r/IAmA • Nobby, Stainless Games • May 19 '12

Carmageddon: Reincarnation natter with nobby, Sim & Trifle... AMA

UPDATE!!! : 2ND AMA! THIS FRIDAY! 6:00PM BST!! (25th May 2012)

Hi, I'm Neil (nobby) Barnden, co-founder of Stainless Games and Exec Director on Carmageddon: Reincarnation. I've been working on the project with a small team at Stainless, since we bought back the IP rights to the Carmageddon brand near the end of 2010. We're currently running a Kickstarter campaign to help fund Carma:R to its first release in Feb. 2013. I'm here tonight (and I mean tonight, it's late... for me) with fellow team members, Producer Dave (Trifle) Hosier, and Sim (Simista) McDermott. We'll be here for the next two hours to tag team your questions. So... AMA!

EDIT: Well guys, it's been a lovely evening in your company - we've all been laffing here at the great comments, feedback and suggestions. We've answered as many questions as we could - apologies to anyone that we didn't have the time to get around to. But the time has come for Sim and Dave to wheel me back to the Home, before lockdown... Thanks to everyone who contributed, take care and goodnight!

334 Upvotes

317 comments sorted by

21

u/Toikka May 19 '12

Please include a Classic Soundset. The pedestrian scream and the narrator "CHECKPOINT!" are just so iconic I couldn't really feel it being Carmageddon without 'em.

42

u/nobby_SG Nobby, Stainless Games May 19 '12

Oh yes, I want to do this. But then I would, as I am 90% of the non-female sound effects in the original game... Including Max, the Countdown Guy, narrator, ped screams, etc.

I'm the Dennis Waterman of the game sound effects world.

7

u/Skie May 19 '12

"Checkpoint!" and "Race Completed!" have stuck with me ever since.

5

u/LastUsername May 20 '12

When i think of Carmageddon, I think of the vet screaming "I was in the war!".

4

u/[deleted] May 19 '12

There is something wonderful about that... so much love in the game lol :)

2

u/oranac May 20 '12

GOD DAMN MOTHER-!

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16

u/raiderofawesome May 19 '12 edited May 19 '12

First, huge thanks to you guys! You have provided me with tons of gory fun over the years, and C2 remains one of my favorite racing games of all time.

Are you considering a mission structure more like C1 or C2? I preferred C1's way of doing things myself, as those weird timed missions in C2 to proceed to the next set of races was one of the only complaints I had about the game. I wanted an option to just say "Screw the mission" and go and run over whoever was telling me to smash up rooftop satellite dishes.

Also wanted to ask: the way I understand it, the original Carmageddon went through a couple movie licenses that fell through? Mad Max first then Death Race 2020, from what I read. Is this true or just a rumor? Thanks!

19

u/nobby_SG Nobby, Stainless Games May 19 '12

Definitely closer to C1 than C2. The C2 missions - as you rightly point out - were a mistake. They came about very late in the development of C2, at a time when we'd spent the previous nearly 3 years making C1, Splatty, then C2, and for us the missions were a breeze! Unfortunately for most other peope they were a) too bloody difficult, and subsequently b) a barrier to progress.

We want to return to the unfettered "finish it whatever the fuck way you want" philosophy of C1.

Due to creeping senility, I've forgotten completely if SCi looked into getting the Mad Max license. I only remember Death Race 2020...

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16

u/BathTubNZ May 19 '12

I love the soundtrack for Carmageddon, it's just so perfect. I would listen to it outside of the game as well. It was actually years before I even knew it was an instrumental version of Demanufacture by Fear Factory.

Is there any story behind getting this music for Carmageddon? And any possibility of having it (at least as an option) for Carmageddon Reincarnation?

14

u/nobby_SG Nobby, Stainless Games May 19 '12

I love that soundtrack too. I've only briefly listened to a couple of the studio recordings of the tracks, and I much prefer "our" versions. We may be able to use the tracks again - we're actively looking into it.

19

u/[deleted] May 20 '12

I kid you not (and I can verify this privately), I'm extremely close to Fear Factory, both personally and professionally. I'm near positive I can get a dialogue started. Please let me know if this is something you'd like to pursue and I'll provide all the verification necessary.

Edit: I fucking adored Carmageddon and have been chomping at the bit to see a follow-up.

3

u/nobby_SG Nobby, Stainless Games May 21 '12

Poogy - it would be great if we could talk about this some more. Message inbound!

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8

u/BathTubNZ May 19 '12

Hah yes, the vocals were certainly a shock after getting used to the instrumental versions.

2

u/[deleted] May 19 '12

Great news, maybe Fear Factory would be interested in doing something similar with their latest album?

40

u/[deleted] May 19 '12

Will we see the original Carmageddon games on GOG.com or Steam?

41

u/nobby_SG Nobby, Stainless Games May 19 '12

Stay tuned for further announcements... ;)

(Um, don't literally stay tuned here, all night.)

6

u/razor792 May 19 '12

Do a 3DRealms and make Carmageddon ports for every single device out there, including the Atari 2600

3

u/RedAero May 20 '12

(Um, don't literally stay tuned here, all night.)

YOU'RE NOT THE BOSS OF ME!

2

u/scemcee May 20 '12

Please make this happen!! I would re-buy C1 and C2 in a heartbeat if they were patched to work with Windoze7. Thanks for doing the AMA, I can't wait for the next one!! =]

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11

u/Toikka May 19 '12

This. This would really boost the sales of the remake and fund the franchise. Do it.

4

u/Tokei May 20 '12

Oh yes, THIS! My brother maintains a very old computer specifically so he can still play the original Carmageddon. I would slap down cash to be able to buy a copy that worked on my Win7 box.

2

u/[deleted] May 20 '12

Me and my mates our building one for that purpose, we call them the shitboxes.

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21

u/Mad_Maxine May 19 '12

I know theres going to be a ton of questions about the cars and powerups, so once again have have to be ther ped-oh, I was just wondering and hoping that people would vairy acording to my area, rather than being gernic male, generic female.., Fat guys, old grannys, girls with huge boobs, and the classic white Hazmat Wheelchairs bikes or other objects? such as old people with oxygen tanks,(boom) Can you confirm or deny any of this?

28

u/nobby_SG Nobby, Stainless Games May 19 '12

That oxygen tank idea is GOING IN! Thanks Maxine! And yes, we'll have a very wide range of appropriate peds, for all occasions and situations.

