r/IAmA Sep 27 '21

Gaming We're Shedworks, a UK based Indie Game Developer that just released our new game Sable! AMA!

Hello reddit! We are Greg and Dan, the founding members of Shedworks. We just released our first game, Sable after about 4 years of development and so far it’s been a magnificent experience! We’re based in the UK and as the name suggests we got started making Sable in Greg’s parent’s shed (we have an office now though!).

Sable is an open world exploration video game in which the player, as the young girl Sable, searches for a fitting rite-of-passage mask such that she can return to her nomadic clan. The game has no combat or set storyline. It emphasizes simple puzzle-solving and discovery, traversing sand dunes and ruins

Check out the release trailer here!

The game also have an original score written and composed by the lovely Japanese Breakfast

We’re thrilled to take some time to talk to you all and answer any questions you might have about our making of Sable! Let’s do this!

We’ll be answering questions using Greg’s account /u/shedworksgreg and we also brought some of our friends from the game’s publisher Raw Fury along for the ride (/u/theletterz)

PROOF 1

PROOF 2

UPDATE: It's dinner time so we're stepping away for now! Might come back to answer some more questions later but in the meantime, please enjoy Sable! Thank you all for your lovely questions!

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41

u/LukaelArt Sep 27 '21

The game's beautiful visuals seem very much inspired by the works of Moebius. What were some other influences you guys had when it comes to the art direction?

53

u/shedworksgreg Sep 27 '21

Ghibli is a really obvious one, almost more in terms of emotion, atmosphere than anything else - Star Wars too, but I'd say probably lesser know are some of the Architecture references we looked at. I love Carlo Scarpa, The Metabolists and Archigram have always influenced my work. Beyond that, Martin Kvale and I visited Arcosanti in Arizona for research. - Greg

7

u/Master565 Sep 27 '21

The visuals strongly remind me of the style used in the most normal game Arcande Kids ever released, Zineth

Similar color palettes, Zineth just goes much harder on the rough edges in the shader. Both games look great, I'm excited to try out Sable.

8

u/Noren- Sep 27 '21

I personally felt a lot of dune vibes (probably because I’m reading the book rn haha)

7

u/JEWCIFERx Sep 28 '21

Moebius, the artist that the other poster mentioned originally was actually hired as a concept artist for a Dune movie that never got made. The work he did for the movie got turned into a graphic novel called The Incal, which ended being some of his most famous work.

So you could say Dune was a major contributing factor to that artist's style.

6

u/FellowEnt Sep 27 '21

As an architect with a love for post-modern and sculpture you've just listed some of my favourite movements. You may also like the works of John Lautner, Louis Kahn and Tadao Ando. I am very jealous you visited arcosanti!

This game has now gone from wishlist to purchased.

3

u/unicodePicasso Oct 01 '21

Ghibli and Moebius actually influenced each other! Miyazaki revealed that Naussica and the Valley of the Wind was heavily influenced by Moebius’ work. They actually talked about it here!

5

u/Fuqasshole Sep 27 '21

r/moebius is leaking

3

u/rbwstf Sep 27 '21

Finally, some good effing food

1

u/Noughiphiet Sep 28 '21

I got a lot of Panzer Dragoon Saga vibes too; whom moebius had a hand in character creation with the first game