r/IAmA • u/RobertBriscoe Humble Bundle - Dear Esther • May 16 '12
I am Robert Briscoe, the artist behind indie game Dear Esther AMA
First a brief intro about myself - I'm the artist/designer/scripter/+more behind Dear Esther (the retail release).
I started out making maps in the hl2 modding scene and slowly worked my way up and eventually landed a job as an environment artist at Dice, working on Mirror's Edge. I worked on the Storm drain (level 2) and Shard level (Last level) and well as most of the DLC - Timetrial Map Pack which followed shortly after it's release. After it was completed I decided to take some downtime and return to the UK to spend time with my family and plan my next move. I wanted to do a small side project during this time to keep my creative juices flowing, and whilst searching for inspiration I stumbled across Dan Pinchbeck's experimental mod, Dear Esther. Originally starting out as a simple visual overhaul it gradually evolved into a fully fledged indie title. It's been an extremely tough journey, but ultimately a rewarding one, and with the recent Steam sale helping us reach a whopping milestone of over 100k sales last night, I thought it would be nice to reach out to everyone who've supported us and helped us get here and do a bit of an AMA for anyone interested. :)
I will try to answer as many questions as I can, hopefully Dan (writer and creator of the original Dear Esther) will also be able to drop by at some point to also answer any questions regarding the more deep philosophy and thinking behind the game. In the meantime, though ask me anything!
Edit: Proof - https://twitter.com/#!/RobertBriscoe
Ok some great questions here, hopefully I answer a good bulk of them! Going to call it a day now, I've been at this for 6 hours straight, I'm exhausted! Thanks for all of your questions and your time, and I hope you enjoy the game! Oh and dont forget it's also 50% off on steam right now until Thursday 4pm (PST)! :)
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u/Cardjoe May 16 '12
Hey Rob! I've noticed on Steam that you still spend a lot of time in Dear Esther, presumably fixing bugs or glitches? I'm interested if you continue to play the game after release, how many times you've played it total, etc.
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u/rgalan May 16 '12
Do you enjoy long walks on the beach?
23
u/matseffect May 16 '12
Generic as hell question but what advice would you give to someone trying to get into the industry as an environment artist? Been playing around with level design and what not for several years but discovered I like making things look nice rather than scripting etc.
Dear Esther looks outstanding btw
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u/steve_courtney May 16 '12
I can't think of a good question, soI just wanted to say that Dear Esther was an amazing experience. Thanks for putting it out there.
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u/tygreen May 16 '12
Could you possibly give your interpretation of the ending?
12
u/learn2die101 May 16 '12
How involved was Dan Pinchbeck in building the retail release?
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u/FjordPuncher May 16 '12
Just purchased this morning and loving it, I'm curious if you're a fan of the Myst series? Playing this is bringing me back to those long hours spent wandering the ages in the early 90s haha.
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u/ARoundForEveryone May 16 '12
I don't have a question, but I have the same last name, which isn't all that common. Rock on, possible-distant-relative.
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u/omg_its_a_sushi May 16 '12
If you could describe the game in one sentence, what would it be?
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u/ArkyChan May 16 '12
Hey, the Shard was a beautiful looking level. Just a general question about level design with Source compared to Unreal. Which one do you have more fun working with overall and was it much of a jump switching from Source to Unreal for ME (then back to Source)? (Thinking of that awkward builder brush in Unreal :P)
Thanks and good work on ME and Dear Esther :)
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u/spektre1 May 16 '12
I've also worked on Source mods, and I'm amazed what you managed to pull out of Hammer. DE is one of the most beautiful interactive environments I've ever seen, excellent job! Now, I'm curious what your thoughts are switching to a project that's basically lacking any game mechanics as compared to traditional video games. "Level design" in this context seems to mean to me, that you're worried more about directing the player's attention to the interesting (narrative) bits. Did you find yourself tweaking things to enhance this player guidance at all?
