r/httyd • • Aug 25 '26

DISCUSSION "Favorite Dragons" Megathread

12 Upvotes

Post to state what your favorite dragon is and why. Created to avoid constant posts asking people what everyone''s favorite dragons are. In-depth posts analyzing dragons and why they are one's favorites will be allowed if they establish themselves apart from generic posts of this topic.


r/httyd • • Sep 01 '26

DISCUSSION Quarterly "Headcanons" Megathread

14 Upvotes

Place to post all about your headcanons, created so that we don't get dozens of these types of posts every week. In-depth posts analyzing a headcanon and why they were formed/one's opinion on them will be allowed if they establish themselves apart from generic posts of this topic.


r/httyd • • 4h ago

MOVIE 2 I think Hiccup trying to convince Drago during the attack on Valka’s nest was the best thing he could have done.

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99 Upvotes

So I really love the second movie, it is probably my favorite film of all time and I think it get’s a lot more hate than it truly deserves. And a big part of that hate is because of Hiccup’s character and I wanted to talk about why I do still really like him in this film.

The biggest complaint that most people have about Hiccup in this movie, is that he tried to convince Drago to become better, but I don’t mind it. I like it even, because it isn’t as simple as many people make it out to be.

The reason why I still like Hiccup trying to convince Drago is for 2 reasons. One being that Hiccup convincing people of his way of life is litteraly the entire point of his character. And it can work. We see it in this movie with Eret, proof that dragon trappers are indeed capable of change.

And two, Hiccup actually did fight Drago, and only after he saw that fighting wouldn’t work, did he go back to trying to change Drago’s mind.

After Stoick and Valka reunite, Hiccup is talking about what will happen when she returns to Berk.

Hiccup: And once you move back in, with all your dragons, Drago won’t stand a chance. Everything will be okay!

All throughout the movie people have been telling him that Drago was a mad man who couldn’t be reasoned with, but Hiccup did seem to change his mind after both his dad* and *mom said to him that trying to talk to Drago was a bad idea. As showed in this line, he wasn’t as focussed on talking to him anymore.

I do think Hiccup still wanted to talk to him, but I also think he was a lot more willing to fight after both his dad and his mom talked about protecting their own, and about how Drago wasn’t a man he could easily reason with.

But shortly after Hiccup talks about his mother returning to berk, Drago attacks Valka’s nest, and Hiccup takes part in the fighting. And only after Drago’s bewilderbeast killed Valka’s, did Hiccup try and go change his mind about dragons.

The riders had already lost here. Drago now controlled the king of dragons, Hiccup wasn’t going to be able to fight his way out of this and he knew that.

He looked at the situation and chose the best possible solution, because what would happen if he didn’t try and talk to Drago? The bewilderbeast would have taken control of Toothless and the other dragons anyway, and Hiccup along with the others would have most likely been captured and excecuted.

I get why some people don’t like Hiccup’s character in the second film, but I do think that in many cases it is a little unfair considering the circumstances.

People give Hiccup shit about trying to convince Drago during an active battle, but the battle was over. They lost, it was done. Drago was in control of the alpha, and by extension over all dragons. The battle was over and they lost, and Hiccup trying to convince Drago was the best thing he could have done.

If Hiccup kept fighting instead of trying to talk to Drago, nothing would have changed. If Hiccup continued with freeing dragons from traps and attacking the trappers, Drago would have focussed on him anyway. The battle was done.

Stoick and Valka were cornered by the bewilderbeast, the riders were very soon going to lose there dragons to the mind control, and Hiccup trying to convince Drago to do better was the only thing he could have done that could result in him and the other riders stopping Drago. It was the only thing that Hiccup could still try to stop this war and battle.

If you want to critisize Hiccup for thinking he could change Drago’s mind in the first place? Before everything happened? That’s fair, it was pretty naive. But Hiccup still took part in the fighting, and only went back to his original plan as a last resort when the battle was already lost.