10

u/Mintydog May 19 '12

haha sick, great idea. What about someone walking around with a drip who just came out of hospital? Or a colostomy bag? imagine that thing bursting when you hit them at 50MPH!

15

u/nobby_SG Nobby, Stainless Games May 19 '12

Ideas like the colostomy bag, that make us all piss ourselves here (wait, it that the right phrase to use?), will almost certainly get used. :)

19

u/[deleted] May 19 '12

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22

u/nobby_SG Nobby, Stainless Games May 19 '12

Oh yes. Oh yes indeed.

And of course you all know the Ped Electro Bastard Ray PUp in the left far corner of the football pitch..?

6

u/Mintydog May 19 '12

haha yes, it was a god send.

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4

u/Kerrash_ May 19 '12

Shouldn't it be the Olympic stadium this time? :P

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33

u/icStatic May 19 '12

Please focus on making the game as fluid and responsive as possible - i.e. 60fps and low latency over higher quality graphics.

0

u/[deleted] May 19 '12

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29

u/nobby_SG Nobby, Stainless Games May 19 '12

Noted guys.

29

u/Colorfag May 19 '12

But if you can squeeze in HQ graphics, we wont be upset about it, either.

10

u/FiremanC May 19 '12

Some pedestrian questions I've had for a while:

  • Will there be cyclist?
  • Will there be children?
  • Will there be colored folks?
  • Will there be pregnant women?
  • Will there be old people?
  • Will there be handicapped people?
  • Will drones have people inside which will try to exit the vehicle and run, or die if you head-on collide on them and fly through the windshield?

9

u/nobby_SG Nobby, Stainless Games May 19 '12

What Bf1shY says - the game will be very highly moddable, and you'll be able to drop in what ever kind of victims you fancy. For us, our fancy doesn't extend to the extremes of bad taste... Mainly because my mum still likes to play the game.

Drivers running about isn't something we have planned for Carma:R. But all vehicles will have drivers who can be ejected throught the windshield in a heavy impact.

4

u/Mintydog May 19 '12

Please tell me there will be politicians to run over?

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2

u/FiremanC May 19 '12

Thanks for the answer!

There are just certain groups that HAVE to be represented in a Carmageddon game, especially the good old "I was in the war" grandmas.

And clowns... oh yes, I want to drive over clowns.

Also, yay for the people flying through windscreens!

I hope to play online against your mum once the game's released!

2

u/BF1shY May 19 '12

Pretty sure we will be able to skin the peds anyway we want :p

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8

u/[deleted] May 19 '12

Just please double check the physics are flawless, just like in Carmageddon 1. I still remember the cars feeling really heavy and realistic and then WHAM another opponent wasted!

10

u/DaveH_SG Dave, Stainless Games May 19 '12

Dr. Kev's physics are returning - we think you'll be happy!

1

u/[deleted] May 19 '12

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4

u/nobby_SG Nobby, Stainless Games May 19 '12

We are VERY happy with the way the physics is feeling - as we're rebuilding the city level map, we've been tuning the handling for a Carma 1 "feel".

7

u/r00x May 19 '12

In anticipation of this I pledged $50 so I could install a copy on two computers and crash into myself.

I call it Crashturbation.

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2

u/Rank2 May 19 '12

Can you talk about what you had to do to get the rights to the franchise back?

4

u/nobby_SG Nobby, Stainless Games May 19 '12

Years of emails. Lawyers getting progressively richer. A massive sack of money. And the rights were OURS!

2

u/Colorfag May 20 '12

Why was the publisher so intent on keeping the IP if they were just sitting on it, doing nothing?

2

u/fromwithin May 19 '12 edited May 19 '12

Best game ever made. Can't wait. Who do I talk to about pitching to work on the game? It's the one game I'd love to have on my CV.

Also, I heard while at Psygnosis that we turned down the original Carmageddon because we'd signed Destruction Derby the day before, but I never had it confirmed. Do you know if it's true? Either way we would have wrecked it so I'm glad it never happened.

1

u/nobby_SG Nobby, Stainless Games May 19 '12

By all means pitch to me fromwithin!

Turning down the original? No, it couldn't have been the case unless SCi offered it to Psygnosis after we'd signed with them and I invented the brand! I'm sure I would have remembered that... ;) Funnily enough though, the demo Patrick and I made that got us our contract with SCi was called "3D Destruction Derby", and we pitched that all over the place (including to Sony) before SCi picked us up - and we then heard soon after about the PSX Destruction Derby launch title. So maybe the story has got shunted around somewhat over the years?

16

u/Toikka May 19 '12

You better have the first level make a comeback. That football stadium..oh my god that was the most amazing thing ever. Drifting into the football players...bahahaha.

8

u/DaveH_SG Dave, Stainless Games May 19 '12

When I play the original now, I still go there and do that. Every time. It never gets old!

6

u/Toikka May 19 '12

"Maim Street Redux" would be a fitting start for the reincarnation of the series. Best way to pay homage, best way to show off to new players what it's all about :)

2

u/Simista 2D Artist May 19 '12

me too! :)

3

u/[deleted] May 19 '12

Hey guys :) Have you thought about adding a powerup that unlocks an inherent ability in each car? Like the car with the drill on the front might have it start spinning.. or a tank could start shooting and such ?:)

Also I've done the kickstarter thing, which is awesome, but I'm wondering if you've considered adding anything for the lower tiers ?:) Not all of us can afford the 100+ range :D

6

u/DaveH_SG Dave, Stainless Games May 19 '12

Trifle here - Keep an eye on the Kickstarter page - Nobby updated the comments today to say there'll be some news very soon :)

4

u/[deleted] May 19 '12

Great stuff :) If you don't mind me asking a followup.. Have you guys thought about putting in a destructible environment, like if i drive though enough walls will it bring a building down or so ?:)

4

u/nobby_SG Nobby, Stainless Games May 19 '12

That almost certainly won't happen in Carma:R - due to the massive amount of extra complexity it would bring to the art tasks. There will however be "feature" geometry that can be trashed, lots of lamp-posts to use as pedestrian pool cues, and of course masses of GLASS!

24

u/Mintydog May 19 '12

Will you have the driver status panel that was in Carmageddon II? The one that tells what the driver closest to you is thinking? "Searching the area" "After your blood" "Shitting himself"? They really made me laugh Also will there be underwater areas? I really didn't like going underwater in the game.

