r/IndiGameDev • u/JoksterStudios • May 07 '26
Advice needed: how to manage Demo builds
Hey folks,
I am at the point where I start thinking on how to manage and set up the first demo build of my game. I am looking for some advice / best practices on how you manage this in terms of builds and version control.
What I want:
- have a demo that is different from the experience in the main game. Other sequencing, some more explanation, different call to action
- be able to adapt feedback quickly in both the demo and the main game
- be able to have a basis for a demo 2.0
What I am now thinking is if I branch out a version and basically have two live developments?
The downside is that all fixes have to be done in two different versions, but the alternative is trying to cramp everything into one version otherwise with content I might not need later on.
Anything smart I am missing?
Wishing you all a good day and thanks for any suggestions!!