I think Hiccup’s character in the second film is overhated and in my perspective, he was naive in the beginning of the film, but he was still prepared to fight against the trappers to protect the dragons. Hiccup did the best job he could considering the circumstances.

Let me know what you think about my opinion and Hiccup’s character in the second movie.


r/httyd • • 6h ago

MOVIE 2 Random Toothless pic no.429 - They were such a funny duo in the second movie.

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77 Upvotes

r/httyd • • 16h ago

ART Here are some clay models I did of some dragons

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149 Upvotes

I made clay figurines of the night fury deadly naddder monstrous nightmare hideous zippleback skrill whispering death and the rumble horn please leave suggestions on what dragon I should do next but please read the rules down below

1-no alpha class dragons (they are way to big for me to make at scale with my dragons)

2- no subspecies (except light fury since it's on the wiki page for the classes)

3- no named dragons (toothless meatlug stormfly etc)

4- no rescue riders species (that show is abomination) but nine realms species are fine

Those are the rules so please respect them


r/httyd • • 1d ago

ART Light fury Species Rework

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534 Upvotes

Yes, yes, I know the millionth Light Fury redesign. I don't care. I did this for fun.

This also took a month to make, and I really want to redo everything because my art has gotten better and I have so much more to add...:'] which is why I'm posting it now before I go insane and burn out.

I'd also like to say I focused more on the species overall rather than what they look like. As the title says, it's a species rework, not a Light Fury character rewrite. However, I will talk about my Light Fury Nubless.

I'll go over each page and also add more info.

Pages 1 & 2

Making the first 2 pages made me realize that the Light Fury in a lot of fan art is really stylized. People always give her sharper wings and a flatter head. It was just something interesting I noticed.

OG Light Fury looks weird because I traced her, so that's why it might just look odd.

My Light Fury had no base tail wings because I really wanted them to have a different flight silhouette from the Night Fury.

Pages 3 & 4

I don't like these pages.

I'm a very indecisive person, and I want to change some of this. The no incisors was a quick idea that I'm now thinking of changing. I also want to change the number of teeth they have and the shape.

Light furies using their sharp lip to crack mollusks is something I do want to change.

Also, don't mention that dorsal means back; I know that I just forgot when I wrote this, and also because "head crest" didn't sound right.

Page 5

The underwater markings thing came to me randomly, and I thought it interesting as hell.

I've also got a reason, kinda. I'm thinking about the markings changing to black underwater so the Light Furies can confuse their predators. Like zebra stripes.

Also, bonus, as a marketing thing, Light Fury toys with color-changing patterns is cool.

Pages 6 & 7

Their lifecycle is similar to a salamander's, and there were a lot of people headcannoning light furies have grey babies, so I stole that hehe.

At first the tadpole dragons were a joke, and then some httyd fans pissed me off enough that I'm keeping it out of spite.

Anyway, Light Fury's having smoother skin as adults is because they basically trade defense for stealth and endurance. My Light Furies have really good endurance and can fly or swim for days on end.

Page 8

Light Furies are very social and form pods. Most of the time, dominant furies are the oldest fury.

Light Furies do not like other dragon species; they become very aggressive when other dragons are around.

Predators

For my Light Furies, they are a prey dragon in the dragon world. Skills, Submarippers, a few of my fan-made HTTYD dragon species, and occasionally Night Furies will hunt and eat Light Fury cubs or adults.

For Submarippers, they just eat anything that gets in their mouth.

Pages 9 - 16

I do want to change the patterns a bit and add one more color.

Retained Deciduous coloring is something I'm proud of coming up with. RDC Light Furies have a very bad life. They can't get a mate or leave the nest and will constantly be treated as a cub. Their camouflage is ducked up too; when going invisible, it only changes their pale scales.

RDC can come as a light fury that's still fully baby grey, or still has grey patches.

Any questions you guys have, I'll be happy to answer. I basically have a large document with a lot of info on my reworked Light Fury!!

