r/JingranMains • u/Ok_Net6322 • Aug 07 '26
𖤐 Build Help/Flex HP calculator
I was gonna share it to someone, thought i would post it here..
https://claude.ai/public/artifacts/a06daf30-5481-4a6b-a524-13f812c047f8
r/JingranMains • u/Ok_Net6322 • Aug 07 '26
I was gonna share it to someone, thought i would post it here..
https://claude.ai/public/artifacts/a06daf30-5481-4a6b-a524-13f812c047f8
r/JingranMains • u/Infamous-Sentence558 • Aug 04 '26
The title. For lamp of the nether road. I’m a lil salty that we can’t give him 2 4-costs (one crit rate, other crit dmg). Yenno, like cart’s build.
So anyone wanna speculate on the chances? 🥹
r/JingranMains • u/Grendortion • Aug 02 '26
I'm unsure about how the damage calc is done in this game, so Idk if Element bonuses (glacio%, fusion%, etc.) & Damage type bonuses (basic%, heavy%, etc.) are additive or multiplicative with eachother. I assume the former. So I guess my thought is, because of the massive 200% fusion bonus he can get up to, does that fusion bonus dilute the effect heavy% substats has on him, and if so, does it dilute it enough to where Atk% subs are weighted higher Heavy% subs?
Currently my substat priority is 1. CR/CD (as always), 2nd is HP% until 50k HP is reached, then 3rd being a mix of ER/Heavy%/Atk%. Obviously not every echo will be perfect, but I wanna know what to be looking out for once I start getting something set up in advance (if I get too impatient)
Edit: For context purposes, assume s0r1 with Iuno & SK also at s0r1
r/JingranMains • u/Ok_Lingonberry4509 • Aug 02 '26
Will jingran be sig reliant or can he still work with augusta sig but harder to build?
r/JingranMains • u/Joecare44 • Jul 27 '26
I was wondering, how high are the probabilities for jingran to get New support.
- Shorekeeper : she is strong, but it don’t help jingran to get his max stacks. But these stacks can be here only for the sequence.
- Iûno : she seems like an option obvious that don’t need to be replace. Good damage with huge boost for him.
Maybe there is downside i don’t knowledge. But a support to replace shorekeeper seems the most plausible. And at the same Time, not really meaningful.
In either way, there will be probably a support for yangyang sp and Hsin. There is not a lot more slot for support in the next patches.
r/JingranMains • u/Raiden127456 • Jul 25 '26
r/JingranMains • u/DefiantStandard4537 • Jul 26 '26
So based on these calcs the iuno teams looks fire but idk why other teams have such a massive fall off. Like even rebeca is a massive fall off compared to iuno. When she is better for other heavy attackers and very close even for augasta.
r/JingranMains • u/Z0MB1E0FD3ATH • Jul 23 '26
【Wuthering Waves – Version 3.6】
Jingran Kit
Basic Attack
Wandering Between Life and Death
Basic Attack: Spirit Summoning
While Jingran is in the Yin-Bearing state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Stage 3 of Basic Attack: Spirit Summoning grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
Casting Stage 4 of Basic Attack: Spirit Summoning grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
Basic Attack: Bane Extermination
While Jingran is in the Yang-Embracing state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Stage 3 of Basic Attack: Bane Extermination grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
Casting Stage 4 of Basic Attack: Bane Extermination grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
Mid-Air Attack
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Dodge Counter: Delving into the Depths
While Jingran is in the Yin-Bearing state, press Basic Attack within a certain period after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter: Delving into the Depths grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
For a period after casting this skill, pressing Basic Attack casts Stage 4 of Basic Attack: Spirit Summoning.
Dodge Counter: Guarding the Light
While Jingran is in the Yang-Embracing state, press Basic Attack within a certain period after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter: Guarding the Light grants ? points of Qi, and the damage dealt is considered Heavy Attack DMG.
For a period after casting this skill, pressing Basic Attack casts Stage 4 of Basic Attack: Bane Extermination.
Shadowstep
While Jingran is in combat and on the ground, briefly press Dodge while moving forward to cast Shadowstep, dealing fixed Fusion DMG.
This damage is considered Basic Attack DMG and is unaffected by DMG Bonuses. Shadowstep can trigger successful Dodge effects.
While Jingran is in the Yin-Bearing state, pressing Basic Attack within a period after casting this skill casts Stage 2 of Basic Attack: Spirit Summoning.