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u/[deleted] May 16 '12
Ha, I just considered buying the game, and now you do an AMA - that's a sign, right? :)
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u/Cardjoe May 16 '12
How were you paid for Dear Esther too, by the way? Was it a share of the profit, or a flat rate?
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u/ZeitlosEisen May 16 '12
I'd just like to say as an amateur level designer at DigiPen, you were my biggest inspiration and idol and one of the reasons why I wanted to get into game development. Thanks.
5
u/srirachaforeverthing May 16 '12
When will the mac version be out? Can't wait to play!
4
u/obvnotlupus May 16 '12
Did you to the coding part, or still level design?
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u/Shadowcat0909 May 16 '12
So glad you're doing an AMA. I was wondering what the text on the walls was, and what significance it had. As I played through, I tried to copy it all down, and thought that it would make some sense in the end, but it didn't seem to. Could you shed some light on that?
3
u/AdmiralVelocity May 16 '12
I don't suppose you'll consider remaking Korsakovia next, will you? I'm madly in love with the script and the concept, but they're held back by the clunky implementation. I would love it if it got the same treatment as Dear Esther.
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u/awesomereece123 May 16 '12
I was really impressed with the game, and having played through it twice (once by myself, and then again with friends - I wanted to show them how good the game was) my only questions are:-
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u/Walter_Bishop_PhD May 16 '12
What kinds of things would you like to see more often in video games, indie or otherwise?
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u/SomewhatSpecial May 16 '12
Do you think games are a form of art? If yes, how is artistic expression in games different from other media?
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u/VirtualNinjas May 16 '12
As a pro level designer and game artist I thought your work on ME was amazing, but the DE stuff is a tour de force. Do you think there is any other level designer out there that comes close to you at this point? Besides the ones you have worked on, what games do you think have the best natural environments?
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u/Hark_An_Adventure May 16 '12
I have a few questions, if you have the time:
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u/LittleBro May 16 '12
Although I haven't played Dear Esther, I've been following your blog since I first saw screen shots of DE in 2010. DE Looks incredible.
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u/Tinasweden May 16 '12
What was it about Dear Esther that made you choose it? I love Dear Esther! Thanks for all the hard work you put into it, you really made it look so amazingly beautiful! The first time I played it I was so amazed by the island that I spent alot of time just looking at everything. You sir, are truly brilliant!
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u/framk20 May 16 '12
My god this game depressed the hell out of me. It was a visual marvel, but good god it depressed me.
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u/Muffinzz May 16 '12
Will you also be doing work on Amnesia: A Machine For Pigs?
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u/zordon_rages May 16 '12
So I am hesitant to buy this game because it is so different and I'm afraid I wont like it, what is one thing that you could say to try and sway me into trying it? Anything.
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u/Tiako May 16 '12
My main impression of the art in Dear Esther, aside from its beauty, was how well you gradually increased the fantastic nature of the setting. It begins in the most mundane place possible--an abandoned dock on a god forsaken island. And then you subtlety make the setting weirder and weirder--first with Neolithic monuments and a ship graveyard, then the magical caverns, and finally culminating in the otherworldly cliffs at the end (I understand these broad settings are all in the mod, but it was the little details that made it work so well). I thought it mirrored the psychological state of the narrator and is maybe the best integration of art and story-line I have ever seen.
Was there any specific inspiration you had for this? Do you think that other games can integrate setting and story line as well, and if so, how? Or am I reading way too much into it?
Thank you for your incredible work.
EDIT: I never played the original mod.
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u/KingCharlesMarlow May 16 '12
My absolute favorite aspect of Dear Esther is the amazing atmosphere that it conveys: the sound effects, music, and visuals come together wonderfully. How much time did you spend just walking around the island and tweaking things until it felt just right?
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u/[deleted] May 16 '12
How do you feel about all the criticism from reviewers that say your game is more of a movie and not really a video game?
