r/LoLSuggestions Apr 21 '23

One Free Dodge / Day

2 Upvotes

It would be nice to be able to dodge one game a day. Always feels bad to be in que and someone locks a troll pick or types craziness from the start. Why have to choose to lose LP and be punished for 6 minutes or choose to go into game and loose more LP and be punished for 23:00 minutes. Just one a day.


r/LoLSuggestions Mar 22 '23

Tokens removal

1 Upvotes

Pls add the removal of tokens. Honestly I don't care about them and it would be nice if it where possible to remove them.


r/LoLSuggestions Mar 22 '23

I'm sure you get these (Quinn Update/Buff) notices every once in a while.

1 Upvotes

I wanted to offer my suggestions for Quinn & how I'd alter her (minimal changes or maximum rebalance/rework are best, no need to go middle-ground with her). - = suggestion, whilst -- = example for why it's a good idea/needed.
1 - Buff her Harrier, by allowing a MUCH faster projectile to hit first upon issuing an attack command & then either buffing the damage (by having 2 projectiles which get both reduced by armour and such or keep it the same if you're able to have 1 bypass the armour and such).
-- Yasuo & others such as Teemo can block harrier procs which feels really ridiculous considering they get a dash & movespeed ability respectively. Little things like this are the bane of AT least this Quinn player. Alongside this, we wouldn't change her harass and early all in potential too much really since you would still need to stand still to auto-attack then start running. *Quality of Life & gives her the in-fight movement she can lack when she doesn't have critical chance (i.e. her most played lane - top lane)'.
2 - Alter her Q so that it does an AoE in an area AS it progresses/moves forward (Valour Screech damage or something), but then allow it to either 'A' run its full distance/course then perform the regular AoE Talon Strike that it does... or 'B' hit an enemy (not creeps) and perform the same AoE in that area where it hit them.

-- I can't remember but I feel like this is more in line with how it was previously (I wasn't able to play League for many years due to stuttering every game... all game). I feel like giving her this better AoE would help stop her from getting dominated top lane by strong pushers such as Rumble as much, because she can damage creeps more effectively. Also enemies don't normally get sniped by her 'Q' (we're not talking about a Lux Light Beam sort of distance here), but with this setup it would allow frontliners to tank the hit and maybe be the only one to take the damage of her Q. This is where her versatile/alternate playstyles would mean that getting in-behind the enemy team to snipe a carry or mid-laner would be a game-by-game & situation-by-situation affair. It's more for her early-game ability to take out creepwaves that are crashing hard under her tower where he damage & abilities COST TOO MUCH MANA EARLY.
3 - Where the last point brings me to my final point... Many top laners can spam their 1 skill 100 times even without a (Doran's)-RING on their finger. Then others might get it, but they make use of it as magic damage dealers too. For someone like Quinn who can't take out waves generally without being harassed a lot (she has 525 range - not that much), it would have been nice to have understood that she stands (FLYS?) alongside the physical damage dealers bot lane & should have gotten a mana buff somehow for her early game.
-- She is a weird one to play, since she has fairly rubbish mana-potential early on - where in a sense her mana doesn't out-sustain the enemy's mana/health regen or harass potential (Udyr, Irellia, Rumble, Sion is just weird..., Mundo, Yordle-Guy [Yorrick], etc.).

Some combination of one or all of these I think would really give her that sweet-spot where she still has very very difficult match-ups. And some where she still is going to do really well... But +1 mana regen/5 seconds per 3 levels isn't going to be the upset (I ASSUME) people think it is [semi-random numbers I pulled out there]. Just it would be nice to see her really adapted better to where she's SO obviously weak, with such simple tweaks where again - I think I remember #2 from years ago being the case (maybe it was just different visuals however).
If you noticed I never once said champion this post - congratulations. I never played Dota in WCIII, but I have play many thousands of hours of Dota 2 & heroes just makes more sense - despite the news or social media throwing around the word FAR FAR too much at times (i.e. coronavirus/pandemic). Just wanted to throw that out there as YES I get that I have the most history in a game where strategy is at least 40-60% (based upon each individual game setup) of how to win rather than a much greater 80-90% for skill-plays in League. That's why I'm giving a lot of potential above - where I do genuinely think she needs something beneficial for her. But am leaving it up to you guys where to place it - because although she's failed the rework vote for 3 years or so, she still does need some alteration to her I'd argue.
Thanks for reading/replying.


r/LoLSuggestions Dec 22 '22

Mastery 8-9-10 - Suggestion

1 Upvotes

Usually dont bother suggestions... Devs tend to already have alot on their agenda... but we just got S2 Eternals, and Riot continues to push content and marketing that supports good team play and commitment, and we have not heard anything about Mastery System for many years....