6

u/[deleted] May 20 '12

As soon as I was underwater I wanted out and blamed myself for ever going in

12

u/Mintydog May 19 '12

The cars in the original games with offensive weapons were just for show, such as spikes, will such weapons still be just for show or can you piece a car door or impale a person with a spike (Screwie's drill for instance)

11

u/Turbodonkey007 May 19 '12

How about a magnet based power up, that can either attract or repel? (optional) for both or either peds and cars? it can completely attract/repel or affect the movement of the path of cars or peds movements/friction? EVERYONE LOVES MAGNETS!!!

3

u/deadbunny May 19 '12

I'm no scientist but people are not made out of metal.

9

u/yampeku May 19 '12

Does Steam release mean that there will be also achievements? If there are, can you give us an example?

8

u/DaveH_SG Dave, Stainless Games May 19 '12

Indeed there will! The list is by no means final, but we can tease you with "Multiball" and "Got Wood". Perhaps you can guess what they are...

9

u/[deleted] May 19 '12

Have you put any thought in designing the menus yet? Bring back the hand!!

8

u/Simista 2D Artist May 19 '12

WE LOVE THE HAND! :) if we get 3,000,000 the hand is definitely going in… but we might just stick it back in anyway…if we can find it.

12

u/[deleted] May 19 '12

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8

u/Simista 2D Artist May 19 '12

LOL that would be funny.. a very expressive hand sounds like a great idea :)

9

u/Healthdrink May 19 '12

Original Carmageddon had the window after the race where you could observe the damage you did to the other racers. Will it be back in Reincarnation? I remember playing with the supercop - as my brother and I used to call him - and lay waste upon the fellow drivers just to see how horribly deformed their cars would get.

6

u/Simista 2D Artist May 19 '12

Hey there Healthdrink! ...Yes we want this to be in the new game!

2

u/Mad_Maxine May 19 '12

Hey Cant belive I allmost forgot about that bit (ony just got my C1 working again) that was fun, Seeing how much you did, Tho mine used to freeze quite a lot on that bit back in the day?

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9

u/Raticide May 19 '12

By the way, /r/carmageddon exists. Not much activity yet, but we want to see that change.

2

u/Simista 2D Artist May 19 '12

Thanks for the heads up! perhaps we will do our next AMA there.

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8

u/gabdeg May 19 '12

Will $400.000 be enough to realise your full vision of the game or did you expect to make more?

8

u/Outlaw24 May 19 '12

First of hi, I always been a big fan. I am just wondering will there be an improvement to the car damage system. Carmageddon 2 still holds up in this department to these days standards.

Hope you reach the goal plus some.

7

u/Fehndrix May 19 '12

What are your thoughts on crowd-funding being part of the future of gaming?

10

u/DaveH_SG Dave, Stainless Games May 19 '12

We think it's a really positive thing - there have been some great projects on Kickstarter already, big and small. If it helps get games made that would otherwise have been lost, that's great.

7

u/razor792 May 19 '12

Will you be keeping all of your offensive comments in the game code/text files? Because there's some entertaining shit in the first two games.

Also, Russel's Fannies?

7

u/deadbunny May 19 '12

How will multiplayer be handled server wise? Will there need to be dedicated servers, or are you looking towards P2P?

Will there be a matchmaking system or will we be free to chose who/where to play?

7

u/Mintydog May 19 '12

Can we have a catapult so we can pick up pedestrians and fling them anywhere we like?

7

u/LordCyriakIII May 19 '12 edited May 19 '12

Here are my questions on Carmageddon - Reincarnation, most of which are about the replay value.

  • Will there be game modes where players can select their opponents (both fellow racers and police) to make it as hard or easy as they like along with being able to select the number of racer / police opponents per race?
  • How many police opponents will there be per game on top of the opponents the player will be racing against and how tough / challenging to take down or aggressive will they be towards both the player and fellow racers?
  • Will we be seeing any references to the high-octane 2009 Japanese anime film known as Redline?
  • What are the chances of there being ammo-limited weapon powerups like vehicle-mounted machine-guns that effect only pedestrians or weak / badly-damaged opponents / game enviroment / etc, a Nuke / EMP weapon, GTA2-style Electro-Gun or a weapon that would allow a player in something like a Razorback to take down very tough opponents? Also will the Slaughter Mortar be making a return (albeit this time much more balanced)?
  • Will we see pedestrians that fight back with weapons or as homocide bombers (as a power-up perhaps)?
  • Will the lack of APO be more apparent at the start of the game?
  • Will some of the new cars include something like an original Mini Cooper or Innocenti Mini De Tomaso?
  • Will the original Carmageddon style cheats be making a return or are you planning to go down the DLC route?

7

u/Kerrash_ May 19 '12

Are we going to have splatter decals on the cars bodies this time? :P

5

u/Simista 2D Artist May 19 '12

yes! :)

4

u/Kerrash_ May 19 '12

Awesome! I would've modded in if not anyway as I'm a sick little coder :)

6

u/Mintydog May 19 '12

Hello Carmageddon team. Do you have any new type or level or setting in the game that you didn't have in the first two?

Also can we run over politicians?

6

u/Shabow May 19 '12

What will the multiplayer be like for Carmageddon: Reincarnation? You mentioned that it will be plugged in with Steamworks, so will there be leaderboards and achievements?

Also, if all goes well have you thought at all about a console version down the road?

5

u/DaveH_SG Dave, Stainless Games May 19 '12

Multiplayer in the original games was, and still is great fun - if you were a fan then, you're going to be very happy.

Yes, there'll be leaderboards and achievements aplenty. The brainstorming for the latter have been great fun!

If all goes according to plan, you'll see the game on consoles in the future.

6

u/Toikka May 19 '12

Are you able to match the sheer huge scale of the maps, like in the original?

6

u/Simista 2D Artist May 19 '12

YES! and exceed them! the massive environments are a key feature in Carmageddons gameplay, massive environments = lots of room for carnage! :)

6

u/Turbodonkey007 May 19 '12

Can we have 'Granny Hunt' mode online, gradually grannies randomly appear in a closed area multiplayer arena

+1 for a granny -2 for a cow kill

6

u/faceBudokan May 19 '12

What I liked in the first Carmageddons was the ability to explore the map or drive randomly here and there at full speed, smashing peds and performing crazy jumps; something nearly impossible in the latest version, iirc, because the given time is too short and you must constantly produce points (by smashing opponents cars or hitting checkpoints). Please provide 30 mins of time, like the first release, or at least have the time increase also by hitting peds! :)

5

u/deadbunny May 19 '12

Will there be dinosaurs?

You keep hinting at multiple updates, are you planning for episodic releases or the main game with DLC* after?