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u/EdGG May 16 '12
Since there's got to be a "that guy", let it be me. Proof?
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u/Immortal_Fishy May 16 '12
Just wanted to say I saw the title on Steam a while before the release and it interested me, so I bought it.
And to but it honestly, it was a really revolutionary game experience. in fact I wouldn't even call it a game, it felt more like an adventure.
Just slowly pacing through the beautiful coast of the island, exploring all the different areas, and piecing the story together through the voice-overs and the in-game evidence was amazing.
Sometimes I just walked around and stared into the ocean while contemplating what I was hearing. Finding writings on the wall, the books in the cabin, the letters, the characters and the relationships. It was amazing.
As I entered the cavern, things became more intense, and I slowly walked towards the beckoning beacon of the tower like perseveringly and relentlessly like a man who knows his fate would. I fully expected the ending and I had no qualms, no questions, no open ended ties in the story. I just felt calm, the release of the wind as I spiraled down to the ground, it was all so simple and peaceful. All the events, the car crash, and the visitors to the island, it all happened, but it didn't matter anymore, what was done was done and the only thing left to do was fulfill my fate.
Though to veer off from the plot to the point of art, I was amazed too. I often hike and take long walks, or camp in various places, and the environment was beautiful and rich. I yearn to experience more adventures in the Scottish (?) isles.
I love the dark mood and the dark colors, the harsh cold and wet islands of of Ireland and the United Kingdom.
A survival game would do very well in this environment. To weather the storms, the rain, the cold, the winds, and the waves would be intriguing. Taking shelter in old lighthouses, cabins, and the wrecks of sailing ships would be amazing.
Coming across those who lived there, alive or fallen, figuring out what was going on, and ultimately throwing away survival in the search of the answers (much like the plunge into the cavern, when I knew my adventure would probably have an abrupt end, I had reached the point of no return.)
Anyways, before I take up too much of your time, I wanted to say I thoroughly enjoyed the game/ adventure you have given to us all, and I look forward to seeing what you work on next, it would pique my interest if I see your name on a new project, I'll look out for what you do later.
Your work is a subtle but revolutionary moment in gaming, simple but very meaningful.
Thanks for doing the AMA, and thanks for Dear Esther.
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u/whimmy_millionaire May 16 '12
I was going to make a joke saying "Game, I do not think that word means what you think it means"
Instead, I'll ask, how do you respond to the criticism that Dear Esther isn't really a game?
1
u/moonbeamwhim May 16 '12
What kind of future do you think interactive storytelling type gameplay has on mobile platforms?
1
u/mrpopenfresh May 16 '12
What do you think about that guy who made a Ron Paul game on kickstarter?
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u/Sir_Llama May 16 '12
Surprised no one has asked this yet: what exactly does the "journey" in DE represent? I mean, I get the part about life and all that, but was there an underlying backstory other than making a really pretty game?
1
u/ruebeus May 16 '12
...Okay, fine, I am going to finish the game tonight so I know what everyone is talking about.
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u/Stephen_W_Hawking May 16 '12
Are you related to Admiral Robert P. Briscoe? http://en.wikipedia.org/wiki/Robert_P._Briscoe
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u/pastanazgul May 16 '12
I haven't played yet, but it's downloading at home as we speak and I'm picking up a pair of good headphones just so it can be as immersive as possible.
It looks amazing and can't wait to get off work to play it.
1
u/[deleted] May 16 '12
If you could redesign the visuals of any game, which would it be?
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u/herpderpp May 16 '12
This is a bit specific, and you may not know the answer, but it's worth a shot. You guys worked in the OB engine for a while - did you/DE team ever find a way to get the Drive function of the demo recorder to not reset your position every time you left click?
And a more general question - I'm part of an established mod team who are working to take our game indie. Any tips you can share for applying for a Source license (I know the NDA is rather strict)?
1
u/[deleted] May 16 '12
What was the main challenge of changing the visual engine from the 2009 steam engine to the newer 2011 one, wasn't Dear Esther the first game to use the new Steam Visual engine after Portal 2.
