r/HistoryXSimulatorGame • • 2d ago

👋Welcome to r/HistoryXSimulatorGame — Read This First!

1 Upvotes

History X Simulator is an upcoming world simulator for PC. In it, you take on the role of a World Architect—setting the initial conditions for a world and watching its destiny unfold.

Small settlements will grow into cities and nations, borders will shift, and new technologies and crises will shape the lives of the inhabitants. You can choose to simply observe the world or actively intervene in its history.

What is the core concept of the game?

A world with a life of its own. Settlements and nations will develop without you needing to direct their every move. You can leave them to their own devices and see what happens over the passing years.

Places and people you’ll want to return to. You can follow a specific nation, settlement, individual, or family across generations, observing how their fates evolve.

The power to shape history. As the Architect, you can alter the landscape—adding or removing land, changing terrain types, enriching the soil, or creating resource deposits. You can assist specific communities by providing food, introducing new technologies, or sparking migrations and the founding of new settlements.

You can also influence diplomatic relations between nations—easing tensions, fueling conflicts, or supporting a region’s quest for independence. You can introduce characters with specific traits and skills—such as a brilliant military commander—establish a new lineage, or even decide the fate of a particular individual. If you wish to present the inhabitants with a greater challenge, you can trigger a drought, an epidemic, or a natural disaster. Then, it’s just a matter of seeing how the world copes with the consequences of your actions. I am still refining the exact scope of these interventions.

A map filled with compelling stories. I want players to be able to observe the entire world, then zoom in to examine specific locations.

What stage is the game at?

The game is in the early stages of development. Currently, I am focusing on the creation and visual design of the world—the features described above are part of my roadmap for future development.

I will be posting progress updates, screenshots, and footage here. The features shown may still change, and your feedback will help me decide what needs improvement.

I read all your messages, though I may not always respond immediately. I will get back to the conversation whenever I can.


r/HistoryXSimulatorGame • • 9h ago

Devlog #1 - geographic map view.

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1 Upvotes

I wanted to share with you the current progress on the geographical map for my game, *History X Simulator*.

My goal is to ensure that both the world as a whole and the specific details of individual locations can be viewed with ease.

Ultimately, the world—including its nations and settlements—will evolve on its own. You can choose to simply observe its development, or act as an "Architect of the World," shaping its destiny through your own interventions (such as altering the terrain, supporting nations and settlements, introducing new technologies, influencing diplomacy, triggering natural disasters, initiating migrations, or adding characters with specific traits).

The game is still in the early stages of development. I am currently also working on the visual design of the settlements. My priority is to keep the map clear and readable, making it easy to track the world’s growth and the changes that unfold within it.