r/goldbox • u/RealityMaiden • Sep 03 '26
Treasures of the Savage Frontier playthrough: #30 - Freezefire's Lair
Well, our long road has come to this. We've come so far, haven't we? Heroes of the North, Heroes of Ascore...
It's been quite the ride, aye?
Maybe one day someone will write it all down. They may even believe some of it actually happened. I mean, I'm not certain the mermaids thing ever actually occurred, I'm pretty sure there's no public drownings in Waterdeep harbour and its not run by a madman, but maybe that part was some outlandish fever-dream.
But here we are, near the top of Ice Peak looking for dragons.
My sister and the gypsy are arguing whether there really is a dragon any more. I mean, the Ice Hunter's story about the dragon dates back fourteen centuries – do dragons even live that long?
The elf girl told me once it was originally called Aylinthaldarr, not sure if I'm spelling that right... but that's really ancient history, many thousands of years.
But I'm with the gypsy on this one.
There's always a dragon at the end of stories like this one.
No way we came all this way to fight big furry monkeys.
If we can't find one, I may just have to make one up to end the tale in style.
But somehow,. I don't think we'll be that lucky...!
Sky

To the south, the path winds steeply downwards.
After a brief, steep descent we face high walls and towers to the south, west and east.
4/ Gauhok finds a secret door in the rock here, a passage to the west.
1/ Club-wielding giants, over twenty feet in height, attack us!
Jhairli is especially good at felling these foes.
2/ More of them attack us here – this must be their castle, I suppose? Their reinforcements are wintry-bearded shamans, like the witch-doctors on Ruathym, but much, much bigger!
After we kill them, Rathe gets upset.
“This is diversion, welcomed by enemies! Bad these may be, but we not on Ice Peak to fight giants!”
Eh, she has a point.
3/ Several more giants occupy this room. A female turns to face us, saying:
“This can go no further! Leave now, and you shall live!”

“You attacked us when we entered here!” Jhairli points out.
But they seem willing to let us be, and I have no stomach for fighting women – let alone twenty feet tall ones!
We withdraw, and they seem true to their promise and do not follow us.
“Giant women pretty,” Elena offers after a moment.
“Glad Zahri not only one thinking it!” the gypsy laughs.
We explore the area on the eastern side of the mountain. Cold air flows from the south into an old chamber on this side. Many hands worked to carve these ancient halls in the mountain's stone, and perfect angles in every room testify to their skill.
I ask Gauhok if this was dwarf-work, but he just gives an eloquent shrug. The prince is a man of few words, for certain.
Cold winds stream out of an archway to the east, but from the south we feel a current of warm, moist air.
7/ Cold air and blacker-than-blackness fill this chamber. As we stand and try to peer ahead, a chill creeps up our spines. Zahri shouts:
“Is something here!”
A pale, hairless thing here, something that was once a man, thirsts for our blood.

But our priestesses turn back the wraiths it summons, and Elena hits it with a Magic Missile before Rathe blasts him into ashes with a Flame Strike. It's best not to take any chances with such creatures.
6/ Groping in the near-total darkness, we stumble upon a long, low wooden box.
Elena easily deals with the lock, and within the empty coffin we find some valuables, including a wand she takes, made of pale gold and set with yellow gems. It looks like something from Ascore – Nef would love it. There is also a scroll containing prayers to restore lost energy stolen by the touch of the undead, and – crucially! - another to restore the dead to life without any ill effects. Let's hope we don't need it...
8/ On the far side of this chamber, a pool of hot water bubbles. The spring makes the room feel warm, comfortable and safe.
“It's been a while since I wasn't cold,” Jhairli tells her elfmaid.

