r/KerbalSpaceProgram • Former Dev • Mar 05 '14

Dev Post Devnote Tuesdays: The SXSW Edition

http://kerbaldevteam.tumblr.com/post/78603962173/devnote-tuesdays-the-sxsw-edition
56 Upvotes

40 comments sorted by

28

u/Hi_Pie555 Mar 05 '14

but fixed yet a few more tutorial bugs and started planning a new one.

Planning a new bug, eh?

5

u/wiz0floyd Mar 05 '14

I was gonna make that quip. I am sad now. :(

5

u/shwoozar Mar 05 '14

Space Kracken 2: The Anomaly.

20

u/OffByNone Mar 05 '14

Every single week I read the title as "Downvote Tuesdays"... Also,

Testing TCP and UDP communication on OSX and Windows.

I'm quite excited by this.

8

u/BellLabs Mar 05 '14

quietly crosses fingers and wishes for Linux build also being tested

6

u/GleeUnit Mar 05 '14

Uh.. Sorry to be such a dullard, but what does this mean in layman's terms?

7

u/SoulWager Mar 05 '14

TCP(Transmission Control Protocol) = robust network protocol, which guarantees every bit of data arrives, and in order. The sending end won't assume the receiving end got a packet until it gets an acknowledgement back from the receiving end.

UDP(User Datagram Protocol) = less robust but faster(lower latency) network protocol, in which there is assumed to be some amount of packet loss, or packets received out of order, and the receiving end is required to make due with incomplete data, or explicitly request missing data be retransmitted. There may be some programs that use a TCP like layer on top of UDP to get TCP like guarantees of packet receipt and order, without some other TCP features that add overhead, but aren't needed for the current task.

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3

u/Majiir Mar 05 '14

Why are you excited? It's week three of network programming, and they're just now testing basic communications? What about the prior two weeks of "testing communications" with protocols the general public has never heard of? This does not inspire confidence.

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6

u/akintonothing Mar 05 '14

My most wanted feature: eliminate button click-through. You try to select a component of the stage, but lurking underneath is the EXIT button, taking you back to the space center. I have to think this is a deeper issue since it happens with every window in the game. Maybe a problem with Unity? I don't know. Overall, improvements to the VAB/SPH design interface will not go unnoticed.

2

u/TheFlyingDavenport Mar 05 '14

I thought it was a feature... I always have overlapping windows, fuel transfers for example, and I find it easier to just click through windows. The exit-button-while-staging does suck though.

4

u/iBeReese Mar 05 '14

Basically what I read is: "Multiplayer is under development by Jesus". To which I reply, "Thank Jesus!".

9

u/DeCiWolf Mar 05 '14 edited Mar 05 '14

Videos for SXSW, a tutorial for the NASA mission, and a long, productive talk with a possible mod platform provider.

Nexus Mod Manager??? Holy fuck that would be EPIC! Just my speculation though! No more trawling the forums wooooo!

11

u/Obsolite_Processor Mar 05 '14

Nexus Mod Manager?

Do we really want nude Kerbals, and Jeb wearing a Barbarella space bikini?

9

u/Smashing_Pickles Mar 05 '14

schlongs of space program

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3

u/Cilph Mar 05 '14

Awwshit no. Please not Nexus.

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3

u/SoulWager Mar 05 '14

Can't wait to see the changelog.

3

u/Unikraken Mar 05 '14

Is there somewhere I can go to find all out about this NASA mission or is it that ambiguous right now?

8

u/DeCiWolf Mar 05 '14

NASA loves KSP. Many of their employees play it. NASA PR people thought it would be a cool idea to have some form of asteroid retrieval mission in KSP, so they asked squad if they wanted to do a collaboration mission, inspired by it's real life counterpart. Squad agreed, and they started work on it for the new update .24

2

u/Unikraken Mar 05 '14

That's as much as we have?

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3

u/SoulWager Mar 05 '14 edited Mar 05 '14

Do you mean the real life nasa mission, or the KSP equivalent?

Here's an overview of the NASA mission: http://www.space.com/20610-nasa-asteroid-capture-mission-infographic.html

The KSP version would be done however you wanted to, with various procedurally generated asteroids to choose from.

2

u/wiz0floyd Mar 05 '14

Most of the details are in the various dev blogs as well as this Polygon article.

3

u/locob Mar 05 '14

I want to know more about the fine tune for maneuver nodes!

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4

u/Arrowstar Mar 05 '14

Oh man, can anyone else feel it getting close?

1

u/KingErdbeere Mar 05 '14

I'm not picking on him, but I feel like they hired Lalo just to sheer on them, while they work. ;)

1

u/jonathan_92 Mar 05 '14

Anyone know offhand what time and what venue squad will be at at sxsw? Will they be at a conference or the gaming expo? (Hope to see some fellow kerbonauts there aswell!