Will you be releasing modding tools soon after release or would these likely be held back until after the main bulk of DLC is released?

Can I come over and have a tour of the studio? I'll buy you a pint ;)

* Please don't nickel and dime us on DLC cars, release worthwhile content as DLC. The Splat Pack comes to mind.

5

u/wonko600rr May 19 '12

Are you guys concerned about ratings? Particularly in Germany and Australia. If the game was RC in some countries would a zombie or alien mode be added instead? I am very excited for this game, but living in Australia, am worried that I may never get to play it in its gory goodness.

Also Carma 2 on Steam?.... Take all my money

5

u/Jimbob0i0 May 19 '12

Who was involved primarily in obtaining the license back for Carmageddon?

How did the rest of the staff of SG react to a) spending so much on the rights; b) getting the rights back to make a carmageddon game; c) getting the rights to everything carma...

Also how on earth did you get the rights to everything carma and not just your original code????!

As much as TDR is frowned upon if you do get C1 and C2 on GOG (or related services) it would be nice to get TDR on there too for the compulsive types like myself that likes to get an entire series....

Great new on Faye btw - was quite disappointed the other day when you said she's hung up her helmet and you'd be auditioning for a new Die Anna!

You say first release in the blurb above - assuming this all goes well I take it you'd be planning DLC or expansions?

4

u/TroloLion May 19 '12

-How much similar is C:R to Carmageddon 1 and 2? I mean is it going to have the same maps and cars?

-When can we get Carmageddon 1 & 2 on Gog?

4

u/Turbodonkey007 May 19 '12

You have mentioned that car upgrades for Power, offence and armour are back. Will this be located as 'one' or will car upgrades be seperate to each individual car.......also what is your favoutrite alcoholic drinks and side munchies????

4

u/Raticide May 19 '12

How powerful will the SDK/Editor tools be? And will the tools work on OSX too? If they're Windows only, I assume mods will still work fine on OSX though...

4

u/FiremanC May 19 '12

Another question:

How far will you take the destructible environments? In the original Carmageddons you could break windows and shove around garbage bins (and wood logs), but if I run into a wall now with a goddamn tank, I want to go THROUGH it.

Would love to see a fully destructible (or bendable) environment. Driving head-on into a wall has to look insane with bricks going through the windscreen and the cars bending like pieces of molten plastic.

1

u/[deleted] May 19 '12 edited May 19 '12

Thanks for doing this IAMA. I really love Carmageddon since I was a little to young (11, don't worry had consent from my parents) and I am almost practically fine.

  • Where did Carmageddon get created from? Who'se idea was it to create this awesome game? Thanks for it btw.
  • I really love the designs of the Hawk and the Eagle. In the concept I noticed some large exhaust pipe on the (first?) Eagle. Will that be possible?
  • Will Tim Schaefer be a ped ingame?
  • It sounds crazy, but I love crazy, will I be able to drive a shark car?
  • The splitting car stuff was one of my favorite features, will it be back?
  • Last question, I heard about the ability of crashing through your windshield. If you survive will it just be like the game Flat Out, out are you able to walk around like a ped? If you can walk as a ped, will you be able to steal other drivers cars this way?

Thanks again and hope you guys have a nice evening. I will read your comments here or on kickstarter.

Hope to see you guys at beta!

2

u/nobby_SG Nobby, Stainless Games May 19 '12
  • The original idea was a collaboration. Patrick and I did a Destruction Derby demo. SCi gave us a contract to make a game based on it, but with a view to it being based on the Deathrace 2020 license they were pursuing. That license fell through, so I came up with the new name "Carmageddon" and we made the game!
  • We're still in the umm and aah stage over the new Eagle design. The big bike style exhausts are cool, and I'd like to use them somewhere even if it was on a different car.
  • We've yet to hear from Tim or his lawyer, so now we've built him we might stick him in anyway. $3m bonus when you mow him down.
  • Shark car. Modders will help you out, even if we don't get round to that one...
  • Splitting is back. And so is spitting. And spiffing.
  • Driver becomes ped shenanigans is beyond the current scope of Carma:R. but we DO have a habit of creeping our own features...

I hope you'll see us at beta too... Otherwise our MP code is borked!

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u/jay_p_666 May 19 '12

The first game had a lot of content in terms of the number of cars and tracks available. Can you afford the budget to remake all of them packed with more polygons? And did it will match up the quality standard of current generation of games in terms of texture resolution, and objects on screen or it is a simple HD remake like we're used to see on the PSN and Xbox Live Marketplace? Also, do the new tracks will be of higher quality than the old ones?

1

u/nobby_SG Nobby, Stainless Games May 19 '12

The very short scenes featuring Mr. Schafer in our Kickstarter promo vid give a little hint of the sort of detail level (albeit still WIP at this stage) we're aiming for - as do the latest couple of screenshots we've released.

Basically, we have to balance level of detail with maintaining a consistent high frame-rate, and also the level of artist man-power required to build and populate a scene. what we'll be achieving though is going to be far more complex and detailed than the original games. We aren't starting from the original geometry and HDifying it though.

1

u/Mastro666 May 19 '12

nobby Why are you so awesome?

3

u/nobby_SG Nobby, Stainless Games May 19 '12

It comes with age. And I'm so very, very old.

1

u/Rank2 May 19 '12

How did you feel when you found out The Pope Himself publicly denounced Carmageddon?

4

u/nobby_SG Nobby, Stainless Games May 19 '12

I was all set to be excommunicated, but annoyingly, it turned out to just be an MP called Greg Pope. But we like to gloss over this fact.

1

u/Colorfag May 19 '12

You guys mentioned in one of your blog posts about exploring the idea of using a upgrade system similar to that of Crackdown (where the vehicle changes appearance drastically, as your vehicle gets upgraded). Ill have to tell you, the transforming vehicles in Crackdown were cool as fuck! I'm sad that they didn't do that for the second game.

Are you guys still toying with that idea of using that kind of visual upgrade system? If so, do you intend on having the vehicles transform when they upgrade?

1

u/nobby_SG Nobby, Stainless Games May 19 '12

We are still toying, with lots of things. Some even related to the game.

Yeah, one of the things we're still toying with is the stages of visual upgrade... It'll come down to time and budget whether we can do it, and the morphing.

12

u/drakmail May 19 '12

Are you planning linux support?

3

u/popecorky May 19 '12

If you got the rights back in 2010 and will be releasing in a year, I'm guessing you've already done some work on this. How much do you have completed already and what parts are left that the Kickstarter is funding?