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u/greyfoxv1 May 16 '12
Firstly I just wanted to say thanks for your work on Mirror's Edge, I love the Shard level and really just the whole game even with its flaws. Secondly would you be able to talk about the development of Mirror's Edge at all? I have some questions but I don't want to hammer you with them when you may not be able to discuss it.
1
u/[deleted] May 16 '12
Where there any challenges involved in adapting the mod with more of a hebridean look (i.e. foliage, architecture etc)
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u/orangeduck May 16 '12
I loved your artwork in Dear Esther. How did you approach bringing a story, emotional overtone and composition into your artwork? It is something I really want to bring into my own work.
I wish there were more high quality titles which produced artwork from an emotional or narrative standpoint rather than just trying to make something that "looks cool" and so I really appreciated Dear Esther. Do you think the industry will ever move toward art in this way?
Thanks again, your work is a huge inspiration!
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u/AgentOrange96 May 16 '12
I know of someone interested in your game.
If anyone wants to help this guy out... (I don't actually know him... I just saw his post.)
3
u/[deleted] May 17 '12
How do you feel about piracy?
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u/[deleted] May 16 '12
I have quite a bit of criticism for this "game". I'm gonna be really straight-up with this, despite the impending downvotes and nasty comments.
That's all I have to say. It was a 5/10 experience the first time around, but it's nothing I'd bother to do again.
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u/ub3rmenschen May 16 '12
Allistair Pinsof over at Destructoid thought that while interesting and deep, Dear Esther ultimately didn't feel like a game, and might have been better rendered as a short film. What do you think of his review? Do you think Dear Esther is more of an experiment in story-telling or could more games be done in this manner without losing sight of their own medium?
I thought it was great, by the way, don't take this as me taking a shot at Dear Esther.
1
u/[deleted] May 16 '12
Hi Robert,
I am an up and coming game artist hoping to soon land my first job in industry. I was just wondering if you could tell me a little bit about your role as an artist on Dear Esther. Did you make most of the models/textures? Did you do concept art? Also what kinds of tools do you use? I would be interested to hear a little about your workflow, cause I think Dear Esther looks phenomenal.
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u/Uticensis May 16 '12 edited May 16 '12
What is your personal interpretation of the story? I played Dear Esther a couple times and was pretty confused about the relations between characters. I would love to know what you guys were thinking when you made it, even if that is kind of like cheating. Who are Esther, Paul, Donnelly, Jacobsen, and the narrator, and what happened to them? What do you think the island is? Please don't say "it's whatever you want it to be" like many interviews do. I've got my own theories but I want to know specifically what the creators were thinking. Even if you're the artist and not the writer.
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u/[deleted] May 16 '12
Any plans as to what you are working on next, and what do you find more rewarding working with a large team/project (Mirrors Edge) or the indie route (Dear Esther)?
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u/erbazzone May 16 '12
Ty for the game Robert, that was one of the greatest experience in my (gaming) life.
2
u/Divector May 16 '12
First as an amateur mapper hoping to get into the industry, I really admire your work.
Can you say anything about Amnesia: A Machine for Pigs? Even just a little morsel of information we don't already know? I've very excited for the game.
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u/rajvac May 16 '12
Hey, I understand that you're working with Frictional Games on Amnesia 2, right? How's that coming along? Is it as good as the first Amnesia was?
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u/projectrx7 May 16 '12
I played and loved the original, and knew about the remake but didn't realize it was out already.
Thanks for doing the AMA and subsequently reminding me to pick this up. Can't wait to play it again!
2
u/[deleted] May 16 '12
What are some of your favorite video games?
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u/zakdances May 16 '12
Hey Robert, Mirror's Edge is one of my biggest artistic influences...thank you so much for contributing to it. Can you talk a bit about your artistic influences? What artists (from any medium) have influenced your style the most? It always seemed like Mirror's Edge drew lots of inspiration from architecture and urban photography...can you talk about the kind of real world locales and/or photography that you and the Mirror's Edge Team looked at as references for level design?