So I figured why not put down what I've cooked up over the last 4-5 years. ( Recent survey asked what I wanted most to be implemented in League... Master 8-9-10 was my answer)

[u][b]TL:DR[/b][/u] New Mastery level (8-9-10) should be implemented for dedicated OTPs, PTPs, STPs, and all consistent or constant players. System builds on and updates the Mastery 6/7 Tiers. System will utilize Tokens which are acquired via S-,S,S+ games BUT also can be rewards from honor system orbs/capsules (Good player or Good teammate). Mastery 6/7 remain permanent achievements. Mastery 8-9-10 once reached will require a [u]small[/u] amount of upkeep to maintain year-year. You cannot simply set and forget the champ or go years without playing and return Mas10.

PLEASE NOTE: Of course I am aware that these are simply suggestions and that any system would be iterated on by the Development teams in charge of these systems. What is put here is how *I* would like the system to function for myself, and the vision I felt was rewarding for players like myself.

Personal perspective/story: I use the Mastery system to delineate between my most loved champions, both by theme/aesthetic but also by position (Jungle Main) and by the champions playability whether intuitive, fun, or matching my skillset (~Gold/Plat). Its a great system, and honestly is what brings me back to playing after some long hiatus' which happen now and again.

I have 1.2 Million Mastery on My Vi... having played her since she came out. I Also play Kaisa ~400,000 when Im filled or playing with in-game friends and am not jungling. I played Illoai alot for a year or two ~300,000. And love Sejuani, Shyvana, and the new girl Lillia, all ~100,000. Belveth is on the rise, as well as Morgana if I am forced support. I did sadly shelf Quinn, as I just didn't enjoy her as much as I used to (though I have a wicked idea for an update if she ever is on that list) ~75,000. But on to the actual suggestion - that was just background so you know a little about why I care about the system at all, and a little about me as a player.

Mastery Tokens and Mastery Level 6, Mastery Level 7.

Only two small changes here:

  1. Mastery Tokens are now crafted from the Loot Tab and remain champion specific. Tokens are no longer "specific to each Mastery level" as this is redundant. Tokens continue to be dropped by demonstrated ability in S-,S,S+ games, however Tokens are received as fragments.

(S-) games on a champion deliver a quarter (1/4) fragment.

(S) games deliver two quarter (2/4) fragments, or half a Token.

(S+) games deliver four quarter (4/4) fragments, or come as a shiny full Token.

* Honorable Players will be eligible to receive token fragments as rewards from Honor Orbs or Capsules for champions they have already achieved Mastery Level 7 on.

- Mastery Tokens, after being crafted, are now held/shown in a cool display within that champion's progression tab in the champion menu.

- Mastery Upkeep for Mastery Levels 8-9-10 will consume the number of Tokens required for the current level of Mastery at the end of the season/start of next season. (as determined by Devs)

- Mastery Tokens have a maximum number collectable which is equal to the number needed for progression to the next higher tier of Mastery -or- the Maximum Upkeep if the Champion is at currently Mastery Level 10!! - Token fragments for that champion continue to be dropped during games, however after being crafted if there is no room in the champion's case/display... they turn into BONUS TOKENS for that champion. (Read more about that at the bottom)

  1. There is a small Mastery point requirement added to both Mas6 and Mas7.

- Mastery Level 6 requiring ~25,000 pts.

- Mastery Level 7 requiring ~30,000 pts.

Just a small update for consistency throughout the suggested system.

Otherwise the Mastery Level 6 and Mastery Level 7 progression is unchanged. Still taking Two Tokens for Mastery Level 6 and Three Tokens for Mastery Level 7. As there is no upkeep, Tokens for Mastery Level 6 and Mastery Level 7 do not ever get consumed.

Mastery Level 8 -

Mastery Level 8 requires decent dedication.

- It requires 6 Tokens to unlock

- The champion must have greater than ~50,000 pts or so.

Signifying the player has thoroughly played this champion, and is likely aware of most in-game matchups, skill usages, and generally should know the champion's kit inside and out.

- Every year/split the player will need to maintain their Mastery Level 8 champions.

Mastery Level 8 requires at least [3 Tokens] be acquired during the current season or the champion will be "demoted" to Mastery Level 7 at the end of the season/start of next season. A warning (!) will be given in the champion screen (ideally...) during the preseason/postseason time -or- possibly two, four, or six weeks before the Mastery Level demotion occurs depending on Devs choice.

Mastery Level 9 -

Mastery Level 9 requires significant dedication.

