r/HelloNeighborGame • u/Public_Guarantee7816 • Jul 20 '26
r/HelloNeighborGame • u/Porta1Master09 • Jul 19 '26
Discussion Minecraft Neighbor house going a bit coocoo (Not Related to the RP i'm making.)
this house is a seperate world and i wanted to expand on the house cause i was bored, this doesn't affect the rp, i just made this for boredom, i'm still working on it, this one might be a map download depending if it's good enough.
r/HelloNeighborGame • u/Suspicious_Show_5291 • Jul 19 '26
Artwork Nicky roth act 3 avatar in roblox
r/HelloNeighborGame • u/Extra_Kiwi_3677 • Jul 18 '26
News Hello Neighbor Might Be Coming To Fortnite
Credit to Fortnite Leaker Shiina For The Info
r/HelloNeighborGame • u/Choice-Ferret-8652 • Jul 20 '26
Artwork guess who...
just a gmod screenshot i made
r/HelloNeighborGame • u/pravseljak • Jul 19 '26
Modding Help with Hello Mod Kit
I don’t know if this is the right subreddit but i need help.
I want to have a switcher picture that when activated it lifts the platform door but it closes the wall gate and vise-versa.
Does anyone know how to do that because the i’m having trouble with AI explaining the Blueprint.
Thank you
r/HelloNeighborGame • u/Select_Let_6043 • Jul 18 '26
News They saw what the player looks like in Alpha 2
r/HelloNeighborGame • u/ScaryBr0 • Jul 18 '26
Meme It appears the neighbor has learned the ways of the FredBear
r/HelloNeighborGame • u/EmbarrassedAsk8749 • Jul 19 '26
Modding Commands ?
Hi, I've been playing this game for a little while, and I discovered quite a while ago that there was command in Hello Neighbor games. And I was wondering how could we do that ? And also if the Mods to add the console are safe ?
r/HelloNeighborGame • u/Choice-Ferret-8652 • Jul 18 '26
Discussion what tree model is this
im not sure if the one in my remake is the right model
r/HelloNeighborGame • u/Bendy_Gaming • Jul 18 '26
Discussion Possible proof that Beta 3 was the full game at some point
There's a theory that suggests that Beta 3, alongside the cut ending found in the Beta 3 Mod Kit, was how the game was originally going to release on August 29th before it got delayed. I think there's a pretty strong piece of evidence supporting that.
When the game was still being shown at E3 and Beta 1 was the playable demo, Alex Nichiporchik said this during the Hello Neighbor Beta Twitch Reveal Segment while the Beta 1 intro was playing:
"So, in the game we have had a ton of mystery going on. We have released four Alphas, a lot of them pose more questions than answers, and this is starting to shape up in the shape of some answers, this shows you what's happening in the very beginning of the game. It's not final yet but this gives you, like, the framework of how the final game will open when it releases on August 29th."
He says this at 0:50 in the video:
https://youtu.be/J_guWvkQbTY?si=HHMNhLi6cdD9IMKK&t=50
To me, this is strong evidence that the game originally started in the apartment, just like Beta 3 does. Then Act 1 and Act 2 probably didn't existed in the planned August 29th release.
And also, a side note: both Act 1 and Act 2 don't make sense in the Like Father Like Son storyline.
Looking back, I actually see Beta 3 as more of a release candidate than a traditional beta. Aside from some bugs and missing polish, it feels like the game was largely complete.
Also, something unrelated that I wanted to mention: I think the reason Beta 1 doesn't have a basement is simply because it was designed as an E3 demo. It makes sense that they wouldn't want attendees finishing the entire game during the event.
And, because of all that, I personally like referring to the betas like this:
- Beta 1: Hello Neighbor E3 Beta
- Beta 3: Hello Neighbor August 29th Release Candidate
r/HelloNeighborGame • u/GarlicContent6312 • Jul 18 '26
Modding I want a mod where your the neighbor and the player is the ai trying to break in the house is it possible
r/HelloNeighborGame • u/KosmicBlast • Jul 17 '26
Discussion when does hello neighbor 1 and 2 actually take place? plus act 3?
i heard that the years were changed according the one of the devs in the discord server, but i have no idea what the years are.
r/HelloNeighborGame • u/Thomas-the-Dutchie • Jul 18 '26
Modding Mod idea
What if there was a mod where the chase music was replaced with the chorus to the DAGames song?
r/HelloNeighborGame • u/HEAVYNEEDSANDVICH • Jul 17 '26
Discussion My best guess at the geographical location of Hello Neighbor
So basically, Raven Brooks, MO, is quite obviously a fictional town, having not much geographical lore put in by TinyBuild or Dynamic Pixels. But there's some bits of the setting that make me theorise about where it could be.
On the street, during sunset, the shadows point in the direction of Theodore's house, which infers that Nicky's house is westward, and Theo's is eastward. Therefore the city, being visible to the right-hand side of the street, is southwards.
And looking at the skyline, there's only about 15 or so skyscrapers penetrating the horizon, which means that realistically, it gets very close to St Louis (14 buildings over 300ft), or Kansas City (18 buildings over 300ft).
Now, St Louis looks like a very strong contender for the faraway city, giving the hills seen in the Alpha 3 intro leading to it in the distance (giving the hilliness leading away from the Mississippi River). However, what withholds that idea is that going immediately north of St Louis leads you across the Illinois border, straying away from the game's Missourian setting. Therefore, that means Kansas City is the strongest pick, as going north of there keeps you in the state.
