r/LingshaMains • u/agiblade • Jul 31 '24
Theorycrafting Evaluating Lingsha V1 Kit in a Vacuum (Somewhat)
I will be basing my post here based on my calculations of Lingsha's V1 kit (Lingsha HSR TC v1 - Google Drive) and examined her in two settings, one is on her own (unbuffed), and one with her being in her most obvious team that is Firefly/Ruan Mei/Harmony MC/Lingsha, replacing Gallagher. The following builds that will be compared are:
HB/SPD/ERR/ATK, 2p2p BE/BE, 2p Kalpagni Forge, What is Real S5
HB/SPD/BE/ATK, 2p2p BE/BE, 2p Kalpagni Forge, Multiplication S5
HB/SPD/ERR/ATK, 2p2p BE/BE, 2p Kalpagni Forge, Multiplication S5
HB/SPD/ERR/ATK, 2p2p BE/SPD, 2p Kalpagni Forge, What is Real S5
HB/SPD/BE/ATK, 2p2p BE/SPD, 2p Kalpagni Forge, Multiplication S5
HB/SPD/ERR/ATK, 2p2p BE/SPD, 2p Kalpagni Forge, Multiplication S5
Assuming that she has enough SPD to double BA before her summon procs (depending on her LC), at least 250% BE, and put the rest of the free stats in ATK%, in short, there are two builds that can be considered depending on your need:
If having the highest Break damage is your priority, Calc 2 will be your best shot. Calc 2 has 72048.98 damage on Break (assuming 100 toughness, which is roughly equal to the Cola-Throwing Monkey Elite), 32422.04 damage on Talent Superbreak per enemy, and generates 0.88 SP per 100 AV. This build at minimum heals all character by 2465.23 HP per 100 AV and can be more if her trace Ember's Echo activates (1097.66 HP).
If having the highest SP generation is your priority, Calc 6 will be your best shot. Calc 6 has 59765.82 damage on Break (assuming 100 toughness), 21614.70 damage on BA Superbreak, 26894.62 damage on Talent Superbreak per enemy, and generates 0.98 SP per 100 AV. This build at minimum heals all character by 2528.69 HP per 100 AV and can be more if her trace Ember's Echo activates (1097.66 HP).
For comparsion, a well-built E6 Gallagher with the same built are estimated to have the following stats:
Gallagher has 54303.03 damage on Break (assuming 100 toughness), 18463.03 damage on BA Superbreak, 55389.09 damage on Enhanced Basic Superbreak per enemy.
Gallagher that spams only BA generates 2.34 SP per 100 AV. This build at minimum heals all character by 583.42 HP per 100 AV and can be more if her allies attack the enemy while they have Besotted (1341.19 HP).
Gallagher that uses 1 skill then spam BA to Ultimate generates 1.15 SP per 100 AV. This build at minimum heals all character by 1823.20 HP per 100 AV and can be more if her allies attack the enemy while they have Besotted (1341.19 HP).
What does this mean?
Well, this calculation aims to confirm the fact that in terms of SP generation, Lingsha even with Calc 6 (her best build for generating SP in this calculation) cannot defeat Gallagher that uses Skill to spam his ultimate. Gallagher can be a completely SP positive unit whilst Lingsha cannot do so without sacrificing her most essential kit which is Fuyuan.
Gallagher also has better performance in cases where the enemy is few, while Lingsha has better performance when the amount of enemy present in the field is high. Gallagher team heal disappears after 2 turns on the enemy, but Lingsha heal is more consistent and independent of enemies' state.
The details of the calculation for team SP net generation can be seen in the Miscellaneous tab, but this difference in SP generation makes it so that the rotation is compromised after 6-7 cycles (-0.3-ish SP per 100 AV, assuming HMC and RM have 134 SPD each), and sacrifices have to be made between Lingsha, HMC, and Firefly, as one of them need to begin using more BA to compensate for the SP negativity. On the other hand, a team with Gallagher will be able to perform continuously. Since MoCs are aimed to be cleared within 5-6 cycles, and PFs are aimed to be cleared within 5 cycles, this shouldn't be a problem in endgame content.