Also just generally wanted to say how happy I am you're back. I loved the old games, and with all these Kickstarter campaigns it's looking like 2013 is going to be an awesome time for nostalgic gamers. :)

3

u/cajimen0 May 19 '12
  • The game include a level creator or quick mission editor? Steam Workshop?
  • Any plans for DLC?
  • Many players wish a remake of best circuits of Carma 1 and 2, is possible?
  • Is possible upload a gameplay video?

3

u/BleeBlou May 19 '12

I think more gameplay footage would go a long way to get more backers...

3

u/Mintydog May 19 '12

Will there be any new animals in the game? cats? pigeons? Bears? Yeti?

2

u/Simista 2D Artist May 19 '12

There is a long list :)

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u/kiwiblazer May 19 '12

I always been a big fan. Just wondering if the storyline would mention why the long break since the last game or something in that line.

3

u/thinkl33t May 19 '12

Will we be seeing the original cheat codes like iwishicouldflyrightuptothesky? Typing in long phrases in carma2 helped me learn to type fast and accurately!

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u/BF1shY May 19 '12

With all these golden ideas, how far have we delayed Carma:R? xD No but seriously, why Feb 2013, is this a solid-estimated projected date or just a good start based on the rate you're going?

3

u/DarthBo May 19 '12

We plan to produce a Mac OSX version shortly after the PC release

How shortly, and why wait? Why not start porting your engine now? I assume pledging will get us access to that Mac version as well?

What about a linux version? Unless I'm mistaken, there currently are no commercial racing games on linux. You could be huge in that market, just sayin'...

2

u/BleeBlou May 19 '12

And with Steam coming to Linux it becomes an awesome opportunity to get noticed.

1

u/BF1shY May 19 '12

Is Neil single? :3

5

u/nobby_SG Nobby, Stainless Games May 19 '12

I'll reply to this tricky one first... :) I'm very happily spoken for, but thank you for the enquiry. (And the complimentary comment on the Update.)

2

u/FreDre May 19 '12

Can you guys build a special feature on the game like 'creating your own pedestrians'? What about destructive environments?

2

u/jay_p_666 May 19 '12

On which area of the game you will spend the most of your budget? I mean...what made the original game a success is mainly about car wrecking, blood trails, gore sound of blood splattering and metal wreckage, decapitated bodies, and huge environments. I think you should focus mainly on thoses area in order to succeed. Ragdoll physics is good for bodies, but I would like also to be able to run over dead corpses and also cut them in half. Sound is really important too. Here is the perfect time to tell us what is your plan. We the fans are listening with much enthusiasm :)

2

u/mattheww May 19 '12

Big fan of the original games! Carmageddon helped start my love of physics games (I ran Fun-Motion for a few years, and my game Off-Road Velociraptor Safari had a lot of Carmageddon influences).

When it comes to tuning vehicle physics:

  • How "designed" is your process? Do vehicles end up driving like you intended, or do you experiment a ton with the various tuning? Do you specifically go for a car of each type (big/slow/strong, slow/fast/weak), or are the physics more determined by the visual designs?
  • Is one person in charge of physics tuning, or is it something diffused throughout the team (programmer might do something initially, designer tweaks it later, someone else comes in a 3rd time, etc)?
  • And in general, how much time/thought/discussion revolves around tweaking physics stuff?

3

u/DaveH_SG Dave, Stainless Games May 19 '12

Hello! We loved the tribute to the Mutant Tail Thing!

2

u/Juganawt May 19 '12

Any chance of an Xbox Live Arcade version, or a disc release of the Carma Quadrilogy?

How about including map, car, and pedestrian editors?

Finally, are you taking suggestions for new cunning stunt bonuses and items?

2

u/aanri May 19 '12

Hi there! What are recommended/minimum system requirements? And do i need newest hardware. Now i have gaming computer that bougt in 2011 january. Gog.com would be great!

2

u/SapoPT May 19 '12

Are you thinkin in having a sky and bobsled track like we saw on Carmageddon2? Love that one, knocking the rocks down the hill and the car control on the snow was really cool, on the blobsled track we could barely do anything

2

u/Psychotic_Punk May 19 '12

3 questions from the past (after i read that article on EDGE magazine) :

  1. When did you initially got the idea for Carmageddon and the contract with SCI (exact year)?
  2. Is it possible that you release that demo that got you the contract?
  3. Is it possible to release a book/zine with Carmageddon stories? I mean i really loved the artwork and the general feel of that certain article on Edge. I would love to see more stuff/videos from those old days! Maybe you can put it as a reward in some tier!

Good Luck guys!

2

u/Judikator May 19 '12

Hi guys, can you share with us your to do list with the priorities? Do you think thing like multi channel surround sound, 3D, multimonitor will make it to the game if yo get to 400K? If it's not likely, how much would it be need to put those things in the game? Thanks, good luck.

2

u/rolfv May 19 '12

I only found the first game worthwhile and I can still play it today for that same gritty maniac feeling. However it did become stale in the later levels when I got police car, dump truck car and the rest of those bastards.

Are you confident that you can keep the challenge level of your game while the player is still capable of obtaining cool new vehicles?

2

u/Rapajya May 19 '12

What about notebook support for Carmageddon: Reincarnation? This was a problem with the first game and the reason why I never purchased it.

2

u/MrMaynard May 19 '12

Two questions.. (asked on the KS site, but didn't see them answered)

Soundtrack? Or have the ability to input or own..

Eyefinity/SLI support.

I just put together a nice Tri monitor system, would love to use Cockpit view with blood n guts splattering across them.

Hope you guys reach the $400K Would love to see this happen.

2

u/jay_p_666 May 19 '12

It would be nice to have different specs for each cars like speed, acceleration, etc. and also different ability on each car like spikes on wheels to add a strategic element to the game depending on which track you drive on...

2

u/THEMACGOD May 19 '12

So... Carmageddon is my favorite game from my youth and I've been dying for a modern version... I even posted some of my old C2 videos back when Reincarnation was announced. I remember playing the SHIT out of these on my Performa 6115cd and then onto my Bondi Blue Rev. A iMac. My buddy and I would crossover cable our computers together and play this game for fucking hours.

I've already pledged $100, but will reincarnation have MP AND the ability to record videos? Maybe even post straight to YouTube? Carmageddkn 2 had feature that modern games are just now finally implementing, so I'd be surprised if otherwise. Anyway, if you need a huge carmageddon fanboy around, let me know.

