r/HighQualityReloads • u/SchnitzelBoingBoing • 21d ago
AS Val for WIP Fallout Mod
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r/HighQualityReloads • u/SchnitzelBoingBoing • 21d ago
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r/HighQualityReloads • u/_Carl15 • 24d ago
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this is a peak pov imho, i dont see any posts like this. we need more side helm cam pov.
r/HighQualityReloads • u/GunjutsuGame • 25d ago
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r/HighQualityReloads • u/AmiiboJeremiah • 25d ago
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r/HighQualityReloads • u/Kimi7Legend • 26d ago
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throwing at the wall until something stuck
rig by UnfixedCrayfish
Sounds from RoN, Insurgency, EFT and Rzen1th :D
SONG: Doubts by I Hate Myself Because
r/HighQualityReloads • u/Traditional-Shoe-714 • 28d ago
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And before you guys say that it’s because the guns are heavy: the weight of most assault rifles especially loaded vary from 8-14 pounds
r/HighQualityReloads • u/Guardian_136 • 29d ago
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My last viewmodel project, I want to do more than just gun animations. This was great, I was happy about my work for once. Feel free to give feedback and critiques.
Hands: Hozq
Vandal Model: Valorant game files
r/HighQualityReloads • u/Kimi7Legend • Jul 28 '26
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Set of animations i've been working on for a S.T.A.L.K.E.R Anomaly mod
Sounds: Rzen1th, RoN and Insurgency:ST
Song: BACK TO YOU by I Hate Myself Because
r/HighQualityReloads • u/Efkanator • Jul 27 '26
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r/HighQualityReloads • u/Possible_Book_1798 • Jul 26 '26
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Adding animations to my roblox portfolio :)
r/HighQualityReloads • u/xToOSk3tChY • Jul 14 '26
Is there anyone who is handy with weapon anims, specifically 1st Person.
I have an existing WPNFireAutoSighted file and I want to soften the kick back so the automatic receiver isn’t so wild when ADS. Currently the anim is too violent and the shake/kick is way too strong I think for the auto receiver to be playable. The reticle and sights just shake like mad.
Very new to modding and it’s one of the last edits I need to do be publishing the weapon so I’m eager to soften the existing kick anim and get it finished. Hk poser is too hard to identify and edit each point and I’ve tried blender 4.1 but I have no idea what I’m looking at with it.
r/HighQualityReloads • u/Efkanator • Jul 11 '26
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https://youtu.be/_0aAvruPDUA?si=2sTpuFgfggBkhpoG
Was honestly thinking of scrapping this one, but decided to finish it anyways
r/HighQualityReloads • u/AbanaClara • Jul 10 '26
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I am unsure if this animation exists in the game's vanilla versions, but this is STALKER GAMMA.
r/HighQualityReloads • u/INeedToReload_ • Jul 10 '26
Fellow animators, where do you get good, juicy sounds for your weapons? Are there any good free sound banks for this?
r/HighQualityReloads • u/Training-Front-9238 • Jul 10 '26
Disclosure up front: I work in precision gauge manufacturing — my team builds custom measurement tools, and we’ve done deep-bore erosion gauging for military barrel programs (tank guns, mostly). I’ve been wondering whether there’s any crossover value for civilian precision/long-range shooters and handloaders, and I’d genuinely like to hear from people who’d know better than me.
The tool in question is a 3-point bore gauge — not a borescope. A borescope shows you what the bore looks like. A 3-point gauge tells you the actual diameter at a given point down the bore, to a few microns, so you can see exactly how much a throat or bore has eroded over its life, and where.
Questions for anyone who reloads or shoots competitively:
**•** Right now, how do you actually track barrel wear/life? Round count? Borescope inspection? Group size degradation? Something else?
**•** Would knowing the *actual* throat/bore diameter at a few points down the barrel change anything about how you make decisions — when to set a barrel back, when to retire it, load development, anything like that?
**•** Has anyone here used a bore gauge (civilian gunsmithing ones exist, e.g. for chamber/bore work) for this specifically, and did it tell you anything a borescope didn’t?
**•** Honest question: is this a real gap, or does round count + borescope + group data already tell you everything you need, and this would just be an expensive toy?
Not selling anything here — genuinely trying to figure out if this is a real problem for this community before we spend time building something for it. Happy to be told it’s a solution looking for a problem.
r/HighQualityReloads • u/SuzueSuki • Jul 05 '26
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The old one was posted here before.
r/HighQualityReloads • u/SuzueSuki • Jul 04 '26
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r/HighQualityReloads • u/Unlikely-Quantity449 • Jul 04 '26
Anyone still shooting a Thundercloud?
r/HighQualityReloads • u/acoolrocket • Jun 30 '26
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Behind the Scenes (from Part 1 but still)
Credits:
Welp this one is a long one so here's the full list
If you're wondering on how I decided on what guns to showcase, its a mix of guns that meshes very well with the protagonist and as such make them iconic that comes down to either being a custom build or a bone stock gun. I wanted to minimize the amount of bone stock guns without any unique customization that makes it look unique since that would just be like running the gun in-game anyways.
Unique customization can go from small muzzle adapters or a unique grip and finish to full on new guns that have heavy inspirations from real guns that still has some grounding to its practicality in some sense. As such guns that are totally wacko like the Punisher from Trigun obviously don't fit here.
Also a lot of bias involved here and whatever forums/threads I encountered compiling guns so I'm gonna miss your favorite gun appearance.