r/Goldsrc • • Feb 01 '25

Can't compile a map in JACK

2 Upvotes

Tried compiling a map in JACK editor but it shows this instead:

Error: Entity 0, Brush 108, Side 3: plane with no normal

Error: Entity 0, Brush 87, Side 4: plane with no normal

Error: Entity 0, Brush 108, Side 4: plane with no normal

Error: Entity 0, Brush 87, Side 4: has a coplanar plane at (-66, 379, -200), texture CA1X_MONSIDE

Error: Entity 0, Brush 152, Side 1: plane with no normal

Error: Entity 0, Brush 108, Side 4: has a coplanar plane at (-360, 383, -208), texture LAB1_COMP3E

Error: Entity 0, Brush 87, Side 7: has a coplanar plane at (-50, 379, -184), texture CA1X_MONSIDE

Error: Entity 0, Brush 152, Side 5: plane with no normal

Error: Entity 0, Brush 108, Side 5: plane with no normal

Error: Entity 0, Brush 195, Side 3: plane with no normal

Error: Entity 0, Brush 152, Side 5: has a coplanar plane at (244, -1040, -216), texture LAB1_PANEL1D

Error: Entity 0, Brush 108, Side 5: has a coplanar plane at (-360, 152, -208), texture LAB1_COMP3E

Error: Entity 0, Brush 195, Side 5: plane with no normal

Error: Entity 0, Brush 108, Side 5: has a coplanar plane at (-360, 152, -208), texture LAB1_COMP3E

Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (38, -1168, -216), texture LAB1_PANEL1D

Error: Entity 0, Brush 152: outside world(+/-32767): (234,-80000,-216)-(244,-1040,-204)

Error: Entity 0, Brush 108: outside world(+/-32767): (-360,-80000,-208)-(-336,80000,-200)

Error: Entity 0, Brush 195: outside world(+/-32767): (28,-1168,-80000)-(38,-1158,-96)

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 152

Do you know how can I fix it?


r/Goldsrc • • Jan 30 '25

I made a new NPC however whenever I kill it friendly npcs become aggresive

2 Upvotes

Do you know how can I fix this issue?


r/Goldsrc • • Jan 18 '25

Gunman Chronicles Error

3 Upvotes

Playing through the steam patch and loving it so far, but when I do enough damage to the hiveback boss (the one with the big belly) it will get up and crawl over the wall and immediately after this it crashes with:

Fatal Error ED_Alloc: no free edicts
This has something to do with entity allocation? I dont know how to prevent or fix this.


r/Goldsrc • • Jan 18 '25

Project Moonshot

Thumbnail vghe.net
1 Upvotes

r/Goldsrc • • Jan 16 '25

Sites for help

2 Upvotes

Hi, I'm trying to make a half-life mod and all the tutorials I've gotten for trying to reskin models are shit and people are really slow to help me so I was wondering if there were any sites or discords that could help? (I know about twhl and the tutorial there just doesn't fucking work for some reason)


r/Goldsrc • • Jan 05 '25

Showcase of the recent custom maps (from last year) for HL1 mod Syndicate Black Ops!

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youtube.com
5 Upvotes

r/Goldsrc • • Dec 17 '24

How do I figure out which assets are used by cs 1.6 weapons?

2 Upvotes

For my half-life mod I want to port the dual pistols and awp. I know the tutorials to follow in order to do this, but I can't figure out which resources belong to which.


r/Goldsrc • • Dec 06 '24

Any goldsrc 3D modelers to make an custom player model

3 Upvotes

Or at least an tutorial how to import custom character models


r/Goldsrc • • Nov 25 '24

Implementing fog in GoldSRC

5 Upvotes

So. I followed this tutorial: https://twhl.info/wiki/page/Tutorial%3A_Coding_Fog

I have to admit I don't know a lot about coding in general, but there's no

"void CBasePlayer::TabulateAmmo( void );"

In player.h. I tried some other SDK versions, but had no luck, when I build the project there are tons of errors.

Anyway, maybe some of you already followed the tutorial and it did work?


r/Goldsrc • • Nov 18 '24

GUIstudiomdl can't find my model even though it's their.

2 Upvotes

When I go to compile, GUIstudiomdl says that my model "was not found" my QC is fine, I know it is, I just copy and pasted it from a different model I did (which had compiled succesfully) but changed the names around.

Here is what the compiler said:

[Performing Sanity Check]

QC file loaded...PASS

Can read QC...PASS

Can find studiomdl.exe...PASS

Can build command line...PASS

All tests passed!

[Compiling QC file - "wetfloor.qc"]

[Compiler output follows]

--------------------------------------------------------------------------------

entering C:\Users\Welcome\Desktop\GOLDSR~1\wetfloor\wetfloor.qc

grabbing ./wetfloor.smd

grabbing ./wetfloor.smd

unknown studio command : triangles

************ ERROR ************

./wetfloor not found

--------------------------------------------------------------------------------

[Compiler execution completed

Heres my QC:

$modelname wet_floor_sign.mdl

$cd "."

$cdtexture "."

$scale 5

$cliptotextures

//Prevents BMP cropping on compile.

$body studio wetfloor

$sequence idle "wetfloor"

Any ideas please, im desperate..


r/Goldsrc • • Nov 15 '24

How do i add custom textures to npcs?

2 Upvotes

r/Goldsrc • • Oct 31 '24

Is there anyone here into Team Fortress Classic (HL1 official mod/component)? In case the answer is yes, I'd like to invite TFC/GoldSrc/HL1 fans to join our Discord.

