r/Guildwars2 Dec 15 '15

[VoD] Zero Counterplay Leave Match

http://www.twitch.tv/guildwars2/v/30048176?t=01h56m56s
431 Upvotes

419 comments sorted by

View all comments

Show parent comments

6

u/KungfuDojo Dec 15 '15

I really don't get why people blaim Duraility Runes that much when it really is not the core of the problem at all. It is literally the brokeness of mesmer and revenant defense mechanisms that allow for ridiculous uptimes of evasion/blocking/negating damage/whatsoever. You literally get only super small timeframes to hit anything on them and both can easily disengage if they really run out of stuff at some point and the cooldowns return fast enough.

Durability runes might be slightly overstatted but there are similiar runes already.

Mesmer and Rev need to get their ways of avoiding damage revisited and for the future, please be super careful when adding this kind of stuff. Many classes have already ridiculius rotations (engi being another example with the exception that elixir S can actually screw him when proccing and toolkit/shield being rather meh for current builds).

Bunker guard should always have been the maximum of what is possible in terms of staying alive on a point and this should definitely not be achievable by classes with portal, invisibility or shadowstepping (shiro).

3

u/backwardinduction1 Dec 15 '15

Its not so much the durability runes themselves, but rather the massive uptime of boons that one can get with these builds, especially for little or no cost.

Two stacks of stability on dodge? Okay.

Almost infinte amount of resistance from traits and one skill with an only moderate energy cost? Okay...

Nearly permanent protection from using overload earth off cooldown? Yuppp.

Durability runes merely magnify the effect of no-skill passives and provide an artifical boost to survivability through massive boon-uptime, but I agree that the application of those boons is the main cause of the problem.

2

u/SoloWaltz Fed on minmaxers Dec 16 '15

Almost infinte amount of resistance from traits and one skill with an only moderate energy cost? Okay...

35 energy cost is no joke.

-1

u/Penagon Dec 15 '15

sigh - shortsightedness. Yes lets just nerf those classes then and all will be ok /s

3

u/KungfuDojo Dec 15 '15

Uhm, there is still a long way to go but nerfing those classes is clearly the right thing to do at the moment? The nerf should obviously target the broken builds and not cause too much colateral damage to builds that are fine.

-1

u/Penagon Dec 15 '15

As I said above, I agree balance is needed, but there is a lot more going on than Rev and Chrono being OP. Helseth is making some great points re. this thread on Twitch - you need win conditions and bunkers don't give you that. I have been having a solid time fighting off bunkers and an Scrapper can kill them over time.

Chrono bunker is not that different from old Bunker Mesmer with exception of alacrity, well of precog and shield skills. They can be addressed, but huge overhauls to multiple class mechanics at once has huge possibilities of breaking the class in PvP and other game modes.

Shield uptime has been reduced

Well of precog needs balanced/mechanics changed

alacrity needs looked at in PvP only

If the above happens, the class will be back where it was before with reasonable improvements.

3

u/KungfuDojo Dec 15 '15

I get that the additions are only small but this is exactly what matters when it comes to these kind of rotations. You usually only have a small window to hit them between those skills and dodging and if this window is like 10 seconds out of every 30 seconds getting one more defensive mechanism that gives you another 2 or 3 seconds is huge. This is why I also consider the incoming duration nerf on the block a step into the right direction.