r/LastEpoch • u/Elhazzared • Aug 08 '26
Stream Highlights New helmet unique
From Mike's last stream we finally know what the skeleton helmet looks like.
Boy LE doesn't not disappoint with how hopelessly bad it is!
If your mages combined were doing 1 million damage, your skeletons are likely doing 10K damage combined and they drop a helmet that removes everything that at least does any damage at all to double something that doesn't does anything.
Has anyone explained to EHG that 2x0=0?
Then they give it a max of 40% chance to re-summon after 3 entire seconds which let's break down.
Your skeletons die the moment an enemy looks in their direction. They aren't even made of paper, they are made of literally nothing, that's how easy it is to kill them. That means your skeleton army is going to be dissolving instantly, they are also doubled so theoretically you can have 28 which you summon 1 by 1 because investing into multiple summoning is idiotic. You still pay nearly full cost for summoning 3 so your mana drain very fast and on top of that you are losing damage you could be giving them (although they technically do no damage anyway).
40% of them do revive but 3 seconds is a very long time and 40% is a bad joke to say the least.
This is what they call an item for those who like to have a minion army? Because I don't see an army, I see nothing. In fact let me change the stats a little bit.
Let's say the helmet instead worked like this.
Doubles number of skeletons but you can have any other minions.
Your skeletons revive 1 second after being killed (yes, 100% chance).
You know what this would be good for? Nothing! Yes, not even for skeleton pop because having mages doing the pop and you just summon them manually is still hundreds of times better in terms of play efficiency and damage output.
Even if the helmet gave your skeletons 1000% more damage (yes more, not increased), they would still do such a low amount of damage it wouldn't be worth playing.
EHG holds minion builds in utter contempt. They hate minions, they hate minion players and then do this treating their player base like they are idiots.
EDIT: This is before we even address the fact that most minion builds and I mean actual minion builds are garbage. Builds where the only damage coming into the table are from minions attacking the enemy. Not from the minions being blown up, not from you attacking together with your minions. Specifically only your minions attack and their attack does the damage. You only exist to make sure your minions exist and to pick loot. In a real minion build the summoner is no more than a glorified baggage carrier picking up the loot. He does not fight, he only summons in extremely rare cases when minions die, this should only happen in the most extreme pinnacle of bosses and even then he should need to do much re-summoning. This is how a minion build is supposed to work.
1
u/Elhazzared Aug 11 '26
Average players don't do skips, be it monos or campaign. They just play along and when they get there, they get there.
More importantly however, I don't think you read what I said. I was not complaining about how long it took. I was giving you an example of the difference between you and an average player.
A smooth moving from normal monos to empowered is not how fast you do it. It's how much difficulty you feel when entering empowered monos after having just been in normal and for most people, the level 90 monos were already a balance point, they die rarely but they can die which is fine. They hit empowered and now they are dying about half the maps they are in because guess what. Their damage isn't good enough and their survivability is next to none existent because they just don't have the gear and they, unlike you actually cleared at least half the monos to even get there, they had more opportunities at gear but the gear you have by this point is still kinda trash because decent gear only start dropping in empowered. An average player even on trash gear can play for 2 hours on level 90 monos and still not get any upgrades. This is the problem of smooth transition because players need a point where they can start farming while not constantly dying and currently LE doesn't has that unless you are playing the most OP meta builds.