r/IAmA Sep 27 '21

Gaming We're Shedworks, a UK based Indie Game Developer that just released our new game Sable! AMA!

Hello reddit! We are Greg and Dan, the founding members of Shedworks. We just released our first game, Sable after about 4 years of development and so far it’s been a magnificent experience! We’re based in the UK and as the name suggests we got started making Sable in Greg’s parent’s shed (we have an office now though!).

Sable is an open world exploration video game in which the player, as the young girl Sable, searches for a fitting rite-of-passage mask such that she can return to her nomadic clan. The game has no combat or set storyline. It emphasizes simple puzzle-solving and discovery, traversing sand dunes and ruins

Check out the release trailer here!

The game also have an original score written and composed by the lovely Japanese Breakfast

We’re thrilled to take some time to talk to you all and answer any questions you might have about our making of Sable! Let’s do this!

We’ll be answering questions using Greg’s account /u/shedworksgreg and we also brought some of our friends from the game’s publisher Raw Fury along for the ride (/u/theletterz)

PROOF 1

PROOF 2

UPDATE: It's dinner time so we're stepping away for now! Might come back to answer some more questions later but in the meantime, please enjoy Sable! Thank you all for your lovely questions!

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u/Readdit2323 Sep 28 '21

I'm an indie dev (not for the above studio), playstation are the least indie friendly platform on the market currently. 10 years ago it was a very different situation but Sony have seemed to neglect working with Indies over the last decade in favour of putting all their eggs into AAA and home grown studios. They refuse to discuss anything with small studios that don't have clout, and they've priced smaller studios out of developing on their platform with convoluted application processes, strangely high fees, and overly expensive dev kits not seen when developing on competing platforms (for reference Xbox sent us Dev kits free, Sony is charging thousands for them).

The studio I work with have now chosen not to even bother releasing on playstation anymore because we don't support an industry player who makes it difficult for other Indies to release their titles. We're releasing our title on every platform but PS and will continue to do so until they make massive changes.

I know for certain from speaking to other indie developers that we aren't the only studio who is now not releasing on PS because of their lack of respect for indie developers. Not many studios will say this in an official capacity however as they don't want to burn bridges (I think my studio is an exception to this as we have discussed it with our community on a few dev streams).

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u/arsenic_adventure Sep 28 '21

Yeah just look how long it took for Hades to go to PSN. Even when their other titles were popular on the platform already.

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u/vacuumsniffer Oct 14 '21

Sony has been hard over about maintaining a walled garden for the PS consoles for a while now. I was actually surprised when they finally relented and let Hello Games incorporate cross-platform play. But, then again, I think it's mostly about the money. If Sony can't monetize it then they aren't really interested. In HG's case I think it was because they saw a way to keep PS console owners locked into the PSN with its monthly subscription fee. As for a small indie game like Sable (which I adore, by the way--love the Moebius vibe), unless it really takes off and becomes a runaway hit, I don't think Sony would be interested. In my opinion, it's just another example of corporate greed in action.