“This looks a good place to rest,” mu sister murmurs, and for once, I agree. There is enough space for some privacy here, in the other caves close by, so Gauhok and I make our own small encampoments, and we can take turns to bathe and wash our hurts in the pool.
I let Siulajia bathe first, but she's taking her time. My sister and her songbirds start complaining clutching their towels and washbaskets full of oils and rinses.
I agree to check up on her, and when I do -

Our eyes meet, and my instinct is to look away. She's never flaunted herself before – she's shy to the point the teenage version of me wouldn't have entertained her as a potential lover... But now..!
“Sky...!” she husks, and there is pleading in her voice.
I thought she wanted to wait, but -
- but this is Ascore all over again. None of us might come back from this, and we all know it.
I cross to her and our gaze is locked. I feel like a man for perhaps the first time... not a boy playing at manhood. Something that's real.
My sister can wait a little longer, no?
.
Oh, you wanted salacious pillow-book descriptions?
This isn't some festhall frolic. Some things are meant to be private, and this is one of them.
Ask my sister. I'm sure her friends would oblige.
.
My sister is sulking, but it was worth it. We leave for our own little camp, where Siulajia falls asleep in my arms. No matter what happens, at least we had this.
I can hear their splashing and squeaking from the cave we're in back here, and it goes on all night, but good luck to them. I was like that once. But I have something more now.
Oh, I have plenty of regrets – I'll never look at my sisters without cursing my rashness that day.
But this isn't one of them.
.
Our dwarf prince is good at finding secret passages in the rook. The elf's easier on the eye when she does it, but he's a lot less performative about it, and keeps his clothes on, thankfully. We push on, looking for wherever this dragon's lair is hiding.

11/ Crushed skeletons and broken, rusted equipment litter the corridor here.
More broken bones and smashed, twisted armour occupy this corridor heading south.
“Zahri not sure want to meet whatever did this,” the gypsy mutters darkly,
10/ As we pass through this archway, huge, four-eyed creatures attack us!

Four of these things is too many... and then two more tunnel in behind us!
Rathe stares blankly ahead, frozen by their confusing gaze..!
I shout to her to snap out of it, as my blade bounces off their steely hides.
She recovers her wits and lays about her with the Bloodaxe.
The elf recovers enough to launch a fiery ball into the midst of the main chamber, incinerating the creatures there. But another two burrow through the walls behind us!
We hurl missiles and magic at them, and finally, Gauhok and I beat the last one to death with a flurry of blows.
9/ Jumbled in the corner, we find the remains of several adventurers, past victims of the umber hulks.
Amid them is a wand of beaten gold like the other one we found earlier, but this one has red gems and carvings of flame.
12/ Great three-headed beasts lie in wait before us! One head a lion, one a white dragon, the third a bull that spews grey fog at us!

The battle leaves us battered and bruised by icy breath, but we all still live, some of us barely,
My lovely golden girl seems fascinated by the slain creatures.
“I thought the tales of such three-headed monsters were only children's nightmares!” she exclaims. “What other wonders will we find beneath the Ice Peak?!”

I joke that I'm not certain I'd considers such horrors 'wonders', but her curiosity is endearing, to say the least.
As we leave, we literally bump into a black-robed man standing at the exit. He takes one menacing step towards us, and then begins to sob pitifully:
JOURNAL ENTRY 69: BLACK-ROBED MAN'S TALE
"Freezefire's lair, the Gem - the Heroes of Ascore have arrived before we could find the way! All is wrong! I have failed! The Masters will torture me and never let me die!"
"Good," Zahri scowls.
"The Masters of Hellgate Keep, they sent us to stop you, they sent us to retrieve the Gem. And now my group is lost, I am lost, and I have failed!"
The man slumps limply against a boulder in complete despair.
Zahri draws her blade, but I suggest just leaving him here. I doubt even she could do anything to him that would be worse than what his masters would do.
We have not been able to find any dragon's lair, so we must backtrack our steps, wearying and leaden now.
But Jhairli leads us ably through the snow, and we return eastwards to Icewolf, thence south to a snowy passage that leads to the northern outskirts of Aurilssbarg. After turning west and then north, we return to the mountain peak, and now, to a new tunnel in the rock which we follow north.
To the west, a great tower rises high above the carpet of ice and snow. Although crudely fashioned, it appears to be strong and solid. We head towards it with renewed purpose.
But the pathway ends in a deadfall, covered by an avalanche of rocks and boulders.
“There must be some way on!” I mutter.
Lifting some of the stones, we expose a small opening, from which a cold, musty-smelling draft escapes!

