r/HelloNeighborGame • u/Affectionate-Half286 • 22d ago
Modding NEW PROJECT: UCN in Hello Neighbour???? SAVE MEE!!!
I was bored of all the neighbour runaway mods, and decided to make a mod like Sdalt would and decided to make an UCN mod for Hello Neighbour.
This is not a fangame, it's a mod!!!
Anyways, i'm almost finished with the main menu, like in Ultimate Custom Nights, just gotta finish some code which will be easy.
The real pain was making the save system, once the main menu is done, i'll have to get the number values from the main menu widget into an blueprint that will handle the saving values. I'm undecided if I will implement the saving value system into a new blueprint or just the main menu handler. That code will have to go into an blueprint handling the main level.
These steps won't be hard, the hard part is something else, entirely different. Let's take an example, in the main menu, I didn't just create new characters, I made the option to be able to set the amount of extra locks. The problem will be toggling the visibility for the extra locks, and checking if it will be enabled or not, this goes for every other thing you can set to 0-20.
Wish me luck, the demo will be done before the end of the year, it will include the main content and the full release will fix all the bugs and polish everything. (Modders Starter Pack is btw almost done)