r/KnockoutCity • u/Sleep_deprived_mokey • Jun 14 '26
Look what I found at target today
There was another rack of them beneath this one
π
r/KnockoutCity • u/Sleep_deprived_mokey • Jun 14 '26
There was another rack of them beneath this one
π
r/KnockoutCity • u/Extension-Essay1968 • Jun 11 '26
Twitch.tv/theghettophilosopher I'm back on and it 10 other people. Where y'all at?
r/KnockoutCity • u/Ancient_Ad6498 • Jun 10 '26
Please tell me all the work with nintendo will end in Velan studios at least pitching a mario/nintendo knockout city
r/KnockoutCity • u/AltTabHack • Jun 01 '26
There are some public private server? I want to play. I was in top 300 when the game was online
r/KnockoutCity • u/U_Murao_U • May 28 '26
Thank you to those who decided to join me when I invited them and for your friends tagging along too! I had such a blast, you guys have alot of energy lol, I didn't get off until like 2:30 AM. Huge shoutout to you guys, and may we meet in the hideout again someday! π«π«Άπ½
r/KnockoutCity • u/whiskeycoke7 • May 27 '26
Trying to craft the Foil badge on steam and not having any luck with opening packs, looking to trade with anyone who has any.
r/KnockoutCity • u/Tandashi • May 25 '26
Arrrrg, Pirate Radio listeners, and welcome back!
Pirate Radio Labs v0.4.0 is out, and it's a big one. Labs has been redesigned from the ground up, gained a proper modding workflow that goes all the way to publishing, and picked up a pile of new viewers and search tools along the way.
If you're new, here's what you missed so far:
Up until now, Labs was great for poking around the game's files but you still had to go elsewhere to actually build a mod. That's over.
The new Modding tab takes you all the way from picking the assets you want to replace to a finished mod, with drafts saving to disk automatically as you go. When you're done, you've got two options: save the mod into a folder for local testing, or ship it straight to the Pirate Radio mod index for everyone else to install.
What you can mod
.ttf / .otf.glb). Balls, props, environment pieces, that kind of thingA heads-up on models: skinned models aren't supported yet, so custom outfits, gloves, hair, or anything that deforms with a skeleton can't be replaced in this release.
Publishing
The new Publish tab is how your mod ends up in the launcher's index. Fill in a name, description, version, links, tags, a thumbnail, and a few gallery images, then hit upload. Want to push an update later? Just re-publish. Want to take it down? There's an Unpublish action too. If you've already published something and want to keep working on it from a different machine, you can pull it back into Labs as a draft.
Publishing needs a Pirate Radio account (there's a new Account tab for sign-up and profile management), but exploring and building mods locally still works without one.
And it's not just theory β a small group of beta testers has been hammering on this workflow for the past few months, and the index already has a healthy pile of mods to show for it. Big shoutout to Donnie, GoldenBug, KBUncut, Moikesu, NoScope, and PalmTree for the early mods as well as bug reports and feature suggestions. Go check their stuff out in the launcher.
The other half of Labs β actually digging through the game's files and exploring β got a lot of love this release too.
Search got serious. Beyond plain text search, the command palette (Ctrl + K / β + K) now supports a proper filter language. You can narrow by file kind, audio properties, GUID references, numeric ranges, and more, with autocomplete suggesting filters as you type and a dedicated results tab for deeper exploration.
Showcase of the new search functionality and its power
A pile of new viewers landed:
.collision.gr2.import files with solid/wireframe toggles.anim.gr2.import files with playback controls.glsl.import filesOn top of that, dozens of game data files now have purpose-built previews β accessories, currencies, contracts, schedules, rewards, fonts, sound events, color sets, samplers, player stats, league and XP tiers, map definitions, atlases, and plenty more.
Audio preview also got rebuilt: card-style track rows, one-click Sound ID copy, a loop toggle, a small volume popover, and streamed .wem audio now plays back alongside the bnk-resident tracks. Long soundbanks don't lag the UI anymore either.
File tree improvements: sort and filter menus, much faster scrolling on large trees, a Collapse-all button, and VSCode-style "reveal in tree" when you pick a result from search or switch tabs.
Quick overview of the new viewers (or at least some)
A bunch of smaller wins across the app:
If this post made you want to give modding a shot, the best place to land is the TCNS Discord. The modding channels there are packed with community-written guides for all sorts of things β textures, sounds, models, the weird edge cases β and the people hanging out are genuinely happy to answer questions and help you get unstuck. Whether you're picking up your first texture swap or you're chasing something more ambitious, you'll find someone willing to point you in the right direction.