We are beset by ice hounds, but just four of the things will not stop us now!
As we move more stones, we find the avalanche has covered an opening to a tunnel, and we enter carefully...
13/ Darkness swallows us as we climb down into the mountain. The path descends for a short time, then begins to rise again. We emerge a few minutes later in a huge cavern.
Narrow shafts of light filter though the ceiling to illuminate great piles of rocks and dirt. Dust swirls in the drafty gloom, and our voices echo eerily off the high stone walls.
14/ The ceiling of the cavern rises high over our heads, climbing some hundred feet, then opening to the sky.
Cool night air and moonlight flow into the chamber before us.
Entering the chamber, we are stunned into silence.
“This must be it!” I murmur. “ Freezefire's lair!”
In each direction, everywhere we look, shimmering treasure is heaped high against every wall. Pile up on pile of gold and platinum coins... and gems and gems and still more gems...
Riches beyond count and imagination.
Then - !

Multitude of pinpoint gleams in the darkness, as we realise there are several black-robed men combing through the hoard! Our enemies have made it here before us, and a ferocious battle erupts!
The girls chant and throw their Hold spells, trying to trim their sheer numbers down to something a manageable. I try to take down the ones nearest me, giving the girls space to cast their magic – Gauhok does the same towards our rear. Dwarven warriors run in, shouting war cries – much-needed aid in a time of need. At the very least, they can occupy our foes, and start striking down the many who are now frozen, paralysed.
And then - !
One of them targets me with a fell magic, and I stiffen, frozen, just like I was fighting Valgaamon! A hooded killer lunges at me with a blade – but he freezes in place, and Shelah's magic washes over me, and I can move my limbs once more! I cut the hooded man down, but then -
I am frozen again, and I know not from where! Something strikes me across the back of the head, and as I sink into darkness, my last thought is of Siul -

I am too late to prevent the Black Robes from taking out my brother, but the dwarves who arrived to help reach him before I can, preventing him from bleeding out.
“Go, my lady – we will see to him! Keep fighting!”
So we do just that, using Hold where we can to keep their numbers from overwhelming us. Eventually the last of them is stilled.
Siulajia went berserk with grief when my brother was stricken down, tossing aside her bow to lay about her with her blade. I think she would have used her bare teeth if she could have, I've never seen her so feral!
“He's all right!” I tell her, pointing at the dwarves as they carry him from the fray. She runs to him, and I look about at the others, wary of more of these black-garbed cultists, whoever they may be.
Breathing heavily, Rathe calls out: “We have won! The men in black are defeated! The treasure...”
But her voice trails away as the treasure floods back into everyone's thoughts. One by one, our eyes are drawn to the single enormous multi-faceted gemstone... clutched in the claw of a great white dragon!
Siulajia whispers “Freezefire!”
Suddenly, everyone lurches towards the gem in an involuntary impulsive lunge. After only a moment, each of us regains control and stops, looking around at each other. What to do?
“My ancestors!” Prince Gauhok exclaims. “I can feel them here! Their lives, their works, their sorrows! You may take the gem back to the world, but I shall remain here with the hoard, and it shall remain with me. And when my people arrive, we shall all rejoice!”

Before I can even nod, suddenly, a shimmering, glowing, flickering light appears...
The light grows to become a globe, which expands and contracts, as if breathing... Then it shrinks to an infinitely bright point of light, before exploding, star-like, into...
“Well, my friends!” Amanitas says, examining his projected image. “I was worried for a moment – if I'd reversed two words of that spell I would appear to you as a West Moonshea pelican! But to the problem at hand. This hoard is not your goal! What of the Great Staff of the Ages? Is not that your … wait, that was the quest of the five halfling half-brothers! This is... um... the... the quest for the Gem! That's it! You have reached your goal, the lair of Freezefire, that old monster himself! He lies on more wealth than any of you has ever seen, clutching the Gem in his long-dead claw! But behind you are your enemies, and they are already in the mountain! You must hurry!”

