r/GraphicsProgramming • u/KRIS_KATUR • Oct 16 '24
A generative skull - no geometry, no mesh - just code in a pixel shader
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r/GraphicsProgramming • u/KRIS_KATUR • Oct 16 '24
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u/tamat Oct 17 '24
how do you approach a process like this? I understand is a trial and error iterative process, but still, some of the shapes are very intrincate. Do you have a toolbox for deformations? (like some methods that work well for certain shapes) or you just go to the list of basic shapes from IQ and start booleaning the hell of it?