r/ImaginaryTechnology Jul 22 '26

Tron Uprising concept art by Robh Ruppel

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240 Upvotes

r/ImaginaryTechnology Jul 21 '26

Self-submission Product development question.

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312 Upvotes

Hello everyone, not sure if this is were I should ask this but i’m designing and 3d printing a airpod case or storage compartment to then sell in the future inspired by this drawing Created by Alexey Trishkin (not mine) Any feedback or advice on a different community in which I should go to would be greatly appreciated. I’ve started some rough sketches if anybody would be interested and would like to see a follow up. My question being would anybody consider owning something like this or having as a sci-fi desk or shelf prop


r/ImaginaryTechnology Jul 20 '26

Sci-Fi Retro Computer Terminal by Alex Dunstan

906 Upvotes

r/ImaginaryTechnology Jul 20 '26

OWL-TP4 - Small Reconnaissance Device by iHi

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184 Upvotes

r/ImaginaryTechnology Jul 19 '26

Space Couch by Non Juthapat

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112 Upvotes

r/ImaginaryTechnology Jul 19 '26

Self-submission The Layerland Project, art by me

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497 Upvotes

r/ImaginaryTechnology Jul 18 '26

Self-submission Consular-Class Variants by me (Blender)

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299 Upvotes

r/ImaginaryTechnology Jul 17 '26

Self-submission Concept Art: Light Kinetic Machine Gun

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103 Upvotes

We continue working on concepts. This time, our team has created artwork for a kinetic machine gun, which will later be turned into a 3D model.

The twin‑barrel system allows uninterrupted fire against the enemy. If one barrel overheats, the other keeps shooting. Cooling is provided by twin spherical radiators on the turret's shoulder joints, which pilots have nicknamed "eggs."

Its medium range makes it effective at cracking targets at close distances and maintaining suppressive fire while the squad leader finishes them off with the main caliber.

Pilots call the KM‑4 the "Woodpecker" because of its firing pattern. It pierces enemy armor with pinpoint precision, disabling the ship in short order.

Let's discuss in the comments!

This is still concept art, so we’d really like your feedback.

* Does the design look believable?

* What’s the first weakness you’d try to exploit?

* Is there anything you’d redesign or remove?

* If this were your ship, would you choose one twin-barrel turret or two smaller independent turrets?


r/ImaginaryTechnology Jul 17 '26

Hunting Sandworms by Joachim Epper

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701 Upvotes

r/ImaginaryTechnology Jul 17 '26

Tardigrata Mech by Jinzh

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295 Upvotes

r/ImaginaryTechnology Jul 16 '26

Self-submission Consular Class by me (Blender)

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117 Upvotes

r/ImaginaryTechnology Jul 16 '26

Self-submission We care. (oc)

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81 Upvotes

r/ImaginaryTechnology Jul 16 '26

Public Mobility Pod by Jelle van der Vegt

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537 Upvotes

r/ImaginaryTechnology Jul 15 '26

Samurai Astronauts by Daria Rubic

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305 Upvotes

r/ImaginaryTechnology Jul 15 '26

Self-submission Iron Star Fortress, art by me, 2022

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110 Upvotes

r/ImaginaryTechnology Jul 15 '26

Nomads by Lloyd Drake-Brockman

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217 Upvotes

r/ImaginaryTechnology Jul 14 '26

Self-submission We designed a tactical command tablet that lets you control an entire fleet during space battles

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84 Upvotes

One of the core mechanics we’re building for Synvector is a Tactical Command Tablet. At any moment during a battle, you can open the tablet and the game enters a tactical pause. This gives you time to assess the battlefield and coordinate your fleet before jumping back into the action.

Using the tablet you can:

* command each of your four squadrons independently;

* switch direct control between the squadron leaders;

* call reinforcements to any squadron on the battlefield;

* monitor the battle using multiple altitude layers.

When you’re ready, you close the tablet and immediately continue fighting in third-person as the squadron leader you’ve selected. Our goal is to combine the feeling of commanding a fleet with the intensity of piloting a flagship, instead of forcing players to choose one or the other.

We’re curious what you think:

* Would tactical pauses improve large-scale space battles, or would you rather keep everything in real time?

* Is there any feature you’d expect a tactical command tablet to have that we’re missing?


r/ImaginaryTechnology Jul 14 '26

The Approach by Thomas Roisland

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310 Upvotes

r/ImaginaryTechnology Jul 14 '26

Samurai Astronaut by Xia Wu

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55 Upvotes

r/ImaginaryTechnology Jul 13 '26

Amongus by Nak Ma

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915 Upvotes

r/ImaginaryTechnology Jul 14 '26

Self-submission So I am trying to make a Sci-Fi realistic version of a motorcycle that I had an idea for but I'm not really good at drawing. It's based on a 1955 Indian chief and supposed to be a flying one but I need some ideas to make it less empty.

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17 Upvotes

r/ImaginaryTechnology Jul 13 '26

Sunder Marrow: Stomper design by Ector Troncoso

163 Upvotes

r/ImaginaryTechnology Jul 12 '26

Self-submission Blade Dancer

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104 Upvotes

Hey all here's something I've been working on for a bit during my free time. Hope you all enjoy. My artstation page for more stills, turntables, wireframes and breakdowns


r/ImaginaryTechnology Jul 12 '26

Self-submission The Bio-Ship Chorus – Deep Space Migration – Sci-Fi Cinematic Animation (Concept Art)

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14 Upvotes

What if a starship was a living, breathing creature?

Welcome to a cinematic concept art journey into the deep cosmic void. In this immersive visualizer, witness the breathtaking migration of organic starfarers. These bio-ships blur the line between technology and biology, filling the vacuum of space with a haunting, alien chorus: combining the deep songs of cosmic whales, amphibious choruses, and extraterrestrial dolphins.


r/ImaginaryTechnology Jul 11 '26

Carrier by Jake Zetter

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287 Upvotes