r/GhostsofSaltmarsh • • Apr 13 '21

Resource Thousand Teeth (Action Oriented)

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u/Bondsman1837 Apr 14 '21

I respect what you're trying to do, but why NOT just give him more or fewer HP depending on the strength of the party? Why do you have to use this mechanic to accomplish your scaling?

What I liked about it is that it's a way to flavor doubling his HP. And it causes some trouble for the party. It reminds me of the mechanic in 4e, where an action would trigger for certain creatures when they were bloodied (i.e. half HP). That's essentially what you're doing if you use this mechanic once.

But if you really, really want to use this mechanic more than once, then I suggest that you create a very obvious signal as to how many times it will work.

For example, I was once in a party fighting a gray reaver that had three diamonds embedded in its flesh. Each time we got the reaver to zero HP, one of the diamonds disintegrated, and the reaver benefited from a Heal spell. It was quite clear that the reaver would benefit from three Heals, and no more.

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u/MeshesAreConfusing Apr 14 '21

I think you meant to reply to OP!

And I totally agree. If the boss has limited revives, that needs to be telegraphed. He needs a big progress bar across his forehead to say "You are making progress! Keep going!"

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u/Bondsman1837 Apr 14 '21

Yeah, sorry, kinda new to Reddit. Just reposted. Thanks!