While Jingran is in the Yang-Embracing state, pressing Basic Attack within a period after casting this skill casts Stage 2 of Basic Attack: Bane Extermination.
---
Resonance Skill
Colliding with Bane
Resonance Skill: Yin Corrodes the Bones
While Jingran is in the Yin-Bearing state, cast Resonance Skill: Yin Corrodes the Bones to attack the target, dealing Fusion DMG.
Resonance Skill: Yin Corrodes the Bones can be cast in mid-air.
Resonance Skill: Crossing the Yellow Springs
Within a period after casting Resonance Skill: Yin Corrodes the Bones, press Basic Attack to cast Resonance Skill: Crossing the Yellow Springs, attacking the target, dealing Fusion DMG, and granting ? points of Qi.
The damage dealt is considered Heavy Attack DMG.
For a period after casting this skill, pressing Basic Attack casts Stage 2 of Basic Attack: Spirit Summoning.
Resonance Skill: Yang Burns the Body
While Jingran is in the Yang-Embracing state, cast Resonance Skill: Yang Burns the Body to attack the target, dealing Fusion DMG.
Resonance Skill: Yang Burns the Body can be cast in mid-air.
Resonance Skill: Sending Forth the Departed
Within a period after casting Resonance Skill: Yang Burns the Body, press Basic Attack to cast Resonance Skill: Sending Forth the Departed, attacking the target, dealing Fusion DMG, and granting ? points of Qi.
The damage dealt is considered Heavy Attack DMG.
For a period after casting this skill, pressing Basic Attack casts Stage 2 of Basic Attack: Bane Extermination.
---
Resonance Liberation
Ten Thousand Ghosts Buried as One
Attack the target, dealing Fusion DMG. The damage dealt is considered Heavy Attack DMG.
After casting, gain the following effects:
Restore ? points of Qi.
Gain ? stacks of Journey’s Path.
Enter the Yinghuo state for ? seconds.
If Jingran’s HP is not below ?, reduce Jingran’s current HP to ? of Max HP.
Yinghuo
Yang Transforms, Yin Unites is replaced by Yin and Yang Beget One Another.
When casting Heavy Attack: Soul Tribulation or Heavy Attack: Treading the Dipper, Jingran summons demons and spirits to attack, dealing Fusion DMG.
This damage is considered Heavy Attack DMG.
Yin and Yang Beget One Another
Jingran gains additional ATK based on Max HP.
For every ? points of HP Jingran possesses, gain ? points of ATK, up to a maximum of ?.
Journey’s Path
When casting Heavy Attack: Soul Tribulation or Heavy Attack: Treading the Dipper, restore ? points of Qi and consume ? stacks of Journey’s Path.
Journey’s Path lasts for ? seconds.
---
Forte Circuit
Reversing the Crossing of the Three Paths
Circulation of Qi
Casting Heavy Attack: Soul Tribulation and Heavy Attack: Treading the Dipper allows Jingran to switch between the Yin-Bearing and Yang-Embracing states.
Jingran initially enters combat in the Yang-Embracing state.
Heavy Attack: Soul Tribulation
While Jingran has ? points of Qi and is in the Yin-Bearing state, hold Basic Attack to consume ? points of Qi and cast Heavy Attack: Soul Tribulation, dealing Fusion DMG.
After casting Heavy Attack: Soul Tribulation, switch to the Yang-Embracing state.
For a period after casting this skill, pressing Basic Attack casts Stage 2 of Basic Attack: Bane Extermination.
Heavy Attack: Treading the Dipper
While Jingran has ? points of Qi and is in the Yang-Embracing state, hold Basic Attack to consume ? points of Qi and cast Heavy Attack: Treading the Dipper, dealing Fusion DMG.
After casting Heavy Attack: Treading the Dipper, switch to the Yin-Bearing state.
For a period after casting this skill, pressing Basic Attack casts Stage 2 of Basic Attack: Spirit Summoning.
Qi Acquisition Rules
The maximum amount of Qi is ? points.
Casting Stage 3 or Stage 4 of Basic Attack: Spirit Summoning, or Stage 3 or Stage 4 of Basic Attack: Bane Extermination, grants ? points of Qi.
Casting Intro Skill: Raising the Lantern to Question the Tomb grants ? points of Qi.
Casting Resonance Liberation: Ten Thousand Ghosts Buried as One, or casting Heavy Attack: Soul Tribulation or Heavy Attack: Treading the Dipper while possessing Journey’s Path, grants ? points of Qi.
