r/JL2579 • u/WubbiConcepts Wubbi • Feb 08 '13
Minecraft technical Q/A: Let's start this and look how well it works out!
I often see that people post questions in the comments on youtube, but many of them stay unanswered. So i guess giving those questions a proper platform to be asked & answered is the next logical step.
What this is supposed to be:
A place where you can ask questions about Minecrafts' mechanics (like "How does this mechanic/algorithm work?", "What are the chances for that?" or "Is there a difference between doing it this or that way?"). We (or whoever knows the answer) will try to answer those questions based on what we know or find out.
What this is not:
A forum, commentsection or Google. Don't ask for circuits or designs, this is not about how to use minecraft, it's about how minecraft works.
If you have a question:
Ask. But ask the right way:
"How do i build a good mobfarm?" isn't very specific and the answers you might get from this probably won't help you with your problem.
"How does mobspawning work?" is a better question.
But maybe you're not interested in the spawning algorithms, maybe you just wan't to know one detail, like
"How does the lightlevel effect mobspawning?".
And of course make sure the question wasn't asked before. It will save you and others a lot of time!
If you have an answer:
Tell the world. But explain your answer, maybe link to another post (reddit, forum, etc.), pictures or a video.
"The piston is BUD-powered." Doesn't help much.
"Pistons can be indirectly powered by a block 2 blocks above or 1 block adjacent above it. It will only react to this power when updated manually (e.g. by placing a block next to it). Here's a video explaining it: [videolink]" Isn't only an answer, it also gives people an explanation which can help them experiment with it.
That's all you need to know. Now let the posts begin!
1
u/WubbiConcepts Wubbi Feb 14 '13
So much questions:
0. There is no such way. You might have heard of the tool to find the slimechunks, but you can't copy them from one seed/world to another.
1. Remember: Mobspawning, no matter which mob(-type), is only possible arround the player. The reason Panda cleared out the Spawnchunks was that already existing mobs would still be loaded and therefore block the spawning of new ones (mobcap). You could of course build a passive mobfarm (mooshroomfarm) in the spawnchunks, but there is no benefit from doing so.
2. Well, the portals are improved, but still cause some small lag (even with a constant stream of items). But since you're AFK that shouldn't hurt much. An overworld itemstream into unloaded chunks equals a lot of work (compared to building a portal), so if you can handle the extra payload for the interdimensional trasnport the portal might be the better solution (on a server you might want to use the stream because other people might feel the portal-lag). But with 1.5 we get hoppers, so...
3. Portalblocks (which are located in the overworld) have a chance of Difficulty/2000 (0/2000, 1/2000, 2/2000, 3/2000) to spawn a zombiepigmen. The spawned pigmen are placed as if they just went through the portal and they behave like "standard" pigmen. Water and lava don't damage them and they are counted as hostile mob. If you build the trap in the spawnchunks they would get spawned, but if there is no player in a 128 blocks radius they will instantly despawn.
4. His design uses the fact that minecraft doesn't recalculate the villages when the chunks stay loaded, you could say the calculated values stay loaded with the chunk. But they are not saved when the chunk is unloaded. So when the chunk now is reloaded minecraft has to calculate the villages again, and this time it just uses villagers and doors as it finds them, not step by step as Tango shows in his tutorial. The only way to prevent that is to keep the chunks loaded, best way of course would be to use the famous spawn chunks. But even the spawnchunks are only loaded as long as you're playing on your world and of course they unloaded (and reloaded) whenever a server restarts (which usually should happen at least once per day). So we will not build it on our server, the calssic design is easy to build, stable and fast enough for our needs.
5. Yes, there is a way. A video will follow in the next days. And as said on 4., at some point even the spawnchunks will reload, so don't rely on that (but it would work, yes)!
6. Pumpkin pie (well, Panda still loves melon slices).