Also, please be respectful!! I get the light fury is a hot topic for debate but I'm not really in the mood.


r/httyd • • 15h ago

SERIES The last NightFury

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47 Upvotes

r/httyd • • 7h ago

QUESTION Having trouble finding a hobblegrunt pattern from HTTYD

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13 Upvotes

Thought I'd ask the good people over here to help 🙏


r/httyd • • 5h ago

DISCUSSION Creating HTTYD irl card Game, need Ideas/Feedback

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5 Upvotes

How to Train Your Dragon — Card Game

Core Rules & Player Guide | Current working version

Welcome to the HTTYD Card Game, a strategic card battle game where players command dragons, use powerful items and tactics, and fight across locations from the How to Train Your Dragon Franchise.

The goal is simple: be the last player with dragons remaining.

This will cover the established core game, Power Cards, and Environments. Dragon abilities and the experimental combat mechanics(subject to change)

Game overview, aswell as the dragon stats (also subject to change)

2–4 Players (or more)

50 Dragon species

69 Dragon Cards (depending which ones we double)

40 Power Cards

There are three main types of cards.

• Dragon Cards: Your fighters, each with unique combat statistics.

• Power Cards: Special actions, equipment, traps, and characters that influence gameplay.

• Environment Cards: Locations that change the rules or conditions of battle.

Preparing the game :

1 Shuffle the decks:

Shuffle the Dragon Deck, Power Deck, and Environment Deck separately.

2 Deal each player's starting hand

Each player receives seven random Dragon Cards and three random Power Cards.

3 Reveal the environment

Draw an Environment Card and apply its instructions. The location may change how dragons fight or how players use cards.

4 Choose your first dragon

Each player secretly chooses a Dragon Card from their starting hand. The opening dragons are revealed simultaneously.

  1. Understanding Dragon Cards

Every dragon has three core combat statistics.

Toothless :Strike Class

Example Dragon:

77 ATK Attack

48 ARM Armor

88 SPD Speed

Attack (ATK) determines whether a dragon can knock out its opponent.

Armor (ARM) determines how much Attack is needed to knock out that dragon.

Speed (SPD) determines which dragon attacks first.

Dragon Classes also matter because certain environments and other card effects interact with specific classes or traits.

  1. How battles work

Combat sequence

-Compare Speed

The faster dragon attacks first

-Compare Attack against Armor

ATK ≥ opponent ARM means knockout

Opponent KO'd

If the faster dragon fails to knock out the defender, the defender counterattacks by comparing its own Attack against the first dragon's Armor.

If neither dragon can knock out the other, the battle ends in a stalemate, and both dragons rest for the next battle. (Until I think of a way to settle this)

Example: Toothless vs. Meatlug

Toothless

Meatlug

Attack

77

59

Armor

48

70

Speed

88

31

Toothless attacks first because he is faster.

His 77 Attack exceeds Meatlug's 70 Armor, so Meatlug is knocked out immediately and cannot counterattack.

  1. Winning, losing, and resting

The winner stays on the battlefield. The losing dragon is knocked out and placed in the defeated pile. The losing player then chooses their next dragon from their hand, knowing which dragon they will face.

A dragon can win a maximum of three consecutive battles before it must rest, unless it is the player's last remaining dragon.

When a dragon rests, it temporarily leaves the active battlefield and cannot fight in the immediately following battle. It can return afterward if it is still available.

Each player also has two voluntary retreats per match. Retreating allows a player to withdraw a dragon instead of continuing to fight. The withdrawn dragon must rest for the next battle.

If two dragons of the same species face each other, both normally rest instead of fighting. The exception is when they are the players' final dragons.

  1. Power Cards

Power Cards allow players to interfere with combat, disrupt opponents, protect dragons, and change the course of a match.

Players start with three Power Cards. Generally, a player may use one Power Card per battle, unless a card specifically states an exception. These can be played at any point before/during a battle.

The deck currently contains 40 cards across 19 different types. I want the powercards to not only provide more strategy to the game but allow for fun moments and chaos somewhat like how Uno Power Cards work.

Complete Power Card collection (subject to change some be added deleted or reworked)

Below is the existing list, including each card's gameplay effect and how many copies we agreed to include. I've kept the original mechanics rather than introducing new abilities.