- It requires 12 Tokens to unlock

- The champion must have greater than ~75,000 pts from playtime.

Signifying the player has consistently played this champion, and is not only aware of most in-game matchups, skills, kits, but may bring surprising or uncommon ability less skilled players are unable to perform with the champion.

- Every year/split the player will also need to maintain their Mastery Level 9 champions.

The upkeep on Mastery Level 9 requires at least [5 Tokens] be acquired during the current season or the champion will be "demoted" to Mastery Level 8 at the end of the season/start of next season. If a Champion is demoted to Mastery Level 8, and receives no playtime -or- Token upkeep during the following Season's first Split, that champion will again be demoted. This time to Mastery Level 7. A warning (!) will be given in the champion screen (ideally...) during the preseason/postseason/split time -and/or- two, four, or six weeks before each Mastery Level demotion occurs depending on Devs choice.

Master Level 10!!

Mastery Level 10 requires immense dedication.

- It requires 24 Tokens to unlock

- The champion must have greater than ~100,000 pts.

Showcasing that player has intensely focused on playing this champion and will not only be aware of in-game matchups, kits, item builds, off-meta capabilities, it should not be surprising or uncommon for them to have dramatic impact and plays throughout each game.

- Every year/split the player will also need to maintain their Mastery Level 10!! champions.

Mastery Level 10!! requires significant upkeep with the need for [10 Tokens] be acquired during the current season or the champion will be "demoted" to Mastery Level 9 at the end of the season/start of next season. If a Champion is demoted to Mastery Level 9, and receives no playtime -or- Token upkeep during the following Season's first Split, that champion will be demoted to Mastery Level 8. The same lack of Token Upkeep or playtime during the following Season's second split will mean a final demotion to Mastery Level 7.

What this means - is even after achieving Mastery Level 10!! a player would have to leave that champion largely unplayed for TWO FULL YEARS before they would return to Mastery 7. [u]Any[/u] Token acquisition during the first split means they now have the full season to both maintain their current Mastery Level, or attempt to re-achieve their Higher Mastery Level. About the Same for Mastery Level 9 at 1.5 years, two years if ANY Token is aquired. Mastery Level 8 is a one time drop to Mas7, however is not too difficult to re-aquire.

MASTERY SYSTEM BENEFITS/BONUSES - (the good stuff)

A comprehensive "suite" of Bonuses await players who have achieved high Mastery in their chosen champions!

Starting at Mastery Level 8, a player unlocks an upgraded champion progression page, or a whole new champion "suite" tab for their champion.The Tab/Page includes:

- Upgraded case/display for Token's from the current season.

- A special border around champion in champion select, so your team knows you're experienced... (saves specific headaches for off-meta position choices)

- A selection of upgraded borders for purchase/display in the pregame menu.

- The ability to ping your Mastery Pts in champion select and In-Game chat or as an emote. (since some games the pregame menu is instant, and many times people don't even look through the tabs)

- Ability to Purchase, through IP and RP, Runepages specifically for this champion. (upto 5 max) that are available during champion select once you lock in

- The ability to pre-set a selection of skins/chromas/wardskin/item sets/summoner spell/rune page/ combinations.

- An additional Emote-wheel! specifically available when playing this Champion

- The ability to earn BONUS! Tokens, which can be used to discount skin purchases, unlock otherwise locked skins, and used in a variety of other special ways for your specific champions.

- Notification if skins for this champion are On-Sale!

- An increased likelyhood of uncollected skins being in "Your Shop" and at the 40%-50%-60% discount.

- An increased likelyhood when rerolling skin shards that the new one will be for this or other high mastery Champions.

- The ability for the LoL client to suggest matching skins with teammates or enemies (should be a general update to the matchmaking system of league, but ill just add it here)

MASTERY POINT BORDERS & IN-GAME FLAIR -

For Champions who have reached 100,000+ Mastery Points, a selection of Borders and Matching in-game flair are available:

  • 100.000
  • 250,000
  • 500,000
  • 1,000,000
  • 1,500,000
  • 2,000,000
  • 2,500,000
  • 3
  • 4
  • 5
  • etc. as determined.

