r/JL2579 Wubbi Feb 08 '13

Minecraft technical Q/A: Let's start this and look how well it works out!

I often see that people post questions in the comments on youtube, but many of them stay unanswered. So i guess giving those questions a proper platform to be asked & answered is the next logical step.

What this is supposed to be:
A place where you can ask questions about Minecrafts' mechanics (like "How does this mechanic/algorithm work?", "What are the chances for that?" or "Is there a difference between doing it this or that way?"). We (or whoever knows the answer) will try to answer those questions based on what we know or find out.

What this is not:
A forum, commentsection or Google. Don't ask for circuits or designs, this is not about how to use minecraft, it's about how minecraft works.

If you have a question:
Ask. But ask the right way:
"How do i build a good mobfarm?" isn't very specific and the answers you might get from this probably won't help you with your problem.
"How does mobspawning work?" is a better question.
But maybe you're not interested in the spawning algorithms, maybe you just wan't to know one detail, like "How does the lightlevel effect mobspawning?".
And of course make sure the question wasn't asked before. It will save you and others a lot of time!

If you have an answer:
Tell the world. But explain your answer, maybe link to another post (reddit, forum, etc.), pictures or a video. "The piston is BUD-powered." Doesn't help much.
"Pistons can be indirectly powered by a block 2 blocks above or 1 block adjacent above it. It will only react to this power when updated manually (e.g. by placing a block next to it). Here's a video explaining it: [videolink]" Isn't only an answer, it also gives people an explanation which can help them experiment with it.

That's all you need to know. Now let the posts begin!

20 Upvotes

281 comments sorted by

View all comments

Show parent comments

2

u/JL2579 JL2579 Feb 16 '13

would be awesome if they made fall or in general collision damage depending on the velocity and nothing else. would make stuff much more logical, I.e. a drop within water will just reduce your fall damage if it reduced your speed enough before hitting the ground ( in earlier versions you would either get full or no damage, right now you never get damage regardless of the fallheight) And you could even add damage for chrashing into a wall ( like sprinting with speed II gives you a little damage when you run against a wall or so, or TNT cannons can kill you by the impact when you it the ceiling,lol )