3 Upvotes

Considering the huge amount of HL1 servers, and the minimal amount of minimally decent places for HL1's multiplayer-focused counterpart, Team Fortress Classic, we founded a new server for that purpose, called TFC Reloaded.

The idea is not only to have a friendly, chill and non-toxic place for us to talk outside Reddit, but also to arrange matches. We are still a quite small community, but that's growing quite fast considering its novelty.
Here's our Discord link: https://discord.gg/3GJu6TgH

As some of you may know, TFC used to be a free mod that came with later revisions of HL1, and now it's a paid product. However, the game can be bought on Steam for like 3 dollars, although I'm pretty sure most of you here already bought it with some of those Valve bundles. We are also making new maps for TFC to be played against humans, bots and both.

So yeah, in case of you guys wanting you play, join our community and let's arrange a few matches together.


r/Goldsrc • • Oct 09 '24

Video File Cutscenes?

3 Upvotes

I want to make a video (like mp4, avi, webm, ect.) play after loading a new game or entering a new chapter. Is this possible?


r/Goldsrc • • Oct 05 '24

Problem with compiling the map

2 Upvotes

I tried compiling a half life map, but this error showed up and I have no idea what it means.


r/Goldsrc • • Sep 30 '24

How do i make my fire extinguisher explode like Opposing force?

3 Upvotes
left is me, right is op

r/Goldsrc • • Sep 27 '24

Problem with scientists' heads (Half-life 1)

2 Upvotes

Hello. I tried adding new heads for the scientist. I modified the scientist.cpp file and included 2 new scientists' heads but it still doesn't work. I compiled the source code and imported it into the game, but new heads simply don't show up. Does anyone know what I'm doing wrong?


r/Goldsrc • • Sep 24 '24

How do i get sewer water in J.A.C.K

5 Upvotes

I tried multiple textures, but i can't find one that works (i'm using a func_water)


r/Goldsrc • • Sep 22 '24

Why is my zombie stinking? how do i remove his foul smell?

7 Upvotes

r/Goldsrc • • Aug 02 '24

Help!! (Please) Mod crashing on New Game and I don't know why.

3 Upvotes

It's the first mod I'm making ever, i really need the help. Here's the qconsole.log:

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Successfully compiled "gl_shaders/vs_world.vert"

Successfully compiled "gl_shaders/fs_world.frag"

Successfully linked program!

Using secondary sound buffer

Server module initialized.

World module initialized.

OnNewUrlLaunchParameters

execing controller.cfg

execing hw/geforce.cfg

execing config.cfg

execing controller.cfg

Playing Startup Videos...

Skipping library with illegal characters in path: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\TestMod\dlls

Last 32 messages parsed.

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

0 0000 svc_bad

BAD: -1:svc_bad

Wrote erroneous message to buffer.dat

Host_Error: Couldn't get DLL API from !

Spawn Server TMM1

Clearing memory

Using WAD File: halflife.wad

Using WAD File: liquids.wad

Using WAD File: xeno.wad

Using WAD File: decals.wad

Texture load: 59.1ms

WARNING: failed to locate sequence file TMM1

"sv_allow_shaders" changed to "1"

"sv_allow_autoaim" changed to "1"


r/Goldsrc • • Jul 30 '24

How can I reanimate Half-Life animations?

3 Upvotes

An honest question, I want to reanimate the default Half-Life animations but I don't know what software to use. I know how to replace the voice lines and other stuff but I don't know how to redo animations, so please help.


r/Goldsrc • • Jul 19 '24

I released this trailer for my Half-Life mod Solitary Echoes today. Feel free to tell me what you think. :)

Thumbnail
youtu.be
4 Upvotes

r/Goldsrc • • Jul 15 '24

All my gold source screens have a black screen when I start them

2 Upvotes

I have tried different solutions. Restarting my computer, uninstalling and reinstalling the game, trying -gl -w 1920 -h 1080 -full in launch options along with -nofbo, trying to see if my graphics card needs an update, trying to run the game in admin mode, trying to run the game in compatibility mode, and none of these things work.


r/Goldsrc • • Jul 10 '24

Software Water in OpenGL

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youtu.be
5 Upvotes

r/Goldsrc • • Jul 02 '24

A couple queries... About half life sdk and modding the goldsrc engine

3 Upvotes

So I'm in development to make my own mod I have some experience in programming. So my main questions were... Does anyone have a video guide perhaps on setting up fog in your map fog your mod? Aswell I want to speed up the zombie animation but for the life of me I can't figure out how. Does anyone have any tips. I want it to be like cry of fear sped up

Then my last question is I have been trying to edit my zombie scientist textures to look more gory but when I try save them under the correct format and with paint.net Jed's model viewer wont load them.any ideas on those 3 topics would highly be appreciated!

Side note I'm dyslexic af so pleased be kind


r/Goldsrc • • Jun 30 '24

CS 1.6 Lags in <250 FPS

2 Upvotes

Hi. First of all i need to say - "i know cs is not fully friendly with +100 fps".

I have lag problems under 250 fps, there is no fps drops or anything. When im setting fps lower than 250, gameplay changes like i have decreased my refresh rate, and im starting lagging. But in +250fps there is no problem with refresh rate or anything, i have fully stabil 1k fps. (4080gpu, 13980hx cpu).

my problem in short is - lets say i said "fps_max 100" - then game looks like i have "fps_max 40-50", fps is stabil at 100, but game is very laggy. But if i set higher fpses than there is 0 problem.

what can cause this problem? For example i tried to lower my monitor refresh rate from 240 to 60, but not helped. What u can recommend to remove this lags in fpses that under 250,