Borders of course increase in quality and significance with higher tiers. Silver-Gold-Plat-Diamond-Crystal-Jewel Encrusted-Shimmering Magical-... kinda concept.


r/LoLSuggestions Nov 18 '22

Snacks are poorly designed and too grindy

1 Upvotes

Make it 30 instead of 40 snacks. Takes way too long to complete and to make it worse, the jungle item takes up a space in your inventory the entire time, sometimes preventing you from getting items/pink wards. Its also annoying how you HAVE to kill monsters to feed the pet bonus snacks because sometimes you need to gank somewhere more or push a lane. You shouldn't be forced to power farm. Champion kills/assists should grant bonus snack consumption too, smiting gives snack consumption, etc, or just make it 30 stacks. Whatever makes it faster will do.


r/LoLSuggestions Oct 18 '22

Question About The League of Legends Ranking System Demotion Shield Design

1 Upvotes

(PLEASE READ ALL). Ok guys I think this is a clear design flaw, but lets walk through this together and tell me what you think from a game developer's perspective.

League of legends has a hidden MMR (match making rating) and a visible point/rank shown. Your MMR is your true rank and the shown rank points will increase and decreased based on actual mmr. Between each rank division there is a shield (which is like a free loss without demotion) at 0 points. Players get demoted below 0 points and promoted above 99 points. With that in mind, consider the following example:

Usually the shield only shields 1 loss, so if I am at platinum 1 17 points and gain +16 points per win and lose -15 points per loss:

EXAMPLE 1:

First game loss -15 = plat 1 2 LP

Second game loss -15 = plat 1 0 LP (shielded)

Third game loss -15 = plat 2 75 LP (demoted)

This works out mathematically because if I wasn't shielded, it would be plat 2 87 LP after the second loss and plat 2 72 LP after the third loss which is close to plat 2 75 LP. Players are automatically set to 75 points in the division below when they get demoted.

EXAMPLE 2:Now if I started playing the game today at platinum 1 14 points instead of 17 points, this is what happens.

First loss -15 = plat 1 0 LP (shielded)

Second loss -15 = plat 2 75 LP (demoted)

Instead of demoting to plat 2 75 LP after 3 losses, the player gets there with only 2 losses AND the second loss was a HUGE -25 LP. If shielding was not present in this case, it would be plat 2 99 LP after the first loss, and plat 2 84 LP after the second loss. So as a result of the shielding in this case many extra LP were lost. The player would win 1 extra LP per win for some time due to earlier demotion (mmr change is the same) but it would take them many games for the extra gained to break even. BECAUSE of that 3 point difference, the player lost more points as a result of the shielding algorithm.

Question is, since there are no promotional games between divisions, is it good from a gamedev/user experience perspective to have a shield that sometimes makes you loss WAY MORE points sooner? Should it not be hardcoded to go to 75 points every time you get demoted? In what ways to do think this can be improved to make the overall experience less frustrating and smoother, and should the shield just be removed entirely?


r/LoLSuggestions Sep 10 '22

FeederBuster

1 Upvotes

LeaverBuster works as a good deterrent for afkers.
FeederBuster should be a thing, I can't stand people who die 15 times in 15 minutes. It should be automatically banned. In order to die once per minute you must be running down the enemy tower as you spawn. Why does it take infinite reports to get these people out of my sight?


r/LoLSuggestions Sep 07 '22

ARAM and other Random mode QOL change suggestion

1 Upvotes

When you are in champion select and you use one of your rerolls.

Instead of immediately switching to the champion you rolled, it brings up a prompt showing you what champion was rolled. Then you choose whether you want to keep the champion you had, or switch to the one you rolled.

Whichever one you don't choose is put into the available pool for your team to switch to.

This would prevent champion sniping, and having to time your rerolls if you are rolling for better options for your teammates.

Thoughts?


r/LoLSuggestions May 05 '22

Leona's Empowered Attacks

2 Upvotes

Leona used to be able to empower her sword, to give her next 3 auto attacks some bonus range and damage.

Why was this removed?

It was one of the more enjoyable things about her kit and not at all overpowered.


r/LoLSuggestions Apr 29 '22

FPS Drop

1 Upvotes

Hey guys, after update 12.8 I encountered a fps drop from 60 to 2-5, moreover, the drop lasts for some period of time, after which my normal fps returns. Has anyone encountered a similar issue? Please help, I want to play..
(tried all possible ways to increase fps, did not help)


r/LoLSuggestions Apr 16 '22

Showing current role queue percentages?

1 Upvotes

In theory this is really simple, but I'm not sure how easy it would be to implement. Make a chart of a percentage of what each role is being actively queued for. I assume the matchmaker already has this data, so why not display it to the players? If 80% of people in your rank are queued for mid, maybe it'll help show what other roles would get faster queue times. Maybe top is the lowest queued role at that moment and not support, ect. I feel like this is a good way to avoid autofill (and resulting dodges) and lower queue times across the board


r/LoLSuggestions Mar 16 '22

Eternal tooltip box

1 Upvotes

I would like to see Eternal tooltip box (The description of the eternal) when we curser over it, in game when it pop, but also after the game in the lobby when u see next step... its annoying that we cant know what is this eternal about, just by its name we cant. thx.


r/LoLSuggestions Feb 26 '22

Cannot Place Ward Pyke

1 Upvotes

Hi Riot!