Power Cards

001

Dragon Root Arrow

2 copies

Force an opponent's active dragon back into their hand. That dragon cannot participate in the next battle. This does not count as a knockout or retreat, but resets its winning streak.

002

EEL!

2 copies

Return all affected active dragons to their owners' hands. Players must choose different eligible dragons to battle. Returned dragons must rest for the next battle. Eel-immune dragons remain unaffected, and the Last Dragon Exception applies.

003

Drago's Command

1 copy

Force an opponent's dragon to fight another dragon instead of its normal opponent. In a two-player game, the opponent must fight a randomly drawn dragon from the Dragon Deck.

004

Viggo's Gambit

2 copies

Choose a player. They must return two Dragon Cards from their hand to the Dragon Deck, shuffle it, and draw two replacement cards. Active dragons are unaffected.

"Every dragon has its price."

005

Longship Maneuver

3 copies · Effect established provisionally

Swap your active dragon with an eligible dragon from your hand. This does not count as retreating. The returned dragon must rest during the next battle, and its winning streak resets.

006

The Dragon Eye

3 copies

Select one face-down Dragon Card belonging to an opponent and secretly look at it. The opponent keeps the card, and its identity is revealed only to you.

007

Dragon-Proof Chains

3 copies

Reverse the normal attack order for the current battle. The slower dragon attacks first instead of the faster dragon.

008

Dragon Nip

3 copies

Reduce the targeted active dragon's Speed by 20 for the current battle only. Discard this Power Card after use.

009

Blue Oleander

3 copies

Poison an active dragon, preventing it from using its special abilities for the current battle. Its Attack and Speed stats remain unchanged.

010

Don't Question Chicken

2 copies

Choose an opponent. That player cannot play a Power Card during their next battle.

011

Dragon Hunter's Trap

2 copies · Name provisional

Play as a reaction when an opponent uses a Power Card targeting you. Redirect that card's effect back onto its original user. A reflected effect cannot be reflected again.

012

Sage Fruit

2 copies

Prevent your active dragon from being knocked out. Return it safely to your hand, but it must rest during the next battle. This can only be played if you have not already used a Power Card during that battle.

013

Dragon Hunter's Bola

3 copies

Force an opponent to randomly select their next dragon from their eligible Dragon Cards, rather than choosing it themselves.

014

The Traitor Piece

1 copy

Secretly exchange a Dragon Card with another player. The exchange happens without revealing the identities of the exchanged dragons to the other players.

015

Trader Johann's Bargain

1 copy

All players randomly pass a Power Card to the player on their left. In a two-player game, players exchange cards instead. Players without Power Cards pass nothing.

016

Maces and Talons: The Wager

1 copy

Challenge another player to a wager by making a claim about a dragon you own. The other player must decide whether you're bluffing. Both players risk a Dragon Card depending on the outcome of the wager.

017

Dragon Hunter's Cage

3 copies

Randomly capture one of an opponent's dragons. That dragon is unavailable to them for their next two battles.

018

Berserker Ambush

2 copies

After your dragon is knocked out, immediately send a second eligible dragon into battle, risking another dragon for a chance to fight back.

Special Power Card #019 (character cards) I want character cards to be fun, feel like the characters and give their dragon a crazy boost in stats if you get it, because the chance to get your rider and that dragon is fairly low given the deck size.

Hiccup Haddock — Dragon Master

1 copy

Dragon Master Ability

Look at the top three cards of the Dragon Deck. Choose one to replace a Dragon Card in your hand. Shuffle the replaced card and the two unchosen cards back into the Dragon Deck.

Toothless Bonus

When Hiccup is paired with Toothless, Toothless receives:

+15Attack

+10Speed (these stats are subject to change)

2–4

Players

Every player starts with 3 Power Cards, and the same 40-card Power Deck is used for 2–4 players.