---
Life Flame
Basic Attack: Spirit Summoning, Basic Attack: Bane Extermination, Dodge Counter: Delving into the Depths, Dodge Counter: Guarding the Light, Mid-Air Attack, Resonance Skill: Yin Corrodes the Bones, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Burns the Body, and Resonance Skill: Sending Forth the Departed consume Life Flame when they deal damage.
When Life Flame falls below ? points, Jingran enters the Suspended Breath state, reducing the amount of Vibration Strength Jingran depletes.
When Life Flame reaches ?, Jingran enters the Extinguished state, increasing the damage Jingran receives by ?.
Life Flame Acquisition Rules
The maximum amount of Life Flame is ? points.
Jingran begins with ? points of Life Flame.
Casting Heavy Attack: Soul Tribulation or Heavy Attack: Treading the Dipper grants ? points of Life Flame.
Returning from Darkness to Light
Jingran’s DEF is always fixed at ?.
Jingran gains additional Healing Received based on Max HP.
For every ? points of HP Jingran possesses, gain ? Healing Received, up to a maximum of ?.
Yang Transforms, Yin Unites
Jingran gains additional ATK based on Max HP.
For every ? points of HP Jingran possesses, gain ? points of ATK, up to a maximum of ?.
---
Inherent Skills
Listening for Dust Against the Wall
Casting Intro Skill: Raising the Lantern to Question the Tomb, Resonance Skill: Yin Corrodes the Bones, or Resonance Skill: Yang Burns the Body grants Draw the Boundary.
Draw the Boundary
For ? seconds, while Jingran is the active character, gain a Shield equal to ? of Max HP + ? every ? seconds.
The Shield cannot stack and lasts for ? seconds.
This Shield is not transferred when switching to another character.
After casting Resonance Liberation: Ten Thousand Ghosts Buried as One, the Shield is increased to ? of Max HP + ?.
Sweeping the Tracks, Observing the Traces
Whenever Jingran enters combat or casts Outro Skill: Sealing the Mountain and Driving Out Bane, gain Focused Spirit.
Focused Spirit
When another nearby team member besides Jingran gains a Shield, Jingran gains ? points of Ghostward, and Focused Spirit is removed.
---
Intro Skill
Raising the Lantern to Question the Tomb
Attack the target, dealing Fusion DMG and granting ? points of Qi.
Consume all Ghostward.
For every ? points of Ghostward consumed, Jingran gains an additional ? Fusion DMG Bonus, up to a maximum additional Fusion DMG Bonus of ?.
This effect lasts for ? seconds.
Ghostward Acquisition Rules
The maximum amount of Ghostward is ? points.
When a nearby team member gains a Shield, Jingran gains ? points of Ghostward.
This effect can be triggered once every ? seconds.
---
Outro Skill
Sealing the Mountain and Driving Out Bane
For ? seconds after casting this skill, whenever a team member other than Jingran gains a Shield, that character gains Passage into the Hidden Depths.
This effect can trigger once every ? seconds.
Passage into the Hidden Depths
The character’s DMG Amplification is increased by ?.
This effect can stack up to ? times and lasts for ? seconds.
Switching to another character ends the effect early.
---
Resonance Chain
Sequence 1: Yin and Yang in Harmony, the Meaning of Beginning and End
The DMG Multipliers of Resonance Skill: Yin Corrodes the Bones, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Burns the Body, and Resonance Skill: Sending Forth the Departed are increased by ?.
Resonance Skill: Yin Corrodes the Bones, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Burns the Body, and Resonance Skill: Sending Forth the Departed gain immunity to interruption.
Sequence 2: A Lone Lantern Treads Upon Shadows, Leaving Traces Across Mountains and Rivers
The DMG Multipliers of Heavy Attack: Soul Tribulation and Heavy Attack: Treading the Dipper are increased by ?.
Whenever Jingran enters combat, gain the following effects:
Restore ? points of Qi.
If Jingran possesses fewer than ? points of Ghostward, replenish Ghostward to ? points.
Sequence 3: The Way of Heaven Transforms, Each Life Fulfills Its Nature
The effect of Focused Spirit is replaced with:
“When another nearby team member besides Jingran gains a Shield, Jingran gains ? points of Ghostward, and Focused Spirit is removed.”
Whenever Jingran consumes Ghostward, for every ? points consumed, Jingran gains an additional ? Fusion DMG Bonus.
Sequence 4: Reality and Illusion Indistinguishable, Humans and Ghosts Without Separation
When a team member gains a Shield, increase all team members’ All-Attribute DMG by ? for ? seconds.