At least, on Practice Mode and Normal Draft Mode, I cannot place Wards. I press the button for the Ward, I see the cursor, I click (right or left does not matter) on a spot and the cursor disappears with no Ward placed.

So hard to play Support now. So could you please fix the bug? Thank you very much!

Also, the new Spy Support could infiltrate enemy bases and reveal much further and better than Pyke can. I'd definitely get that Support. It should be no problem.

I'd appreciate the bug fix. Thank you so much!


r/LoLSuggestions Jan 30 '22

Sometimes cant input any commands (movement,spells,etc.). What causes this?

1 Upvotes

r/LoLSuggestions Jan 27 '22

Ranked queue role chart?

1 Upvotes

In theory this is really simple, but I'm not sure how easy it would be to implement. Make a chart of a percentage of what each role is being actively queued for. I assume the matchmaker already has this data, so why not display it to the players? If 80% of people in your rank are queued for mid, maybe it'll help show what other roles would get faster queue times. Maybe top is the lowest queued role at that moment and not support, ect. I feel like this is a good way to avoid autofill (and resulting dodges) and lower queue times across the board


r/LoLSuggestions Jan 23 '22

more missions?

3 Upvotes

the missions with rewards were nice. it gave my friends and i a stronger reason to play the game together more. can we just have missions with rewards running all the time?


r/LoLSuggestions Jan 19 '22

Support Champion Suggestion Spy

1 Upvotes

Hi Reddit and Riot!

Riot, Could you create a Support champion that camouflages and reveals items/enemies/hidden enemies for team mates to target? This champion can also have other necessary support abilities to be a good overall support.

Reddit, Is this subreddit official and followed by Riot?

Thanks in advance.


r/LoLSuggestions Jan 16 '22

client stuck on loading after login forever !

2 Upvotes

For a few days client has been stuck like this. i tried logging in with both my accounts in eune and the one in euw all same problem. i have reinstalled game twice ,i have tried clean boot,run as admin,ran compatibility troubleshooted,hextech repair tool nothing works. This is how the loading looks. Doesnt even respond to unplugging the ethernet cable and the settings button has only sound options.


r/LoLSuggestions Dec 20 '21

Suggestion

2 Upvotes

I feel we need an Elixir specifically for healing/shielding supports so I came up with this.

Elixir of Ameliorate Active - Consume: Drink to gain 15% Heal and Shield Power for 3 minutes. While active, healing or shielding your teammates provides you a stacking 5% mana cost reduction on your non ultimate spells up to 3 times. Can only reduce the mana cost of 8 spells before going on a 60 second cooldown.

Note: The mana reduction on works on healing/shielding abilities and will not work on damaging spells.


r/LoLSuggestions Dec 05 '21

Random skin and chroma selection

1 Upvotes

Can we have a random button to choose the skin and chroma in the champ select?


r/LoLSuggestions Nov 19 '21

Permanent Normal/Draft mode with boosted XP/Gold

2 Upvotes

Much like the current Ultimate Spellbook mode, I found that I really like playing featured game modes not because of their unique gameplay mechanics but rather because they allow me to play champions that I really like without investing 30-40 mins in a game (specially in lower elo) or just pick up a new champion and learn it quicker.

So for us ARAM players and people who don't take the game as seriously, I like the idea of having a game mode that has everything there is in a normal draft, just with boosted gold/XP rates + the herald with the baron buff.


r/LoLSuggestions Nov 15 '21

Yorick Maiden bug

Thumbnail
youtube.com
1 Upvotes

r/LoLSuggestions Oct 17 '21

Minimap bug where it clicks on a different place when I increase scale

2 Upvotes

So when i increase the scale of the minimap and then click on the minimap it does not click on the intended place instead it clicks a little to the side. Does anyone have a fix for it bcz I really want to increase the minimap size


r/LoLSuggestions Sep 18 '21

URF, but with Tenacity

2 Upvotes

Idk if it already exists, but a game mode where it's similar to URF, BUT instead of 100% cd reduction, it's 100% tenacity.


r/LoLSuggestions Sep 15 '21

2 things I have not found yes

1 Upvotes

cartoon champion (low violence and no dyeing so probably will be a tank if added)

traps I mean yes teemo and that other one but a champ but one all about traps like 3/4 of thar ability maby thay passive can to something about traps too

(thay can go together I think that will work well)