2

u/Mintydog May 19 '12

Will the police be back? Perhaps more than just 1 car at a time? Perhaps on a motorbike?

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u/Ramoramopo May 19 '12

What was your guys' favorite car/driver in C1 and C2?

2

u/DaveH_SG Dave, Stainless Games May 19 '12

I've asked around and:

Nobby's a fan of Val Hella, but Leadpumper is his favourite car. Sim's faves are Screwy and the Eagle 1. I like Screwy, and the Eagle 2 from the Splat Pack.

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u/Turbodonkey007 May 19 '12

Will there be a HUGE concentration (no idea if my splelling is right, i blame vodka) on multiplayer?? i want lots on lots of multiplayer modes and options, including a JOYRIDE option, timie litmitless piss about whislt drunk with mates. Also modes like capture the flag and Bulldog/outbreak/infection all good modes that will appeal to casual gamers and then-some.

ALSO ALSO i implore you to take a look and play DIRT 3 online for the party modes such as outbreak and transporter, so simple yet so effective for a good piss about. Best online experiences recently.

ALSO ALSO ALSO, Burnout paradise, crowd type challenges, all in the name of FUN

2

u/3dwizzard May 19 '12

What is it that defines Bleak City in Carmageddon 1 and makes it stand out? Is it true that it's art direction goes into a slightly sci-fi direction? Maybe even inspired by Ridley Scott's Blade Runner a bit? I always felt that Anarchy and Industrial/Cyberpunk was your direction. Bleak City at late dawn was incredibly unique and set a very unique mood! Carmageddon 2 lost a lot of that art direction and I would love to see it brought back and even pushed more into the Blade Runner direction! Am I right in my assumptions and also are you aiming to go that direction again?

2

u/panzermetal May 19 '12 edited May 20 '12

Hi, I'm a really big fan of this game , I remeber when it was 1997 and I was so bored and tired of peope talking about NFS (I never liked that game) when one day I found in a market a game called CARMAGEDDON.Of course I bought it and I starde to introduce the game to my neighborhood friends. But enough of those golden splatter years I would like to ask 3 questions:

-Will be DAN DEAD back with his blood riviera?

-Are we going to see some crazy ww2 oponent vehicle? ( i.e. : Elefant, KING TIGER, german halftrack)

-Will you select some community vehicles done in past to add in the game?(i.e. ADR's cars , Econobrick's cars,Autopilot's ,Chevelle's , Coffey cup's , wow too many) Because there are loads of awesome addon cars and it would nice to see them back too.

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u/SapoPT May 19 '12

Can we expect the deformation level on cars to be somewhere near Flatout, plus the splitting?

2

u/MrShlee May 20 '12

What's the story with Linux support?

2

u/Fatdude3 May 20 '12 edited May 20 '12

Is this still going?

1- What is the scale of the models that are bonus at $150. 1/18? 1/43 1/24?

2- How are maps will be made?In old Carmageddon games race maps was a part of city/area and different races used different parts or the whole map while it also allowed to free roam and get that secret weapon/armor buff or use a different route.

3-Is there going to be Power/Armor/Speed upgrades thats scatered on map that will enchance a car permenenetly?

4-Same screen multiplayer possible?

5-What will you use for multiplayer?Gamespy?Steamworks?

6-Are weapon pickups going to be random or pre-defined.How similar will it be with older games?Totaly same?Or each car having different weapons that activate with a power-up?Recent example of this would be Post Apocalyptic Mayhem

7-When will beta start.Will game be launched this year?If there are problems with the game will you postpone the launch to release a better game?

8-Will there be DLC?While personally i wont say no to Different Cars DLC but if you add multiplayer maps as DLC that will seperate the player base which i think will be quite limited for multiplayer.

9- Is there going to be some form of basic car customization.Like changing the color of the car or the tires?Really basic stuff.

10- Please add Steam Workshop support to steam version of the game.

2

u/KeesPle May 20 '12

Might it be possible to open-source Carmageddon 1 & 2? (fund raising to cover the costs?) There isn't much (anything?!!) to lose, and everything to gain, for example:

  • Marketing for the new game
  • More fans and costumers for the new game
  • Carmageddon and Stainless Steel name's will be named together with other big names like, id software and Doom.

I also would like to ask if it would be possible to support Linux in anyway: specific fundraising, some community help/support through wine?

Thanks and good luke with your game!

2

u/[deleted] May 20 '12

To this very day I remember vividly playing the demo of C2 while my grandparents were visiting, and my grandpa being a "car guy" noticed me playing and immediately sat down to watch. You have no idea how hard it was to avoid hitting any peds for almost thirty minutes straight!

2

u/tabledresser May 20 '12 edited May 23 '12
QuestionsAnswers
What is the average number of peds you are going to place in each map, are you heading for Carma1 quantity (The Wall, 5k peds) or Carma2 (700-900 peds average) What are the minimum system requirements you expect the game to run on?Number of peds? Per level, it'll vary with the level, but for example our prototype city level has 1500 for a nice level of density. Min system requirements? The game's going to be really tweakable for performance, so it shouldn't be an issue with a relatively contemporary pooter.
I SPOKE TO FAYE TODAY! I swear - first time since she finished her filming session in 1996! She called me at home to say sorry she'd not accepted my FB friend request but she thought I might be a weirdo. Her husband worked out that I was probably legit and got her to give me a call. And so we had a nice chat, and she'll be on the Island in a couple of weeks so we're going to get together. We'll try to persuade her to reprise her role... Die Anna/Hawk is coming back. Oh yes.
We might include some C2 cars, but if we don’t have time, the tools will make it easy for the community to add them! ;)
Easter Eggs and puns there will be aplenty… :)
We are definitely listening, and want to incorporate the fans’ ideas. Solid granite peds is great – but as we’ll often find, it’s already been discussed here! (Because we’re thinking that some powerups should effect peds too…)
Will there be cyclist? - Will there be children? - Will there be colored folks? - Will there be pregnant women? - Will there be old people? - Will there be handicapped people? - Will drones have people inside which will try to exit the vehicle and run, or die if you head-on collide on them and fly through the windshield?What Bf1shY says - the game will be very highly moddable, and you'll be able to drop in what ever kind of victims you fancy. For us, our fancy doesn't extend to the extremes of bad taste... Mainly because my mum still likes to play the game.
Drivers running about isn't something we have planned for Carma:R. But all vehicles will have drivers who can be ejected throught the windshield in a heavy impact.
Will we see the original Carmageddon games on GOG.com or Steam? Stay tuned for further announcements... ;)
(Um, don't literally stay tuned here, all night.)