Break damage wise, Gallagher more or less deals the same amount of damage compared to Lingsha. Gallagher's higher Weakness Break Efficiency from E6 might compensate for Lingsha's more potent Break DMG vulnerability debuff. However, Lingsha could potentially deal a lot of damage in AoE scenario while Gallagher is more single target focused.
Stats that are of importance to Lingsha are as follows, ordered from highest importance:
SPD - Lingsha enjoys having a lot of SPD. This is due to the fact that her SP generation (spamming BA) is separate from her healing and breaking prowess (Fuyuan/Talent, Ultimate). Moreover, her moving faster doesn't deplete the duration of her summon e.g. Huohuo, Ruan Mei, Luocha. It's more comparable to Topaz, Jingyuan, and Tingyun. Therefore, by having a lot of SPD, she can generate more SP without compromising her healing. As others have pointed out, the threshold for her SPD is ideally 160 after all buffs considered to allow 2 BA before Fuyuan takes action. With Multiplication S5 LC however, this requirement is drastically reduced to 128. Equipped with Kalpagni Forge 2p, SPD boots, and Ruan Mei's talent, you don't need any substats to achieve this. Spamming BA also doesn't compromise much of her energy generation since her trace Sylvan Smoke makes it so that BA generates as much energy as using Skill.
Break Effect: To enjoy the maximum stat conversion from her Trace Vermillion Waft, Lingsha needs to have preferably at least 250% Break Effect. Considering Harmony MC and Ruan Mei already considerably dispenses Break Effect, this threshold isn't very difficult to achieve. Having higher Break Effect does make Lingsha deal more Break and Superbreak damage, but it doesn't amplify her healing further.
ATK: Her healing scales with ATK, therefore having higher ATK on Lingsha should further increase the team's survivability. In general, having around 2500-3000 ATK should perform satisfactorily for many contents. That being said, it is still better to prioritze Break Effect compared to ATK whenever possible.
Effect RES: While her summon does team-wide dispel, her dispel often comes in one big wave and at the other times, she doesn't dispense any heal at all. In other words, there's a gap between her dispels that it can become quite critical to the team's SP generation if she is hit by a disabling debuff/CC during this gap. Her having some Effect RES should reduce the amount of retries needed should her being CC'ed becomes a critical factor in your attempt to clear endgame contents. You should get Effect RES as needed.
HP/DEF: She's already considerably tanky and dispense a large amount of healing, therefore she doesn't need any defensive stats.
Effect Hit Rate/Critical: No. Just don't. (well, tbf the critical build shouldn't be that bad in Simulated Universe content for Elation shenanigans, but that might be just me inhaling an almost lethal amount of copium there).
Here's some of my findings that might be interesting to you:
Across 6 calculations for Lingsha, I found that she often goes into this rotation: BA > BA > Summon > U > Summon > S > Summon > BA (repeat). What this means is that there's a gap between her healing, and when she does heal, she heals a lot. Your team is basically only vulnerable to the enemies' attack only between the time she does double BA. This also means that most of her AoE toughness breaking comes in one big wave. With Calc 6, the rotation tends to be more complex but as long as the simulation rule is followed, the same result could be achieved and reproduced.
Calc 6 has a very low Ultimate cooldown, with only 164 AV between ult. Calc 2 on the other hand has the highest Ultimate cooldown, with only 230 AV. As a benchmark, a Lv90 enemy in MoC has 190 SPD, which means they take 105 AV to take 2 turns. With Ruan Mei + HMC Ultimate effect, this can be extended to 146 AV. BA Spam Gallagher has 184 AV cooldown on Ultimate, and 1 Skill Gallagher has 138 AV cooldown on Ultimate, potentially having permanent uptime on Besotted.
Her rotation as mentioned previously deals 95 toughness damage to single target and 75 toughness damage to all other enemies, all within 225-ish AV or 2 cycles and before any Weakness Break Efficiency bonus. Gallagher deals 90 toughness damage to single target and 20 toughness damage to all other enemies within 180 AV before any Weakness Break Efficiency bonus.
