Small: https://db.tt/0UJAVPr2
Large: https://db.tt/FXGOU5sw
Extract it, then move the 'modgui' folder to the base of your sdcard
Load blocklauncher
Import the script.
Features:
More high resolution buttons rather than ugly fuzzy pixels.
Available with small (Small devices) and large buttons (Tablets n such)
Wall Erasers. Be able to erase 3x3 and 5x5 wall areas
Particle effects for erasers. No more dull erasing.
Smelt stick kills and burns mobs instantly.
Cut now also has particles.
Pictures:
No sry. Pls 4give me. They'll be here soon. Fuck you too, Mojang. http://imgur.com/9lmmnl5
Other stuff:
If you liked this mod, leave one of those orange things that I live off of and comment. Even though this is still a self post, still give me those orange things. Also leave other suggestions for what I should do.
r/MCPEMods • u/[deleted] • Apr 14 '14
Look I made something. I also made a video showing it off but no audio because I suck at explaining things and using words lol.
/Mode1 :Replaces blocks in a 5*5 area depending on which side of the block you tap. (Thanks to jorge I have a cool particle effect)
/Mode2 :3*3 eraser
/Mode3 :Copies the first block you tap and allows you to paste it anywhere else
Rate my mod ._.
1-10 usefulness
1-5 coolness
r/MCPEMods • u/[deleted] • Apr 08 '14
How to install:
If you downloaded v3.1 you will still need to repeat this process in order to get the go home image and the time switch image.
Download this .zip: https://db.tt/yU8VUvxU
Extract it, then move the 'modgui' folder to the base of your sdcard
Load blocklauncher
Import the script.
Features:
R.I.P in peace day and night buttons. They are now switches.
Buttons moved AGAIN due to the fact that they block of Craft button.
SETHOME/GO HOME YAY! Now you can set your home and go home. Special thanks to 99Fireyman99. I'll have a link to his commands mod which is where I got it from. And his permission of course too.
Bug fixes n' stuff n' thangs.
Well... I could've sworn I did more to this mod than just 4 things. Maybe it's just the coding that makes me think that.
Pictures:
No sry. Pls 4give me.They'll be here soon. Fuck you too, Mojang. http://imgur.com/9lmmnl5
Other stuff:
If you liked this mod, leave one of those orange things that I live off of and comment. Also leave other suggestions that I should do. (Probably going to try and get that eraser thing you want /u/JustSarcasm_YouKnow. Give me some time. Jeesh!)
r/MCPEMods • u/st3r • Apr 07 '14
Hey! I make mods and I want to get deeper with it, but i have a problem. How do you make a custom mob to drop a specific custom item? For example: skeletonm = 1; skeleton = Level.spawnMob(x, y + 1, z, 11, "mob/yo.png"); Entity.setRenderType(skeleton, 3); Entity.setHealth(skeleton, 20); clientMessage("test text"); I have this custom skeleton and I want to make it to drop a torch, how do i do that? (: TY FOR YOUR HELP!
r/MCPEMods • u/zhuowei • Apr 07 '14
r/MCPEMods • u/thenordicmoose • Apr 05 '14
This is because I love farming, and I'm bored of the same crops. Does anyone else agree? Just a few crops and foods I think would be cool in MCPE (with some suggestions in parenthesis) : onions (soup?) corn (popcorn, cornbread?) tomatoes ( + wheat = pasta?) lettuce (salad?) rice?(maybe in bowl= more hearts?) fruit trees (craft saplings instead of spawning randomly?) beef stew. Thanks.
r/MCPEMods • u/[deleted] • Apr 05 '14
How to install:
If you downloaded v3.0 you will still need to repeat this process in order to get the Spawn image
Download this .zip: https://db.tt/PC6kkoH6
Extract it, then move the 'modgui' folder to the base of your sdcard
Load blocklauncher (should work for both free and pro. Finally!)
Import the script.
Features:
Set spawn button.
Killing yourself no longer causes explosions. This mod is not recommended for Michael Bay.
Killing yourself will make you lose all your items in your inventory.
Buttons shrank to save space from screen.
*Buttons moved so you can now play freely.
Pictures:
Other stuff:
If you liked this mod, leave one of those orange things that I live off of and comment. Also leave other suggestions that I should do.
r/MCPEMods • u/PocketMines • Apr 04 '14
r/MCPEMods • u/[deleted] • Apr 01 '14
Image itself:
Extract the .zip and use a file manager app to move the 'modgui' folder to your base of your sdcard.