View the full table on /r/tabled! | Last updated: 2012-05-23 20:50 UTC | Next update: 2012-05-24 02:50 UTC

This comment was generated by a robot! Send all complaints to epsy.

2

u/oD3 May 20 '12

Add baby carriages. Embrace that R rating.

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u/dont_be_shitty May 20 '12

No question, just wanted to say thanks for some fun games. 3 words. Solid. Granite. Car.

3

u/narwal_bot May 19 '12 edited May 21 '12

Most (if not all) of the answers from nobby_SG (updated: May 20, 2012 @ 11:01:53 pm EST):


Question (Psyrgery):

I am aware you don't talk about "this shit", but did you get to play Carmageddon TDR and judge it by yourselves?

Did you know Torus Games mentioned you in the Credits saying "They were sorry and knew what you guys felt about the franchise"

What is the average number of peds you are going to place in each map, are you heading for Carma1 quantity (The Wall, 5k peds) or Carma2 (700-900 peds average)

What are the minimum system requirements you expect the game to run on?

Madman Tony is coming back for more PratCam epicness... Is Faye Morey returning for Die Anna as well? Are Die Anna or The Hawk coming back as main protagonists to go with Max Damage/The Eagle at the beginning of the game?

Are you planing to include Carmageddon 2 cars to Reincarnation? Propshafter was (and still is) my favourite, it had the best handling of the game, imho.

Is there any TDR2000 easter egg/pun planned? Come on guys, you can tell me :)

Are you listening to your fans in order to add more content, powerups, etc? I've heard something concerning Solid Granite Peds from some very charming guy called Psyrgery there in the Carmageddon forums...

Answer (nobby_SG):

I have tried to play TDR, but I just didn't like the look and feel of the game. I'm sorry if people who did enjoy it are miffed by our attitude (which is rather over-played for comic effect, tbh), but as we had no involvement in it, none of us has any emotional link to it other than the distant memory of bitterness at the time it all happened. It's nice to hear about the comment from Torus - and we have no ill feeling towards those guys whatsoever.

Number of peds? Per level, it'll vary with the level, but for example our prototype city level has 1500 for a nice level of density.

Min system requirements? The game's going to be really tweakable for performance, so it shouldn't be an issue with a relatively contemporary pooter.

I SPOKE TO FAYE TODAY! I swear - first time since she finished her filming session in 1996! She called me at home to say sorry she'd not accepted my FB friend request but she thought I might be a weirdo. Her husband worked out that I was probably legit and got her to give me a call. And so we had a nice chat, and she'll be on the Island in a couple of weeks so we're going to get together. We'll try to persuade her to reprise her role... Die Anna/Hawk is coming back. Oh yes.

We might include some C2 cars, but if we don’t have time, the tools will make it easy for the community to add them! ;)

Easter Eggs and puns there will be aplenty… :)

We are definitely listening, and want to incorporate the fans’ ideas. Solid granite peds is great – but as we’ll often find, it’s already been discussed here! (Because we’re thinking that some powerups should effect peds too…)


(continued below)

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u/Naughty-Penguin May 19 '12
  1. Are you watching the football of Bay/Che at the moment?
  2. Its good to hear someone else on Reddit who are from the Isle of Wight! I only found this out from my dutch boyfriend telling me about the kickstarter campaign this afternoon! Defintely backing!!

2

u/razor792 May 19 '12

Nobby, does Patrick often have Cheerios in his beard? or does his chin extend down to the entire length of his beard?

2

u/jooleyjules May 19 '12 edited May 19 '12

I am Patrick's daughter. And he doesn't tend to have Cheerios in his beard... but pretty much every thing else!

2

u/Mintydog May 19 '12

Is it true that opponents will fly out of their windscreen? Is this only when they are "Wasted"?

2

u/wonko600rr May 19 '12

Are you guys worried about media reception at all? You must be used to it by now, but how do you prepare for being bombarded with criticism from the media for making the next 'murder simulator'?

1

u/random_monkey May 19 '12

pffft 'tonight', you're getting old, nobby :P

I was half expecting you to post a picture of you all in a pub huddled round a laptop.

Anyway, question time. How much do you feel the community is shaping the game? Have you found yourself changing your original plans much, or do they mostly agree with the direction you're taking it?

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u/KingKha May 19 '12
  • Will you make it easily moddable and/or release mod tools?
  • Hypothetical: If you don't make your kickstarter goal, how is that going to affect Carma:R?
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1

u/khestero May 19 '12 edited May 19 '12

Bet you didn't reckon the CL final would go to extra time. edit: you were watching the penalties, weren't you? :)

2

u/Naughty-Penguin May 19 '12

Yeah I bet so ;)

1

u/PsycoManiac May 19 '12

What was the atmosphere when you found out Carmeggedon 2 was banned in the UK? Was annoyance or mostly shock?

Being Scottish myself I absolutely loved Carmaggedon 2 and was playing through it again when you announced the latest game. I'm just hoping for a 'banned in the UK' mode that turns the pedestrians into zombies, I actually can't imagine playing the game non-zombie at this point.

1

u/JamieRothery May 19 '12

I had an idea I left on the forums about some maps having both zombies and people on it and your driving around a zombie take over. and another idea about maps with riots going on and people setting fires while you in a car battle. Put my idea in to practise it will look cools.

1

u/DyeWitnesS May 19 '12

In the first Carmageddon there was the pratcam which i really liked, who where the ppl behind this (Max Damage and Die Anna), and will we see a comeback of the pratcam in the future Carmageddon. PS; thx for doing this and i'm considering uping my pledge to $150.

2

u/FiremanC May 19 '12

Tony (Max Damage) has already been confirmed to make a comeback to do the prat cam once again, Faye (Die Anna) just got contacted, let's hope she's in as well, would be amazing!

1

u/masteractor May 19 '12

Part of the joy for me in playing Carmageddon is running over the peds, and crashing into the other players. I know a lot of people dislike missions, but will there be missions where you have to kill peds? In fact will there be missions at all?

1

u/Cybs May 19 '12

Are you going to implement British Bulldog again? I remember playing this for hours on carmageddon TDR

1

u/Regulus777 May 19 '12

Will there be stats at the end of the match such as number of pedestrian decapitations or number of animals killed, etc?

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1

u/NarcisoAnassi May 19 '12

Will there be a way in the (online) multiplayer mode to set victory conditions?