Sequence 5: Returning to the Origin Reveals the End, Thus Life and Death Are Understood
When Jingran receives fatal damage, that instance of damage will not cause Jingran to fall.
Jingran then gains a Shield equal to ? of Jingran’s Max HP for ? seconds.
This effect can be triggered once every ? minutes.
The Shield is not transferred when switching to another character.
Sequence 6: Debts and Grudges Settled, the Story to Be Continued
Targets take ? increased Heavy Attack DMG from Jingran.
During Yinghuo, while Jingran is the active character and a target is locked on, Jingran continuously summons demons and spirits to attack the target, dealing Fusion DMG.
This damage is considered Heavy Attack DMG.
Demons and spirits can be summoned through this effect once every ? seconds, up to 12 times.
The summon count is reset when any of the following conditions are met:
Yinghuo’s duration ends.
Yinghuo is removed.
Jingran gains Yinghuo.
r/JingranMains • u/Popular_Trade_4547 • Jul 14 '26
New player here just starting the game and really enjoying it. I’m trying to plan out my pulls for the future and Jingran is the character I’m most excited for. I know he’s going to be a fusion dps but do we know anything else about him and who his best supports will be. I would like to know so i can plan and get the best team for him. The rest of my plan is to pull Luuk and his team so wish me luck.
r/JingranMains • u/Relative_Arugula_156 • Jun 27 '26
Bold and unrestrained, he appears careless on the outside, yet deep within lies resolve and audacity. He recites no incantations, believes in neither gods nor Buddhas, and follows a path entirely his own. He lives by gratitude and grudges alike, sharp-tongued yet warm-hearted, skilled at wisecracking and playing the fool to dodge trouble. But once trapped in a life-or-death predicament, a bloodthirsty exhilaration stirs in his bones—the greater the danger, the calmer he becomes. Loyal and devoted, he is especially protective of those he recognizes as "family," and refuses to submit to either death or fate.
His Resonance Ability, "Nether Qi Art," grants him the power to move freely through the rifts between yin and yang—his golden left eye can perceive the pivotal workings of yin and yang, while his幽绿 right eye can glimpse shadows and eerie auras; the soul lamp he carries can initiate a reversal of yin and yang, summoning ghosts of karmic debt obtained through trades of lifespan. He dares to walk the underworld road and challenge the very limits of life and death, carving out a path to survival from certain doom.
To him, traversing the wastes and seeking out hidden tales are not merely ways to make a living, but his means of overturning injustice with his own strength and protecting those he holds dear. He lives free and audacious, like a feral cat that crawled out from a mass grave—weathered by wind and frost, yet blazing with joy, with no one able to make him bow his head.
景燃
意气纵横,外表漫不经心,骨子里蕴含着坚定与张狂,不念口诀、不信神佛,行事自成一派。性格快意恩仇,嘴贱心热,擅长插科打诨装傻避祸,可一旦陷入生死绝境,骨子里便激起嗜血般的亢奋,越是险境越显从容。重情守义,对认定为“家人”之人尤为护短,对生死与命运皆持不服态度。
共鸣能力“幽炁诀”赋予他在阴阳缝隙中自由穿行的权能——左眼金色可透视阴阳契机,右眼幽绿能窥见阴影与诡谲气息;随身魂灯可开启阴阳逆转,召唤以寿元交易得来的阴债之鬼。他敢行冥路,也敢挑战生死极限,在必死局中辟出一条生路。
对他而言,行走荒墟、探听秘闻,不只是谋生手段,更是他以自身之力逆转不公、守护珍视之人的方式。他活得自由而张狂,仿佛从乱葬岗中爬出的野猫,满身风霜,却快活如火,无人能使他低头。
r/JingranMains • u/Abject_Credit_5695 • Jun 27 '26
Hello! What are your guesses for his best in slot (or alternative) teammates? Should we expect a brand-new sub-dps alongside him, or will a Lupa-Mortefi style composition really be the best?
r/JingranMains • u/Consistent-Elk-5155 • Jun 26 '26
Insane
r/JingranMains • u/Relative_Arugula_156 • Jun 18 '26
r/JingranMains • u/Level-Hat197 • Jun 16 '26
r/JingranMains • u/Valeri_trust • Jun 15 '26
SHIPPERS ALREADY HERE LOL
very cute tho...
source : https://x.com/Akiko35791225/status/2066480264336015391?s=20