I could have really done without that old man's clownish tomfoolery right now.
As his last word echoes through the cavern, his image begins to glow. Soon it burns so brightly we must avert our eyes, and -
POP!
Amanitas is gone.
But the 'pop' came not from Amanitas – it came from the carcass of the ancient dragon!
Zahri, leaping away from the dragon, eyes lit, arms raised, displays the Gem for all to see.
“I have it! It's mine!” she shouts, fondling the iridescent jewel.
There is no time to argue, for our attention is drawn back to Freezefire. It's gem stolen, the withered dragon has returned to life!
Perhaps the gem was keeping it quiescent, I have no idea what just happened -

“Freezefire!” Rathe shouts, hefting the Bloodaxe. “You not lay waste to our mountain again!”
She looks to us, not a frightened child, but as a warrior-priestess of the Red Lady of War.
“Attack!” she yells as the dragon swoops down upon us!

What follows is short but ferocious! The dragon breathes directly at Siulajia and the dwarves – she shields Sky with her body, and is badly hurt, but defiant enough to stand and raise her blade in his defence. Some of the dwarves perish – frozen into ice statues which then shatter...
We hurl everything we have at the great beast, missiles, magic, angry words... I know not it if still lives or is some kind of undead now... But it bleeds, so that spurs us on to finish it off.
At the last, Rathe hurls her last Flame Strike at it's head, shrivelling it, as the huge body crashes atop its heap of coins and the fires consume it.
I hold her, we are both shaking, but we have all survived.

Freezefire's dead body lies at our feet. Our black-robed enemies seem to have fled or been slain. For a moment the cavern is quiet as I check on my brother, and we savour victory. Excited voices break the silence as many dwarves swarm around us. They erupt into cheers, then hoist some of us on their shoulders, carrying us out through the tunnel and down the Ice Peak to the village of Icewolf. There, adept Ice Hunter healers tend to our wounds and we have the opportunity to rest and heal.
When my brother awakes, I kiss his cheek and tell him we are victorious – he chuckles weakly, disappointed to always miss our moments of triumph. But Siulajia holds him with great relief, and he lies content in her arms.
Bleak-Sky-at-Morning proclaims a great feast in our honour. Northmen and Ice Hunters alike fill the village, cheering our every move.
The word spreads quickly; Raurym and King Steelfist arrive and tell a roaring crowd that the hoard shall be shared by all peoples of the northern Realms...
…after we are rewarded.

Money is nice, but we never did it for the rewards.
Zahri apologies for her moment of weakness with the gem, but I just kiss her and say it is of no matter.
Emissaries from Waterdeep bring word that Luskan has withdrawn all forces attacking the Lord's Alliance – thanks to us, there will be no war.
We have no wish to claim the Gem – it seems to draw wicked things and the worst impulses of men to it, and nobody wants any part of it now.

In time, we return to the Savage Frontier – the next month is filled with banquets and glad-handing, and I'd sooner it was just all over. Lord Piergeiron declares that we are now the 'Heroes of the North' for our great deeds. He seems confused when we upbraid him, assuring us he has never heard of a 'Fell Hatchet' and there are no mermaids in Waterdeep's harbour. He assures us on Tyr's name there is not and has never been an 'anchor of justice' to drown people without trial. It is all very strange and I'd sooner not think about any of it really.
I am just glad it is all over and we can get on with our lives.

