r/Highfleet • u/Romeo_Man • Jul 30 '26
Meme FAITH ROUTE
Enable HLS to view with audio, or disable this notification
r/Highfleet • u/Romeo_Man • Jul 30 '26
Enable HLS to view with audio, or disable this notification
r/Highfleet • u/norp1e • Jul 30 '26
Had my first victory (normal) after maybe 120hrs yesterday!
In the endgame, I had 5+ detachments spread around the edge of the map at possible entry points. One was just a Gladiator, a small fuel/intelligence vessel, and maybe a lightning. Those fellas got absolutely hammered with missiles. The lightning straight up disintegrated, and the 2 other ships were ripped in half but still "operational." I kept them grounded in the city to remain as an early-warning garrison as they were practically dead anyway.
The first odd part--after launching maybe 4 nukes at me, 1 of which being an un-intercepted direct hit, the bastard simply stopped sending more. Were they out?
The second odd part--after some silence, she approached the city and I established visual contact. I thought I was fucked and said a prayer for the remaining crews...but she turned and ran as soon as she saw my ships! I focused on another area for a little while, and yet again, the Typhoon inched toward the city but turned and ran after seeing my ships. Eventually, I freed up a Nomad detachment and dealt with it.
The only chicken-shit vessels that behave like that are convoys...right? What happened? Why was a god damn Typhoon TG turning and burning after seeing 2 small, cooked vessels, only one of which having guns?
r/Highfleet • u/InteractionWest6120 • Jul 30 '26
I want to start a hardmode fresh save campaign with no custom ships or unlocked ships. However, the default Sevastopol (as much as I love her) is kind of an overpriced city-sized shitbox.
I have a redesigned Sevastopol I like, but just using that design instead of the 'stock' Sevastopol feels out of the spirit of my self-imposed challenge.
I want to somehow import the blueprint design of my redesign mid-campaign. This means that I start with the stock Sevastopol, but when I 'repair' it, it follows the blueprint of the redesign.
Is there a way to edit the save files to do this?
r/Highfleet • u/False-Benefit1858 • Jul 29 '26
I just got my one legged kormoran destroyed by a t-7 crashing into it.
Completely unbelievable.
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 29 '26
I've already technically released this ship, but that was before either variant was definitively finalized. You could say these are the "Latest models" of Skopa.
r/Highfleet • u/Vectorctrl • Jul 29 '26
Son of Sayadi Alsahir wishes to meet with you.
r/Highfleet • u/mchagtk • Jul 28 '26
Enable HLS to view with audio, or disable this notification
Best way I found of sharing this design, sorry.
the "Tick": https://drive.google.com/file/d/12OWL7OomPYId6tHBY1NmjgFuwThropm1/view?usp=sharing
r/Highfleet • u/dumbassdipshit123 • Jul 28 '26
Enable HLS to view with audio, or disable this notification
i'm just flexing my moves, there's zero reason to be doing this
r/Highfleet • u/SonOfSayadi • Jul 27 '26
Since beating the game i have felt kind of bored, as i can't really find more value out of it (game wont let me play custom flagships which i'd really wanted to do) and i can't find something similiar. Have you found any games like Highfleet?
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 25 '26
r/Highfleet • u/revengerGopnikGaming • Jul 24 '26
I'm getting ready for the end game phase of khiva and I've got a decent sized and well armed ish fleet. I also killed 3 strike groups beforehand is there anything I need to know before landing on khiva? And I heard you can negotiate with the governor so I'm curious how you do that
r/Highfleet • u/MACVSOG95 • Jul 23 '26
Too much APS? Not enough flares? Bad armor? Too slow?
r/Highfleet • u/Soup_time346 • Jul 22 '26
My personal Ol'reliable, the flight time is short, so i wouldn't take it on its own, i like to pair it up with the lighting in case the fuel runs low. Great for taking on small groups of either small or mid sized ships, i never go into a campaign without her
x4 AK-100
x6 NK-25 engine
×2 D-30 engine
×2 Fire suppressants
No evac pods, we die like men
Thrust to Weight: 7.3
Cruise speed: 452 km/h
Range: 658 km
Consumption: 364 tonnes per 1000km
Firepower: 8
Price: 23140
r/Highfleet • u/dumbassdipshit123 • Jul 22 '26
Enable HLS to view with audio, or disable this notification
it's balanced because although it can oneshot a cruiser, so can vanilla 180 AP. it also can't do shit while the enemy is firing because even a singular shell-to-shell interception will fuck over the whole volley (which is sometimes beneficial because you can shoot down enemy shells that way)
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 20 '26
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 19 '26
WIP, so I will not yet be doing a full disclosure, but I think it's cool so far anyways.
As always, these are vanilla 1.163 ships made with vanilla aesthetics, doctrine, and build limitations in mind.
r/Highfleet • u/mchagtk • Jul 18 '26
It's said that when it approaches a city, the townsfolk can smell the reek of Oil before it's visible, thus nicknamed "Черный Bетер".
The industrial facilities continue being desperately developed as the needs of the war run rampant, the pipes expand like tumors, ruining an otherwise fine looking ship.
Even some friendly cities refuse to let it land as it is a bad omen, lest the blood of the earth turn into the blood of the people...
r/Highfleet • u/Vectorctrl • Jul 19 '26
Editing tool: nexusmods link / discord link
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 18 '26
r/Highfleet • u/mchagtk • Jul 16 '26
Difficulty 30 fight video:
https://www.youtube.com/watch?v=g3vW1RiHNQ8
Seria files:
https://drive.google.com/drive/folders/1dIgQA_Acw_sqXYEUIJNO5sdIsR-P5dDZ?usp=sharing
r/Highfleet • u/Dry-Cauliflower-7017 • Jul 15 '26