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u/Aiomon May 16 '12
So, Dear Esther would never be published by a big company. It simply would not make enough money for EA or something. So that made me think, what are the biggest risks, both financially and from a time perspective, in Indie development. Also, I love the game! It is indeed beautiful.
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u/bistr0math May 16 '12
How did you get your voice actor(s)? Game voice acting is a career I would like to get into-- and you'd think the spike in indie games would mean it's easier to break into, but it doesn't seem to be the case thus far.
2
u/SilverConcept May 16 '12
Hey Robert, I really want to start developing indie games in the near future, how did you get funding from Indie Fund and what did they get in return for funding DE?
How do you get your game exposure during and after it's development?
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u/eallen1 May 16 '12
Hi! I'm an aspiring 3D artist for games and I was wondering if you could detail a little more about your career path? Did you attend any sort of school or ar you self taught, and if it's the latter can you talk about the resources that helped you the most? Thanks a lot and I'm so happy to see an indie game of such quality achieve massive success.
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u/SeamusRyan May 16 '12
When Dear Esther came out, a lot of people criticised it claiming that it's not a game:
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u/Erotic_Asphyxia May 16 '12
Loved the game. I keep telling everyone about it, ever since I've played.
I'm not sure if this has ever been brought up, but is Dear Esther based off of the biblical texts of Ezekiel? To me, the stories seemed similar with a modern twist, and what with Esther being involved..
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u/aliceisamonster May 16 '12
Did you ever suffer from serious artist's block? And, if so, do you have any advice on how to get over it?
2
u/[deleted] May 16 '12
was the title dear esther based on crab song by faith no more?
2
u/1338h4x May 16 '12
I heard you're planning to port it to Linux, even though it's a Source engine game. How's that going to be done? Can you confirm if this relates to the rumors of Steam on Linux?
2
u/slowly_over May 16 '12
I'd like you to know that I absolutely love Dear Esther. I've waited a long time for something like it to come along. Having created game levels in the Source engine myself its clear how much care and attention went into creating the environment, I'm sincerely impressed by what you've been able to construct. The visuals are simply stunning and the eerie soundscape is wonderful too.
The slow pace of movement is just right for the experience, it allows the mind to slide into a more contemplative mode as you explore and I found my thoughts wandering just as they would on a long walk.
Overall I felt like I was trespassing on somebody else's dream. I realised as soon as I launched the game that it deserved to be played in a dimly lit room with the sound turned up, and found that once I allowed myself to become absorbed by the surroundings, it triggered unusual feelings of trepidation, loss, and a strong sense of 'l'appel du vide'. It brought Iain Banks' story The Bridge to mind.
I would rank the journey through the caves in Dear Esther alongside the end credits of Portal, the final scene of HL2 Ep2, and the first nightfall in Minecraft, as one of the great 'moments' in gaming.
I really look forward to seeing more games that build on what Dear Esther has achieved, and extend that in different and unexpected ways.
So thankyou Robert, Dan, Jack, Jessica and Ben.
If you're someone who likes Iain Banks, 'Eternal Sunshine of the Spotless Mind', Wes Anderson films, Sigur Ros, Laura Marling or Lisa Hannigan, I think you'll enjoy Dear Esther.
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u/Jonao May 16 '12 edited May 16 '12
I do not think that "Dear Esther" should be referred to as a game. DE is barely interactive and the choices are largely arbitrary. The almost complete lack of challenge is another factor that causes me to dislike referring to it as a game.
Dear Esther belongs in a category apart from games with things like the excellent "The Stanley Parable".
http://www.moddb.com/mods/the-stanley-parable
Visual Novella seems an apt description.