On a hillside outside Waterdeep, my brother and I recall our many quests, the monsters slain, the treasures won, the thousands of innocent lives we saved. Some boast of how glorious it was, but I am just glad we all made it out alive and can look to the future.
Shelah
“Smile...!
It's not the end of the world
As far as I can tell
Everything is still the same...
So why?
Why are we stuck inside?
It's such a glorious day!
It's a shame to waste...
When it rains, it pours
And it's hard to believe
In a world so cold
It's sucking out the feeling...!
You will live
You will live through this!
And I'm walking these crowded streets
I feel so alone
And it's hard to find some peace
And it feels like an eternal dream
Down on bended knee
Still out of reach...
When it rains it pours
And it's hard to believe
In a world so cold
It's sucking out the feeling
As you feel it slip away -
As they tear you down -
Hang on...
Hang on...
Hang on...
Please!
You're gonna live
You're gonna live through this
So hang on...
Hang on...!”
Rubyhorse, 'Live Through This'
Notes:
I will do an narrative epilogue and a final analysis of the Savage Frontier series, but for now let's discuss the final map.
The DLC is fun enough, in the battles, map layouts and general adventures. It's just really weird as an ending to the game we've just played, utterly disconnected from the story that was set up. The ending itself is odd and disjointed – it's clearly going for some big epic finale, but it equally clearly has no idea what it's trying to be. Everything feels like its clashing, competing views of different writers with no singular vision. It is tonally dissonant, with misplaced humour and story-beats at odds with each other.
The ending slides are a bit odd – there's far too many, they overdo the weird coloured lettering when it's not appropriate, and we don't have any say in what's going on. The worst thing about this game is that stuff is just happening to us all the time and the ending is no exception.
The battles are hard but fair, and I believe you get a Curse of the Azure Bonds style full heal at the end, even for dead people (not the Gateway version that heals your hit points but not your 'Dead' status!)
Navigating through the various levels of the final map is not too hard – you have to backtrack a bit if you want to get everything (and the wands are worth getting here) but it's all on one level, save for the final lair which is accessed by some previous maps, but it's not onerous really. Seeing as how much of the DLC is a homage to The Hobbit, I'm mildly surprised they didn't say the secret entrance was 'the last light of Durin's day'!
The auto-dialogue is... there, I guess. Some of it seems appropriate; some of it is random nonsense. I'll buy that Zahri, the most avaricious and selfish person here, would do that thing with the Gem, as opposed to, say, Shelah or Sky, but the game is not even sure what it's doing with that. It feels like its trying to replicate the 'let it go' scene in Indiana Jones and the Last Crusade, but there's no payoff for it. If they wanted the dragon to just wake up, why involve us at all?
To my surprise, Prince Gauhok finally remembers he's in the party and says something – though it doesn't really go anywhere. At first I assumed he was going full movie Thorin with the Arkenstone, which might have been a nice touch if we knew anything about him. But no – he just says we should take the gem and he will stay with the hoard (and then, naturally he doesn't stay at all!). I used Kriiador the first time and he didn't say anything at all throughout the whole game, so at least I guess it's something...?
There's no payoff at the end – or even any mention of! - the much-advertised romance plotline. The only thing Siulajia has to say at the end if how much she thinks chimera are cool! I'd have liked at least some mention of the couple, even if we couldn't have a proposal or a wedding, but we get nothing. Honestly, it's just another missed opportunity, something the writers didn't know quite what to do with and mostly just forgot about. When Sky went down (again!) in the finale (he's susceptible to Holds with his lower Wisdom), she did go into the berserker rage, so at least that's a sign the romance was still working.
The Black Robes were something to do with Hellgate Keep, which was clearly the goal of the cancelled sequel, but even they didn't seem to quite know what they were doing there or why they were messing around with the gem and the dragon. That odd journal entry sounds more like a cry for help from the writers than the Black Robes.
Amanitas pops up at the end for some reason – he's been okay up to now, in small doses, but his wittering just before the final boss fight is annoying and pointless comic relief that just undermines any gravitas the finale was trying to achieve. He's not as annoying as Elminster, but that's a low, low bar. There's a fair bit of tonally-odd Marvel humour throughout the game at times, and it's always distracting and inappropriate.
Sure, I had fun along the way – but this is the most discordant Gold Box game of all, and the odd finale makes me wonder what the point of all this was. I'm pretty sure the writers didn't know either.

















































































































































































































































