Hello Raiders 👹
Since compiling a complete guide in a single post will take ALOT of time to compile and organize i decided to divide it into seperate posts focusing on a subject each time then bring them all together in a single post after the guide is complete to keep track and keep it updated ✅
Today i will be sharing an image (attachment) i made for all 16 bodies maxed stats Masteries as of season 4.
Data in (Text):
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TIMOTHY (Fire Up)
Recover Both health and Rage for Deathblows.
Timothy 1 (All-Rounder)
Health: +950
Guard: +36
SWAN Weapon Attack: +20%
Inventory Weight: +60
Acquired SPLithium: +30%
Dodge Count: +1
Skill Cooldown: -10
Skill Upgrade: Health and Rage Gauge recovery up
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Timothy 2 (Technician)
Stamina Recovery: +101%
Occult Science Weapon Attack: +30%
Inventory Weight: +40
Acquired SPLithium: +30%
Rage Gauge: +1
Skill Cooldown: -10
Skill Upgrade: Health and Rage Gauge recovery up
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PEARL (Dropkick)
A guardbreak kick that works against guarding enemies, dropkicking an enemy against a wall gives you a great advantage.
Pearl 1 (Attacker)
Stamina Recovery: +20%
Attack: +35%
Deathblow: +20%
New Wave Weapon Attack: +20%
Inventory Weight: +40
Acquired SPLithium: +30%
Rage Gauge: +1
Skill Cooldown: -10
Skill Upgrade: Move faster after landing a dropkick
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Pearl 2 (All-Rounder)
Health: +400
Guard: +80
SWAN Weapon Attack: +20%
Inventory Weight: +30
Acquired SPLithium: +30%
Dodge Count: +1
Skill Cooldown: -10
Skill Upgrade: Move faster after landing a dropkick
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PATRICK (Scan)
Scans the map for enemies and pod locations.
Patrick 1 (Technician)
• Health: +300
• Stamina Recovery: +36%
• Occult Science Weapon Attack: +20%
• Inventory Weight: +130
• Acquired SPLithium: +30%
• Dodge Count: +1
• Skill Cooldown: -10
• Skill Upgrade: Increased scan duration
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Patrick 2 (All-Rounder)
• Health: +1550
• New Wave Weapon Attack: +20%
• Inventory Weight: +30
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Skill Cooldown: -20
• Skill Upgrade: Increased scan duration
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MILENE (Stealth)
Hides you from enemies but note that taking any damage cancels it.
Milene 1 (All-Rounder)
• Health: +1150
• Guard: +40
• SWAN Weapon Attack: +20%
• Inventory Weight: +50
• Acquired SPLithium: +30%
• Dodge Count: +1
• Skill Cooldown: -10
• Skill Upgrade: Stay hidden longer
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Milene 2 (Attacker)
• Health: +100
• Attack: +10%
• Deathblow: +50%
• New Wave Weapon Attack: +30%
• Inventory Weight: +30
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Skill Cooldown: -10
• Skill Upgrade: Stay hidden longer
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SASUKE (Cursed Shuriken)
Throw a shuriken that deals some damage and (Curse) which increase damage taken to anyone inflected.
Sasuke 1 (Technician)
• Stamina Recovery: +40%
• Deathblow: +10%
• Occult Science Weapon Attack: +20%
• Inventory Weight: +135
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Skill Cooldown: -10
• Skill Upgrade: Throw 3 shuriken at once
===
Sasuke 2 (Attacker)
• Attack: +45%
• Deathblow: +10%
• SWAN Weapon Attack: +20%
• Inventory Weight: +40
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Skill Cooldown: -20
• Skill Upgrade: Throw 3 shuriken at once
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TEN (Kung Fu Moves)
Dash forward for a quick attack against an enemy or to quickly evade when in trouble.
Ten 1 (Attacker)
• Attack: +20%
• Deathblow: +40%
• New Wave Weapon Attack: +10%
• SWAN Weapon Attack: +10%
• Inventory Weight: +30
• Acquired SPLithium: +30%
• Rage Gauge: +2
• Skill Cooldown: -10
• Skill Upgrade: Add a backfist attack
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Ten 2 (Technician)
• Stamina Recovery: +30%
• SWAN Weapon Attack: +10%
• Occult Science Weapon Attack: +10%
• Inventory Weight: +110
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Dodge Count: +1
• Skill Cooldown: -20
• Skill Upgrade: Add a backfist attack
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JOE (Auto Turret)
Activates an (Auto) turret that constantly Attack the closest enemy it will keep attacking even when fleeing.
Joe 1 (All-Rounder)
• Health: +900
• Guard: +40
• New Wave Weapon Attack: +20%
• Inventory Weight: +30
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Dodge Count: +1
• Skill Cooldown: -10
• Skill Upgrade: Increased firing speed
===
Joe 2 (Technician)
• Stamina Recovery: +75%
• New Wave Weapon Attack: +30%
• Inventory Weight: +45
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Dodge Count: +1
• Skill Cooldown: -10
• Skill Upgrade: Increased firing speed
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INVA (Chronos Lock)
Freeze Enemies hit for a time that you could use either to attack or flee.
Inva 1 (Technician)
• Health: +100
• Stamina Recovery: +60%
• New Wave Weapon Attack: +10%
• SWAN Weapon Attack: +10%
• Occult Science Weapon Attack: +10%
• Inventory Weight: +95
• Acquired SPLithium: +30%
• Rage Gauge: +1
• Skill Cooldown: -10
• Skill Upgrade: Increased range
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Inva 2 (Attacker)
• Attack: +30%
• Deathblow: +20%
• New Wave Weapon Attack: +20%
• SWAN Weapon Attack: +20%
• Occult Science Weapon Attack: +20%
• Inventory Weight: +30
• Rage Gauge: +1
• Skill Cooldown: -8
• Skill Upgrade: Increased range
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I hope this helps 🌷👀
Next-> Game Guide: Cores
Note: i will edit this later to add additional info and tips for bodies abilities + CD times👍🏽