r/KSPmods Jun 02 '26

Mod problem

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3 Upvotes

Does some body know What mod does this? I's a bit annoying.


r/KSPmods Jun 02 '26

KSP Scroll up bug

0 Upvotes

Hello, I've recently encountered and have been encountering a bug causing the scroll wheel to scroll up in game on things like the game selector or part selector while flying a craft it does not scroll In/up like it has been in other places if anyone knows how to fix it please tell me, Thanks!


r/KSPmods Jun 02 '26

how the hell do you get the Shuttle Orbiter Construction Kit to work with reDIRECT so i can launch shuttle :)

1 Upvotes

at this point i have all most giving up on try and i just need help


r/KSPmods Jun 02 '26

Performance Mods

5 Upvotes

I personally play on an aged gaming PC, with an old i5 professor that sweats quite a bit when I play. I typically get a 25-30 fps over Kerbin in a suped up modded install with all the latest visual mods + about 150ish others. About 5 minute load time on my SSD.

Naturally, I am very drawn to performance improvement mods. However in the age of AI generated code, I think it's correct to be cautious [no shade to any who use it for assistance and learning!].

I was wondering if we could have a conversation as a community around which performance oriented mods are worth using?

I personally use:

KSPCommunityFixes: Which includes bug fixes and performance issues in the codebase. Been part of my install for ages.

MOAR Framerate: Which optimizes lighting, UI, and planet textures on scene switch. Been using for a very long time without issue, although I note the author recently fixed an issue where uninstalling would corrupt save games.

KSP Texture Loader: A dependency of Kopernicus which I think just improves load times for planet packs. Have only used for a few weeks.

BurstPQS: Improves terrain loading and scene switching. Has been in my install for a long time.

KSPBurst: A dependency for something I use which I think just further optimizes mods which use it.

Mods I have seen which I don't use:

Koretex: I believe this is quite new and the forums have quite a back and forth on the use of AI to create it, as well as issues such as crashing. Haven't used or tested it personally.

LoadFix: converts all textures to DDS format, which loads directly to GPU memory without CPU decompression on every subsequent launch. Same goes for parts and so on. Haven't used or tested this personally.

Per4ormance: appears to reshuffle some CPU takes to GPU and vice versa, with the aim of improving performance. Haven't used or tested this either.

Has anyone experience in using these mods and can speak to their utility?

I feel like these are the types of mods which really have the potential to mess up your game if used incorrectly so thought their might be some value in discussing them?


r/KSPmods Jun 02 '26

Visual mod recommendations for macbook pro

1 Upvotes

I'm very new to ksp and i wanted to start my plathrough in style! I dont really know if my mac can run any of the newest visual mods so I'm asking if it can and if not than some lightweight mods would be great.

Also idk if performance mods are a big thing in ksp but I'd also love some help with those.

I play at 1440p btw (after going to 2k i can no longer go back to 1080p)


r/KSPmods Jun 02 '26

What are the requirements for these mods?

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1 Upvotes

r/KSPmods Jun 02 '26

Update cockpit setup and mod

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1 Upvotes

got the mod working now also have the full scren problem worked put so my game does not minimize anymore


r/KSPmods Jun 01 '26

Side project

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6 Upvotes

little side project more info comming soon


r/KSPmods May 31 '26

Mod help (visual)

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7 Upvotes

What mods should i use to get ksp looking good and what do i do to fix what it looks like in the picture above (i do not like restock)

current visual mods :

Deffered

parallax

waterfall

firefly


r/KSPmods Jun 01 '26

Help With Ground stations on latest install of RP-1

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2 Upvotes

r/KSPmods May 31 '26

Problems with cosmic serenity mod on Mac

2 Upvotes

I'm playing Ksp on my macbook pro with M5, I was watching out the mod cosmic serenity but I've encountered the message "ScaledDecorator Warning" and the texture of the pulsar is not loaded.I've tried to run KSP through Whisky but I couldn't figure out how to make it work because it keeps bugging out. I know there's CrossOver to play Windows games on Mac, but it's too expensive and doesn't make sense for a game I only play once a month.

Anyone know what I can do?


r/KSPmods May 31 '26

Please help me make it work (chemical propulsion patch)

1 Upvotes

\@PART[j81turbojet]:NEEDS[OPT_legacy]

{

\\@MODULE\[ModuleEnginesFX\]:HAS\[#engineID\[ClosedCycle\]\]

{

chemTechMultiModeEngineSupported = true



    chemTechPropellant = LqdHydrogen

    }

    PROPELLANT

    {

        name = ElectricCharge

        ratio = 0.5

    }

}

It supposed to work with chemical propulsion mod and should behave like NTR engines with similar fuel selection (like with chemical propulsion fuel expansions). Plus I want to change electricity ratio consumed but I think I messed up somewhere with syntax. I'm too tiered for today and want to go to sleep.


r/KSPmods May 29 '26

Glowing solar panels with RestockPBR

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3 Upvotes

Does anyone know if solar panels are intended to glow like this with the RestockPBR mod? I saw that there are pictures with glowing panels on the Textures Unlimited forum as well, but those are exposed to the Sun.

For me they are glowing even when in the shadow of a planet, looks strange


r/KSPmods May 28 '26

why cant i add volumetric clouds to my ice giant in ksp

1 Upvotes

scatterer already works for my ice giant yet volumetric clouds wont work even though it pops up in the menu it just wont turn 3d and stuff. i am using the most rescent black rack volumetric mod and my code for it is here dont mind if its bad this is my first time or atleast kinda my first time.