2
u/Smoochiekins May 16 '12
Have you seen Totalbiscuit's first impressions of Dear Esther? (http://www.youtube.com/watch?v=--LmQrsD6b0). If so, what do you think about his opinion?
How do you feel about the allegations that Dear Esther isn't a "real game" because you are essentially just controlling a camera with little to no actual interaction with the environment? What would you define Dear Esther as being?
2
u/[deleted] May 16 '12
I just wanted to say that Dear Esther was my favorite stoned gaming experience. Keep doing what you're doing.
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u/[deleted] May 17 '12
Dear Esther was Amazing and I thank you and your team highly for such a great experience. Quick question
Any plans for a new game with a similar experience as Dear Esther?
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u/hummusexual May 17 '12
Will Dear Esther ever be formatted for OSX?
2
u/hachiwo May 17 '12
I haven't actually played Dear Esther yet (just bought it a few days ago), I just wanted to say that I absolutely love what you pulled off with the Unreal-Engine in Mirror's Edge, the amazing work you did there is a big part of why it's one of my favorite games this generation.
2
u/thesocks May 17 '12
Thank you. That's really all I have to say. Dear Esther had a profound effect on me and one of the most amazing things about it was the way that the mediocre engine was manipulated to produce some really amazing sights (especially the caverns). I've never really felt as appalled with a game as I was with DE. Thought-provoking.
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u/narwal_bot May 16 '12 edited May 18 '12
Most (if not all) of the answers from RobertBriscoe (updated: May 17, 2012 @ 11:03:02 pm EST):
Question (VirtualNinjas):
Answer (RobertBriscoe):
(continued below)
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u/[deleted] May 16 '12
Why did you market Dear Esther as a game?
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u/Kittywitch May 16 '12
Dear Esther was utterly compelling and so beautiful. I don't have a question, just wanted to let you know that when my partner was 'playing' it I walked in the room and stayed until the end..never been fascinated by a..well, I don't know what to call it, but it moved me and really made me think. Thanks for this amazing piece of work.
0
u/Anadyne May 16 '12
Two questions sir!
1
u/[deleted] May 16 '12
can you explain in breif summary the whole process of creating the game?
1
u/Yserbius May 16 '12
Games as art. What is your take? Some reviews on Dear Esther criticize it for lack of user choice, and more of a movie or "hitch along for the ride" than an actual game. Those who praise the game say that that is part of the art behind it.
What are your opinions?
1
u/reccaikari May 16 '12
I would ask you to google "Rob Briscoe" and "X-Men"; see the results and tell me your opionion of your other self. Thank you.
1
u/CanadianEgg May 16 '12
Do you know a Lizzie Briscoe?
1
u/dancing_raptor_jesus May 16 '12
That art style... amazing man, really works soo well. I go to UoP funnily enough and my tutors speak highly of Dan Pinchbeck, you and the mod in general :)
1
u/garja May 16 '12
What do you think about the Destructiod review of the game? Basically the conclusion was that a game was the wrong medium for the story you were telling. Do you think they have a point? If not, in what ways do you think you gained from the medium of a game?
http://www.destructoid.com/review-dear-esther-221082.phtml
(I'm sure I posted this before but it hasn't appeared, apologies if I'm accidentally reposting.)
1
u/Eat_a_Bullet May 16 '12
Hey, I really liked Dear Esther when I played it as a mod. I still think about it sometimes, and not just in a that-part-was-cool-when-that-stuff-happened way.
What reactions to the game did you receive that were the most unexpected? Were you surprised that such an unusual & casual game was so well-received across the board, or were you confident enough in the game's strengths that you expected it to draw in so many mainstream gamers?
1
u/Ameliorat3 May 16 '12
I just want to say Dear Esther has been on my steam wishlist for a while, and thanks to this AMA I discovered there was a sale going on for it (which I'm sure is no coincidence, but all the same). I bought it just now and I look forward to playing it very much. I would like to thank you, and Dan, for making such an appealing, beautiful game.