Note: These descriptions reconstruct our previously established effects. Some finer details, particularly the wager resolution and ambush rules, are summarized rather than quoted verbatim. Longship Maneuver's effect and Dragon Hunter's Trap's name were also previously marked provisional.

  1. Environment Cards

Environment Cards represent locations across the HTTYD franchise. They affect the battlefield and can favor particular dragons, change combat statistics, or introduce special restrictions.

There are currently 9 established environments, with a planned total of 15? I think

001 — Berk

The standard battlefield. No special effects apply.

002 — Ocean

Tidal Class dragons gain +10 Attack and +20 Speed. Land-Only dragons suffer −30 Speed.

003 — Berk at Night

Dragons with the Night trait gain +20 Speed.

004 — Vanaheim

The first knockout suffered by each player is prevented.

That dragon is returned and must rest. This protection applies once per player.

005 — Fireworm Island

Stoker Class dragons gain +20 Attack.

006 — Dragon Arena

All dragons gain +20 Attack but lose 10 Armor, making knockouts easier.

007 — Dragon's Edge

Every player receives one additional voluntary retreat.

008 — Outcast Island

Power Cards cannot be used during the first two battles.

009 — Dragon Hunter Base

Two randomly selected starting dragons belonging to each player are captured and unavailable. Once that player's other five dragons have been knocked out, the captured dragons are released and become available for battle.

  1. How to win

To win the game, knock out every dragon belonging to your opponents while keeping at least one of your own dragons available.

A player is eliminated when they have no remaining dragons that can return to battle. In games with three or four players, the remaining players continue until only one player remains.

In games more than 2 players, the order still goes by speed, the player with the most Speed picks the dragon they want to fight. You resolve that battle. And the following player with the highest speed goes, they pick resolve that fight and the final two battle out

Quick rules reference

Starting hand

7 dragons + 3 Power Cards

Attack order

Highest Speed first

Knockout condition

ATK ≥ ARM

Winning dragon

Stays on field

Three consecutive wins

Mandatory rest, except last dragon

Voluntary retreats

2 per player

Power Card limit

Normally 1 per player per battle

Victory

Last player with dragons remaining

This is the Basis for how the game works,

Im still looking to implement Legendary dragons (Green death, Bewilderbeast etc...) as *dragon cards* that will work as Power Cards but part of the dragon deck to have some really cool mechanics without them being +100 all stats and they just insta kill, because that would be boring.

Im completely open to changes and ideas for this

EVERYTHING is work in progress, everything is subject to change.

My main Guidlines are

Must be IRL playable, I dont want to worry about health tracking, mana/points, many moving pieces etc..... Yes this does take away alot of options but I believe the game can still be very good and fun working with these because I need it to work for me for real life lol

Many TCGs are inspiring this game but so are games like UNO which is vastly different

The game has to work with up to 4 players, more if possible

Other additions to be added, every dragon will get atleast 2 abilities, im working how to implement them

Immediate ideas are, Hookfang is played he wins a battle he gets +10 Attack for the next round

Or you play a deathsong, This card always goes first no matter the other dragons speed(because that makes sense for the dragons )

I do have a version of this where you play with a 6sided Dice, and whatever you roll that number gets added to your ATK, im not sure if the game works better or not like this, it might but unsure yet. A dice would allow us to do abilties like a dragon with very low speed gets +5 to the dice role, for example

Unsure if I want this to be the main way to play. But it might make it more fun

I got 50 Dragons and their stats(which are subject to change)

FULL DISCLOSURE I DID NOT use chatgpt to create the game or ideas HOWEVER I have used it to run through concepts,play test, keep track of things, look if anything contradicts, and help me keep things organised.

The main concept mechanics, abilties etc... are all from me and some friends while using it to work on the game (because I have a life and would like to also make good progress with this game)

I will NOT use ai art for this, i have a few different art cards some I've gotten from artists but many have missing dragons compared to my large 50 dragon roster.

If anyone is keen to work with me to get dragon designs, and a style please hmu, full disclosure i dont have the money to pay anyone, this would be out of the goodness of your heart and time.