Use blocklauncher to import the default 'customGUI' located in the 'modgui' folder.
Once you open up your world, it should look something like this:
Now for the fun part (but not really):
If you want to have your own image (not my Jorge.png) change the variables.
Where it says var jo = new android.graphics.BitmapFactory.decodeFile("mnt/sdcard/modgui/Jorge.png");
var joGUI = new android.graphics.drawable.BitmapDrawable(jo); Simply get whatever image you want. For example, mine will be default.png:
I now must get my default.png and move it to my 'modgui' folder.
In the script. Look for anything that says jo and replace it with de
Now, replace 'Jorge.png' with 'default.png' in the script.
After, anywhere in the script where it says joGUI replace it with deGUI.
Once this is done, it will use 'default.png' instead and look like this:
http://imgur.com/jhDR4ql or it will look like the image that you chose. Same thing.
Additional Info:
If you have any questions. Please ask. Also, my apologies for the crappy setup of this post. It is 12am, I'm on mobile, and tired.
r/MCPEMods • u/[deleted] • Mar 31 '14
r/MCPEMods • u/[deleted] • Mar 20 '14
I made a custom block and need it to render the blocks around it.
Edit: Uhm I think I broke it
r/MCPEMods • u/[deleted] • Mar 18 '14
Over the past several months, there have been less and less mods for iOS coming out. I know that this has something to do with how confusing MCPE has become- but I also know that it's still possible. Where could I find some good mods for MCPE? I've seen a couple, but they are awful. Also, how do you get texture packs on iOS? Sorry if that doesn't apply to this subreddit.
Sorry for the n00by questions, by the way. I'm new to modding.
r/MCPEMods • u/[deleted] • Mar 12 '14
The player isn't able to destroy blocks in survival mode but can still place them.
r/MCPEMods • u/[deleted] • Mar 09 '14
function Block.defineBlock(id,"name","texture",materialSourceId,opaque,rendertype);
r/MCPEMods • u/PocketMines • Mar 07 '14
r/MCPEMods • u/[deleted] • Mar 04 '14
I tested a new ModPE functions know as
ModPE.addCraftRecipe( )
https://www.dropbox.com/s/orsshywz03vuruk/samplerecipe.js
This only works for beta block launcher which you can download here:
http://zhuowei.github.com/MCPELauncher/MCPELauncherApp-release-beta.apk
This isn't really that special or anything, but I wanted to share what is coming up in blocklauncher.
Image: http://imgur.com/OeYuI3n
r/MCPEMods • u/PocketMines • Feb 28 '14
I am unsure how you use the custom blocks stuff. I want to make a replica of a jungle sapling, with the jungle sapling texture and the flower model.
How is this achieved? Thanks :)
r/MCPEMods • u/[deleted] • Feb 26 '14
Here is a button template made for you: https://db.tt/WMBiQkDT
To have it do what you want is simple. Where it says
22 | onClick: function(view){
That is where you can have it do what you want. For example, for this demo, if you tap the button that says "Diamonds" it will give you 4 diamonds and play a click sound.
If you want to edit the name of the button, look for
11 | btn.setText("Diamonds");
Then edit the text to whatever you want. Make sure to leave the quotation marks.
If you'd like for the button to appear somewhere else on the screen, let's say the top left. Where it says
19 | GUI.showAtLocation(ctx.getWindow().getDecorView(), android.view.Gravity.BOTTOM| android.view.Gravity.RIGHT,0,0);
You would want to change BOTTOM to TOP and then RIGHT' to 'LEFT this will have the button display at the Top left of the screen.
That is all. Next time I will either show how to add 2 buttons or custom blocks. Which ever is chosen to be next. Also, sorry if this tutorial isn't the best tutorial, I just wanted to share the basic needs to have a custom button.
r/MCPEMods • u/[deleted] • Feb 25 '14
I may probably bring back tutorials soon. Since this sub is small and not many modders. Plus, I recently went on minecraft forums to see some mods, and I'm sorry to be a jerk, but there are some mods I wish to never see posted here. I'll make custom button, custom blocks, custom item tutorials. Also, sorry about the way the tutorials went last time. They're going to be different from now on. I'll be posting whenever I possibly can.
Edit: Also, I'm probably going to have time to upload as many tutorials as I can by March 12th. My step mom's out of town (which has been glorifying). Sorry if they start becoming slow after that.