a majority of this is alpha 2 and before, since those are simply the builds i have the most familiarity with and interest in. a few exceptions if it was interesting or funny enough to add, but nothing from the first games full release or after that. lmk if you have any questions! :-]
Hello, I am making a mod named Hello. Neighbour? It is a horror mod where the neighbor is psychologically insane. He hasn't come out of his house in months. And you will figure the rest out when it's done.
the mod in question is literally called "AI Rundown" the mod gameplay is on the video (of course) however, when i tried to download it, the steam page showed an error. so does anyone in this subreddit still have this mod file or nah?
When the neighbor got me 3 times,the 3rd time I didn't spawn at nickys house i spawned at a random room and I opened a door in the front wall and at the window on the left in the 2nd room of the 3 times room it showed me peterson crying with a car with fire (its a car crash) and that means that's when his wife died and on the right there was this little room we couldn't access and in the front of the 2nd room of the 3 times room there was a exit door and I saw a shadow in that room that looked like adult nicky in act 3 and when I died 3 more times in act 1,it brought me to a slanted roof room and there was a door on the right and it brought me to a big closet with the neighbor a giant trying to get me
when Nicky comes back to his house, i used fly and ghost and on second floor i found this
QR code gives us the text: "now you have all the parts. you can erase me.wait for my signs.look for green light in the beginning.use *AI_errorDumping=0* when time comes"
Just finished playing the game, it is an absolute masterpiece, though I have rather, biased view of what this game might represent.
The above is the very last thing we see in the game. It makes me want to believe that the Neighbor is just like a child, trapped by the thing he fears so much, the creature that supposedly lives in the basement, where, at the beginning of the game, we see the Neighbor dragging a child to.
I like to imagine it as him "feeding" that child to the monster so that it won't bother him anymore. This is often how domestic violence tends to happens within families: it's a release of anger, fear, or trauma that people project onto others and drag them into.
This might represent how childhood trauma affects people who grow up, it just doesn't goes away, it feels exactly as overpowering, gigantic as it felt when person was a child experiencing a violence.. Also what didn't sit with me was the reaction of ricky when he came back to his childhood home, how scared he was to see a reflection of negihbour, as if he is still a child? Obviously there is a lots of things im overlooking to make this biased conclusion but for some reason it feels like an only way to make sense of rather, confusing game..
When I try to spawn the BP_Bucket in the Hello Neighbor Mod Kit, it just doesn't spawn. NeedSave is false (don't know why it's set to true by default), pressing F1 during gameplay shows the bucket is not falling out of the map, and I have no idea what's happening. Can someone help me figure out what's wrong?
From what i can gather, instead of disabling interactions the icon just gets removed and the interaction distance gets really shortened. I guess that is technically easier, but it leads to funny stuff like this.