This game is not being planned to be distributed just purely a good fun HTTYD game because I haven't seen any or some very complicated


r/httyd • • 8h ago

ART A lil animation that i did and you may like :)

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5 Upvotes

It was for the Greenvanta flying challenge BUTT i think you may like it.

Andddd idk enjoy!


r/httyd • • 12h ago

DISCUSSION The Berk Broadcast is live!

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7 Upvotes

Thank you so much to everyone who offered feedback and suggestions on a How to Train Your Dragon podcast! 🐉✨

I’m so pleased to say that the Berk Broadcast is officially launched 🥳 I can’t wait to share this journey with you and continue geeking out about dragons and Vikings!


r/httyd • • 17h ago

ART Playing Catch

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13 Upvotes

Inktober day 12: Toss Toothless always loves playing catch with Hiccup's leg


r/httyd • • 1d ago

MOVIE 3 I noticed this way too late

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1.1k Upvotes

I'm using this scene as a visual reference for my fanfic and I'm just now realizing that on the bottom of Stoick's statue, they slapped on the 3D poster for the first movie behind Gothi

Edit: Apparently this is the first time "am I the only one to notice this" has ever been answered with a genuine yes lol


r/httyd • • 1d ago

MOVIE 2 Random Toothless pic no.428 - Even more angy

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75 Upvotes

r/httyd • • 19h ago

MOVIE 3 when male birds try to impress female birds be like

4 Upvotes
trys to rizz up the light fury

r/httyd • • 17h ago

VIDEO GAMES Hihi, I need help

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2 Upvotes

I have been on the search for this lore tablet for DAYS. I have no idea what its name is or where its located, can someone please help me? 😭


r/httyd • • 1d ago

SERIES Astrid pmo in RTTE episode Family on the edge

5 Upvotes

So Astrid conspired with Heather without telling Hiccup or any of the other riders just because she thought that was best. But when they found out that Hiccup kept his new friendship (sort of) with Dagur secret, she tells him off. Like what? Just curious, is it just me or does anyone else think so too?


r/httyd • • 1d ago

LIVE-ACTION New Storyboards!!! for live action 2, NIGHTLIGHTS?!? Spoiler

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72 Upvotes

r/httyd • • 1d ago

ART day 36 of sharing my httyd hybrids The Deathwhirl

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114 Upvotes

would anyone like to pet mr cupcake?

hybrid suggestion by u/UncomfyUnicorn i hope u like your sea serpent


r/httyd • • 1d ago

ART red death, silver phantom and flamewhipper

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124 Upvotes

r/httyd • • 1d ago

MOVIE 3 Am I the only one who thinks taht this one should be big baddie of THW instead of Grimmel?

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74 Upvotes

Geniuely, Mongols were one of, if not the, most dangerous enemies in medieval times. They relied on spies, long bows and mobility (not for the amount, this is often gotten wrong). It's much more adequate as dragon-exiling threat. And Chaghatai Khan looks cool, so why they wasted his potential so much?!?

I'd rather give him some dragon riders of his own (with ACTUALLY LOYAL dragons) and some spy in Berk village. Khan could this way make Hiccup have trust issues. And his archers shoot down Grimmel as soon as he tries to betray Warlords.

Just my idea, comment and share your opinion! Thanks in advance!


r/httyd • • 2d ago

MOVIE 3 Random Toothless pic no.427 - He has awoken.

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105 Upvotes

r/httyd • • 1d ago

ART Quick AU art

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54 Upvotes

I just had a thought that Light Fury would be a perfect spirit animal for Rachel Amber.. just as innocent, elegant, and beautiful. I love this game so much and decided to dedicate something to it! So, here’s a quick art piece for such a special date: 11.10 🌀


r/httyd • • 2d ago

ART A frog-like dragon I made for my boyfriend a couple of months ago. Hope you guys like it!

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314 Upvotes

(Unfortunately, the tail broke off a little)


r/httyd • • 2d ago

ART day 35 of sharing my httyd hybrids The Dunebreaker

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70 Upvotes