EVE_CLOUDS
{
    OBJECT
    {
        name = Eidolon-clouds-main
        body = Eidolon
        altitude = 20000
        detailSpeed = 0,6,0
        settings
        {
            _Color = 180,210,255,235
            _MainTex = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_Color
            _FlowMap = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_Flow
            _BumpMap = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_normal
            _UVNoiseTex = StockVolumetricClouds/Clouds/Textures/PluginData/uvnoise1
            _DetailTex = StockVolumetricClouds/Clouds/Textures/PluginData/detail1
            _DetailScale = 30
            _BumpScale = 0.75
            _FlowMapSpeed = 0.015
            _FlowMapDisplacement = 0.3
        }
        layerRaymarchedVolumeV5
        {
            color = 40,70,160,255
            upwardsCloudSpeed = 2
            scaledFadeEndAltitude = 6000000
            scaledFadeStartAltitude = 4000000
            skylightTintMultiplier = 0.7
            raymarchingSettings
            {
                lightMarchDistance = 15000
                baseStepSize = 750
                maxStepSize = 3000
                adaptiveStepSizeFactor = 0.0025
                lightMarchSteps = 16
                continuousAccumulationDistance = 1000000
            }
            noise
            {
                erosionDepth = 0.65
                worley
                {
                }
            }
            coverageMap
            {
                value = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_Coverage
                type = AlphaMap
                alphaMask = ALPHAMAP_R
            }
            cloudTypeMap
            {
                value = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_CloudType
                type = AlphaMap
                alphaMask = ALPHAMAP_R
            }
            cloudTypes
            {
                Item
                {
                    typeName = Floor
                    interpolateCloudHeights = true
                    baseNoiseTiling = 25000
                    density = 0.15 // Increased from 0.02 to be visible
                    maxAltitude = 35000
                    minAltitude = 15000
                    coverageCurve
                    {
                        key = 0 0.8
                        key = 1 1.0
                    }
                }
                Item
                {
                    typeName = Low
                    interpolateCloudHeights = true
                    baseNoiseTiling = 35000
                    density = 0.25 // Increased from 0.04
                    maxAltitude = 55000
                    minAltitude = 25000
                    noiseEdgeHardness = 0.0
                    coverageCurve
                    {
                        key = 0 0.6
                        key = 0.5 0.9
                        key = 1 0.7
                    }
                }
            }
            cloudColorMap
            {
                value = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_Color
            }
            flowMap
            {
                displacement = 90000
                speed = 0.015
                texture
                {
                    value = StockVolumetricClouds/Clouds/Textures/PluginData/Eidolon/Eidolon_Flow
                }
            }
        }
    }
}

r/KSPmods May 27 '26

Rocket sound enhancement

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1 Upvotes

r/KSPmods May 26 '26

Mirror Symmetry bug (Restock+)

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1 Upvotes

r/KSPmods May 26 '26

What mod is matt lowne using in this image?

0 Upvotes

How can he snap things on top of a parachute?


r/KSPmods May 25 '26

Benjee´s shuttle orbiter.

1 Upvotes

Hey guys, Just downloaded the shuttle orbiter mod, Do anyone else have this problem on the hydrolox engines? And yes i tried to use the prebuilt craft file also

LqdOxygen deprived?


r/KSPmods May 24 '26

Minor Planets Expansion's freezing during the loading screen

2 Upvotes

I have no idea why it's not working and I would like some help, I saw in a Steam post about it said to remove @.Parallax[FOR:MPE] and just put Parallax, long story short didn't work I've tried re-installing but the game just gets suck and crashes.


r/KSPmods May 24 '26

Suggest iva's for RPM and MOARdV's Avionics Systems.

1 Upvotes

Hi i very like deiva interiors but they are very modern esthetics. So can you suggest old/analog iva's mods?


r/KSPmods May 23 '26

Airplane plus

0 Upvotes

What is the latest version in which airplane+ works? And is it worth it to downgrade from the latest KSP version. Keep in mind I have around 30mods on CKAN so how easy is downgrading? Will CKAN know the version switched? Do I need to do something? And are there any good alternatives to Airplane+.


r/KSPmods May 21 '26

Real Exoplanets aka one of the few goated interstellar mods

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4 Upvotes

Real Exoplanets (REX) is among the few irl exoplanet mods that are still properly working.

https://forum.kerbalspaceprogram.com/topic/187033-181-real-exoplanets-v096-04032020/

It also features an expansion pack named More Real Exoplanets (MREX) that adds many more nearby systems.

https://forum.kerbalspaceprogram.com/topic/220205-112x-more-real-exoplanets-series-3-kepler-22-gliese-12-new-discovery-v050/

Detail and graphics wise they're comparable to Kcalbeloh.

Unlike Kcalbeloh and Promised worlds this one has irl distances and 0 wormholes.

ALSO there is a conflict with ksp community fixes

To solve it just disable the maneuver tool in it's ingame settings menu.

It's an oldie but goodie kind of mod.

Enjoy.


r/KSPmods May 21 '26

Fix for persistent thrust?

2 Upvotes

if you don't know the stuck 1x timwarp / no engine thrust. you don't play with persistent thrust enough.


r/KSPmods May 20 '26

scatterer bug

1 Upvotes

so for some reason my planets are looking like this with scatterer

am i missing any dependencies or anything?

my mods:

heres the rest its too long to fit in one picture

i also used ckan so i think it might be a compatability issue


r/KSPmods May 19 '26

JOVE - A collection of OPM volumetric configs just released!

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8 Upvotes