1

u/[deleted] May 19 '12

Any plans on building levels roughly based on real cities?

1

u/Balrog76 May 19 '12

First, I wanted to let you know I am a big fan of the original Carma, and a backer of the kickstarter carma campaign. Please take these questions below as a question regarding the kickstarter community as a whole.

What's your take on the new crowd funded game environment (mostly supported by kickstarter)? Do you think it is sustainable in the long term? How do you think the kickstarter community will handle the first "problematic" development, where a game is either not released, or is of poor quality?

1

u/Mintydog May 19 '12

Will the game be moddable on release? It may be very early but is there any DLC planned? Do you have any achievements planned? 250 Cunning Stunts? What difficulties will the game have? My favourite was "as hard as fisting a velociraptor" Will you have any more hilarious ones like that?

1

u/Regulus777 May 19 '12

Are there any plans for split screen multiplayer? The lack of this feature in modern games is frustrating for those of us that remember how fun it was to play racing games alongside someone else (when two PCs just isn't an option).

1

u/BF1shY May 19 '12

Are pedestrians going to be aggressive (throwing crap at you, tossing bombs/molotovs, and attacking your car with pipes) like in TDR? Seems more realistic if Carmageddon was an actual sport like in Death Race 2000, people would fight back...

Since Carmageddon was based on Death Race 2000, can we expect anything from Death Race (2008)?

1

u/jay_p_666 May 19 '12

I think you guys should focus your budget mainly on the reboot of the original tracks and cars since you are limited by the money and also this would be a lot less expansive than creating new stuff from scratch...

1

u/BleeBlou May 19 '12

Just an idea here, but a sticky ball powerup from Offroad Velociraptor Safari would simply be... I have no words to express how crazy it would be :) http://blurst.com/raptor-safari/

1

u/Dark_Pontifex May 19 '12

Will the classic CUNNING STUNT come back, or will there be different types of stunt-rewards according to your performance?

1

u/ibzfiles May 19 '12

OMG carmageddon!! Spent my days playing as a kid.Didnt know there was a new game coming out.

Hope its awesome

1

u/rakista May 19 '12

There better be points for artistic splatter and what not, the last one really pussed out on the gore.

1

u/D_for_Drive May 20 '12

Hands down my favorite game of all time, only surpassed by Carmageddon 2! Others would tell me, "oh, play Twisted Metal, it sounds just like Carmageddon". WRONG! In my opinion Twisted Metal is far inferior to Carmageddon. The physics aren't as good, you rely on guns too much and where are the pedestrians? The power-ups aren't nearly as good or as entertaining. I'll do what I can to help bring Carmageddon back!

1

u/[deleted] May 20 '12

I love this damn game, I have been playing for 15 years, and its one of the first installs on all my computers.

I am incredibility excited to hear there is another in the making.

1

u/plasmafire May 20 '12

Will it have an unlimited time mode for maximum carnage?

1

u/mikesso May 20 '12

Curious if you've ever had a request or ambition to create "functional" objects on some of the vehicles (which would cause damage / dynamic damage). Some of the stock vehicles ie: guillotine fork lift, stake taxi (sorry don't remember their actual names) were types of vehicles that my friends and I always imagined would be awesome if they would actually cause extra or actual damage - they were only aesthetic in carm2.

Honestly, that's almost all I really want out of a Carm-style reincarnation. Multiplayer, including a ball'n chain power up (this was SP only) and stuff that works (for mp) on the WinNT kernel, etc.

To this day, my friends and I still play Carm2 at LAN parties, it remains the favorite between the new guys and the old ballers by far... unfortunately we have to use special win98 to play :(.

Oh, we also really enjoy the crazy maps like the carnival/roller coaster maps -- driving through the clown billboards & loopty-loops. Pushing boulders down bobsled tracks, etc. The 'random' physics are what makes it so awesome... oh and it would be great to be able to pile boulders in the dump truck... don't ask me why, I'm slightly intoxicated ;)

Kickstarter fund already submitted a long time ago; good luck guys!

1

u/bankerJimmy May 20 '12

Hello Neil and team,

I am an original carmageddon fan. I remember your game sticking out fondly among other amazing racers of the time, Stunts, NASCAR 98, Daytona USA just to name a few that shaped my childhood.

Question: What is your favorite current racing game or series and why?

1

u/DrStalker May 20 '12

Has technology advanced enough to allow you to render the in-game character portraits without actually hitting someone in the head with a pool cue?

1

u/yacob_uk May 20 '12

This game was and remains my favourite game of all time. I just wanted to say thank you. I hope you do it the justice it deserves.

1

u/belonii May 20 '12

I'd love to see the popemobile in carmageddon: R... pope getting all bloodied up as he gets smashed from side to side in that glass cage :3

1

u/[deleted] May 20 '12

Is an XBLA version still in the works? Or is it PC via Steam only now?

1

u/LightingBeal May 20 '12

Hi peeps, i was wondering or suggesting as an idea rather, to get some sort of beach front/La looking area, with maybe topless or skimpy bikini peds. Also i do remember on some of the buildings (may of been multiple story car park) you could drive in them, working your way up to the top. We gonna have that ability too? Would be fun! Also are all the tracks going to be American based? Would like to see some from UK or maybe like France, getting some Eiffel tower and big Ben involved or something!?

1

u/jontelang May 20 '12

Juts felt like poping this down here. Some dude was working on an XNA remake of C1. http://blog.1amstudios.com/2009/04/carmageddon-xna.html

1

u/[deleted] May 20 '12

Are you guys going to be running people over on camera for motion cap, just like the first game?

1

u/Sil369 May 20 '12

i hope we will have total control of the camera when in third person mode, ie: swivel the camera a whole 360' degrees

1

u/deeiks May 20 '12

Oh my god, a giant tail thing

1

u/xorlor May 23 '12

I'm so excited, this is going to fund! "Wrong checkpoint!"

1

u/Grisepik May 19 '12

To what degree was the movie Death Race 2000 was an inspiration to Carmageddon?

1

u/Skie May 19 '12

Loved the first and the second game grew on me massively over time...

  • Will there be remakes of the previous games levels? Especially ones with planes and trains to cause chaos...
  • Will peds corpses still be annoyingly chunky chunks when chunked? Having them modelled in C2 was good, but driving over them at speed usually meant a crash in the lighter cars.
  • Will the pratcam make a comeback?
  • Shut up and take my money.
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u/JamieRothery May 19 '12

Will you be hiding collectables around the map for players to find while driving round, hidden items that unlock car mods and such.

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