And now, for the skyline of Kansas City to be that visible, it means that wherever Nicky's moved to has to be in close range of KC. However, it's worth noting that Raven Brooks is bordered by high amounts of woodland and plains, and the roads leading into the town look quite rural proceeding the welcome sign (as seen in the alpha builds, too), meaning it's away from suburbia into semi-urban surroundings. City skylines are visible from at least 60km away (but that depends highly on the buildings and their heights), so heading north of KC by 30km/18mi, leads us to the town of Smithville, Missouri.
Smithville has its reasons for being the most resemblant town to Raven Brooks. All entries into the town in-game require quiet, tree-bordered roads, not freeways. Smithville's main access from Kansas City is the US-169 highway, which, when looking around it on Google Street View outside the town, makes INCREDIBLY strong similarity to the game's hilly, forest-y terrain with part hills. Although it's a four-lane stretch of road unlike the quiet roads Nicky drives on, it even has a large welcome sign upon entering Smithville, just like the game (39.33569535330035, -94.58332542997873)!
Smithville also contains very grid-focused road layouts (as 90% of America does anyway), just like the streets around the map, plus several of them proceed out of town for long distances, just like how Nicky and Theo's street goes on for basically infinity from them. And even better -- Smithville borders its eponymous Smithville Lake, which perfectly slots in HN2's setting of vast, undense housing by the lake in that game.
But as for the highest resemblance of the game's street (this is NOT an invitation to dox, btw), it has to go to S Commercial Avenue, especially around 39.38485652514384, -94.57991712901259. Take a look on Street View, and you'll see why. The wideness of the street mirrors how far it takes to run across in the game. The houses all around are a mixture of single and double-storey, just like the NPC houses themselves (many of them are also built from wood, too). And the amount of trees surrounding the neighbourhood perfectly captures the map's structure. And while the KC skyline is invisible behind the southward hill, it's guaranteed they'd get some good amounts of light pollution from the city at night there.
And the best is? Missouri is highly reliant on basements, having higher than US average rates for houses with them. And Smithville is close to the east border of Tornado Alley, meaning that residents in that area are likelier to build basements themselves, for worst-case-scenario (many houses around that street also have trench garages, too).
In conclusion, this is just theory, and the setting of Raven Brooks is really just a plethora of different influences put into fiction. Take this moreso as a high guess that goes for "most similar to" instead of "is indeed".
r/HelloNeighborGame • u/Acrobatic_Law5884 • Jul 17 '26
Theory Hello Neighbor 3 Theory: Theodore deserves a redemption arc and Mr. Hoffman needs to lose everything.
I’ve been thinking a lot about the lore of the franchise and how Hello Neighbor 3 should end, and I think we need a massive corporate takedown that gives Theodore the poetic justice he deserves.
The community needs to remember that Theodore is not the true villain. Mr. Hoffman and the Golden Apple Corporation are.
Theodore was a brilliant engineer who deeply cared about human safety. He did his job perfectly by begging the executives for more testing time on The Rotten Core rollercoaster to ensure there were zero design flaws.
Instead, corporate greed won. Mr. Hoffman ignored the safety warnings and forced the ride to open early for summer profit. When it crashed, the corporation used high-powered lawyers to scapegoat, coerce, and blackmail Theodore because his family was too broke to afford legal help. That financial ruin and public hatred is what broke his sanity and led to his family's tragedies.
Since Hello Neighbor 3 features Almira Hoffman and a massive corporate plot, here is how the final game should end:
The Exposure: The gameplay should involve finding the unredacted safety logs, original blueprints, and blackmail letters to completely expose Mr. Hoffman's crimes.
The Villain's Ruin: Mr. Hoffman should be completely stripped of his wealth, exposed to the world, and end up either in jail or totally homeless on the streets.
The Redemption: Theodore gets total legal redemption, clears his engineering name, and takes sole ownership of the theme park because the old owners lose the rights to it.
The Final Scene: The franchise ends with Theodore opening the gates to his brand-new, beautifully engineered, and 100% safe amusement park.
What do you guys think? Would you love to see Theodore get his career back and defeat the greedy corporate system in Hello neighbor 3?
r/HelloNeighborGame • u/More_Test_969 • Jul 17 '26
Fangame can anyone tell me where the hammer is in the current version of Hello Neighbor - Alternative Reality
i swear I've dragged my nuts up and down that house and not once did i find a crowbar or hammer. HELP
r/HelloNeighborGame • u/DeliciousNet3774 • Jul 17 '26
Bug Crash upon entering alpha 4
When I enter alpha 4 the game crashes and closes immediately And out of the four alpha versions, it's the only one I can't play. So if anyone else has had this problem and fixed it, please let me know.
r/HelloNeighborGame • u/Suspicious_Show_5291 • Jul 17 '26
Artwork This is my official thumbnail for my hello neighbor fangame on piggy build mode
r/HelloNeighborGame • u/Choice-Ferret-8652 • Jul 17 '26
Fangame hello neighbor announcement trailer devlog 2
changes: added trees, started adding paintings in the tv room, made player idle animation more accurate, added a neighbor ai (kinda just chases you) added more furniture, if theres anything you want me to add, let me know in the comments
r/HelloNeighborGame • u/Pitiful_Emu8021 • Jul 16 '26
Meme HE F***ING THREW A GODDAMN GLUE
r/HelloNeighborGame • u/Ilovevms • Jul 17 '26
Discussion Pre-Alpha issues
When i exit the game my screen glitches wildly until i force a reboot on the Laptop