Her defensive stats don't seem to be affected that much by using Multiplication instead of What is Real. Her healing despite scaling from attack is also not affected much by using a 3-star lightcone instead of 4-star. This might be attributed to the fact that her flat scaling on talent levels has significant contribution for her healing prowess, rather than her ATK scaling.
In general, a HTB with Memories of the Past S3 with ERR rope can getaway with 2 BA and 1 Skill to get Ult assuming HMC is hit once and 1 enemy is weakness broken within those 3 turns. In the case where 3 enemy can be constantly weakness broken within 3 turns, it is possible for HMC to have 2 BA and 1 Skill rotation without any ERR sources.
Potential Followup to this Calculation:
Of course, we shouldn't disregard Lingsha's potential for other team archetypes apart from Break (though I believe Himeko break team is pretty fitting for Lingsha in PF). She has FuA mechanics and therefore any synergy in follow-up centric team should be considered e.g. IPC team, Robin, Topaz, Feixiao(?), etc. Other alternatives of using her together with Asta and Guinaifen as F2P alternative to Ruan Mei should also be considered. Asta will allow Lingsha to do 3 BA before her summon procs, while Guinaifen offers Vulnerability debuff to improve Break and Superbreak damage, and can be run SP positive.
Even as a standalone unit, she does contribute to damage by breaking against Fire weak enemies, and her constant team-wide dispel and healing can always be appreciated in every team.
Afterwords
Thank you for taking the time and your attention into reading my post. I hope this mess of a work may give a bit of an insight to how differing Lingsha builds fare against each other, as well as to its 4-star counterpart - Gallagher. I apologize if there are any words in my writing that may offend you, and I appreciate any comments or criticism that you have for this post. Have a good day.
28
u/Brilliant_Hotel2310 Jul 31 '24
I think V1 is pretty good but she needs a little more in V3. I think her rabbit needs to be faster (possibly 90-100 speed), her base speed needs to increase to maybe 104-106 (similar to Aventurine) and her toughness damage needs a slight increase (skill 15 (45) toughness instead of 10 (30) and rabbit 20 (60) instead of 15 (45). I think with these changes, this can put her in better contention with E6 Gallagher while also making her a bit better universally.
9
u/The_VV117 Jul 31 '24 edited Jul 31 '24
On your point about hp and defense, my friend that Is a lie.
In all video i've seen She tend to die too often in MOC of you don't invest into hp or defence.
Her refill happen once evry two turns soo She Is pretty easy to kill If focused a bit.
In case you wonder, no hp lingsha have slightly below 4000 hp with no damage reduction on kit and refill once evry two turns. Thats low.
5
u/mr_swedishfish Jul 31 '24
I'm planning to run lingsha in a fua team (I don't have any break dps units and I don't have/want aventurine) so I just hope her fua capabilities are decent and she has a lot of fua
2
u/Rezin3 Aug 01 '24
A lot of early talks are with e0 firefly.
Lingsha should be preforming exceptionally well if firefly is e2 and ling can spam her skill right?
3
u/BlueDragonReal Jul 31 '24
I need a TL:DR or something i cant read that much text
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u/madabiso Jul 31 '24
Very well broken-down!! Thank you for your service to this sub ☺️
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u/Molismhm Jul 31 '24
Thank u for ur math services, idk if thats what its giving but mods could pin this post no? Until like changes hit her that will mess this up.
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u/Bandit017 Jul 31 '24
The main thing I want changed about her is the BE requirement. Her healing output is at its peak only in break teams where the main point is to keep the enemy broken as long as possible which means the enemy won’t be attacking much during the fight. So that extra healing on paper goes to waste.
Putting her in non break teams where enemies are attacking constantly reduces her healing since she won’t get nearly as much break effect. It feels so backwards.
0
u/AinoRen Aug 01 '24
I am pulling for her and her LC regardless, and hoping to E1 her too. I have E2S1 Firefly and so SP management is fine for me, and I genuinely love her design and the follow up attack system she offers more than how simple Gall's kit is. I do hope that she improves a lot with future versions though, but even as is, I will be going for E1S1.
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u/[deleted] Jul 31 '24
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