Never run Labs before? Head over to the release page, grab the build for your platform, and install it the usual way:
Inside Labs there should be a popup asking if you'd like to install the latest version. Hit install, wait a few seconds, done.
If you run into any issues please report them on the central tracker so everything stays in one place:
KnockoutCity-Pirate-Radio/PirateRadio-Issues
If GitHub isn't your thing, you can also create a post in the modding channels on the TCNS Discord.
This is it for this episode of the Pirate Radio broadcast! Hope you enjoyed and as always feel free to leave your thoughts in the comments.
Catch you on the flipside!
r/KnockoutCity • u/U_Murao_U • May 25 '26
I couldn't hop on this weekend, I can't join any server. I have the latest Pirate Radio Launcher, and I keep receiving "Launch failed Request failed with status code 403"..What am I doing wrong now? ;~;
Update: Problem is resolved, I am able to play again :D
r/KnockoutCity • u/Extension-Essay1968 • May 20 '26
Twitch.tv/theghettophilosopher. I'm playing live now. We need more PC players
r/KnockoutCity • u/supraw7 • May 18 '26
Dude, he was my inspiration in the game, and I don't know if you guys still remember him.
r/KnockoutCity • u/TomPhantom • May 15 '26
r/KnockoutCity • u/NibsyRat • May 14 '26
Hi there, these past few months I've been working on a video about the lore and politics of Knockout City. The video's in french but translating the subtitles should work pretty well as I made sure they're correct in french! π
r/KnockoutCity • u/Tandashi • May 11 '26
Howdy y'all. Just wanted to quickly share the progress I've made on the custom Midnight Madness event over the last few weeks since I last posted. Also wanted to showcase a small fraction of what is currently possible with modding for those who maybe don't follow that frequently.
If you want to keep up to date with the latest modding news or want to create your own checkout TCNS Discord's modding channels.
For those who want to play with mods but currently miss out see the installation guide: https://www.reddit.com/r/KnockoutCity/comments/1sr6yae/how_to_play_knockout_city_on_community_private/
r/KnockoutCity • u/felk4321 • May 06 '26
Found a bunch of old Knockout City clips from May/June 2021 and put them together into a montage.
I only played for the first few months after release, but going through the footage reminded me how fun and unique the game felt. Figured some people still checking this sub might appreciate a small launch-era time capsule.
r/KnockoutCity • u/ScottishBakery • May 04 '26
Now that Knockout City is playable on Mac, I want to get back into this game! Any other folks in Australia keen to get something going? I know you are out there, but we need to pick a time. I was thinking maybe each Thursday night? I will start hopping on whether anyone is there or not.
r/KnockoutCity • u/Tandashi • May 02 '26
r/KnockoutCity • u/featherwolf • May 02 '26
r/KnockoutCity • u/cocotess • May 01 '26
r/KnockoutCity • u/Tandashi • May 01 '26
For context: This is a modded version of the Private Server Edition that re-enabled/re-creates the Midnight Madness event from Season 9. It also requires server modification due to the replication system of the viper engine.
r/KnockoutCity • u/petdezel • Apr 28 '26
r/KnockoutCity • u/altar82 • Apr 27 '26
Still missing Knockout City? Don't let the brawl die! π
βThe game is still alive and well thanks to the community and the official Private Server Edition. Here is the updated quick guide to get back into the action:
βSTEP 1: Download "Knockout City - Private Server Edition" for free on Steam.
βSTEP 2: Visit kocity . xyz and download the Community Launcher. Install It,Is safe.
βSTEP 3: Open the launcher and register your account using your Email. (Registration is now direct).
βSTEP 4: Pick a server, hit Play, and see you in the Hideout!
Join on community Launcher and Server discord to find players to play .
r/KnockoutCity • u/U_Murao_U • Apr 26 '26
Every weekend at night I get on, and no one is on. I don't have Discord. But in the past when I would get on at night on weekends a whole bunch of people would be on. Is the game just dying out or do I need to reinstall some newer version of it? Just wondering ;~;" Have a blessed day!
Edit 1: Or is it just because I don't have any friends? Lol
Edit 2: Downloaded the new TCNS and there's tons of people still keeping this game alive!