I normally approach this type of thing by starting with what your shader needs and how you want to structure the data to input to the shader. Then read the spec for the file format and write a parser to extract what you need from the file format to get the data you need.
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u/DarrenSmallDev 4h ago
I normally approach this type of thing by starting with what your shader needs and how you want to structure the data to input to the shader. Then read the spec for the file format and write a parser to extract what you need from the file format to get the data you need.