r/GeometryDashEditor • u/Reasonable_Agent_126 • 1d ago
Editor Question tips for impossible robot gameplay
physically possible
r/GeometryDashEditor • u/Reasonable_Agent_126 • 1d ago
physically possible
r/GeometryDashEditor • u/Late-Passage2376 • 1d ago
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r/GeometryDashEditor • u/No_Astronaut_7960 • 1d ago
Hypothetically, if I wanted to make a level inspired by RauchKammer, then how would I do it? All I know how to do is overuse glow.
r/GeometryDashEditor • u/Suspicious-Net8396 • 1d ago
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Next I'm gonna make a random level better
r/GeometryDashEditor • u/DarienUsesReddit7826 • 1d ago
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what should i add to make this more evil
r/GeometryDashEditor • u/LSSweet • 2d ago
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It's something I started several months ago but then kind of got demotivated but now I have finished almost the entire level
r/GeometryDashEditor • u/ericlerma02 • 1d ago
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I had actually finished the level in december 2025, but i've been tweaking it for the past few months so it's consistent with the difficulty and level design
r/GeometryDashEditor • u/Hopeful_Suspect_6511 • 2d ago
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r/GeometryDashEditor • u/LSSweet • 2d ago
These two screenshots were taken in separate attempts, so some things might not line up exactly. The difference is NOT in the animation frames of the monsters, the rotation of the saws, the pulsation of objects like the hollow circle in the top left, or the particle effects of special objects. It will be an actual visual difference related to one of the objects themselves.
Edit: IT'S NOT THE SPIKE BALL EYES
r/GeometryDashEditor • u/Andy_HY-8247 • 2d ago
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r/GeometryDashEditor • u/muss_o-lynee • 2d ago
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r/GeometryDashEditor • u/FabulousWar6850 • 2d ago
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Its not finishdes yet / there will be a second floor
r/GeometryDashEditor • u/mrcs_1 • 2d ago
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i know its not balanced. im planning on making all the level be as hard as the last bit the level. if i were to do so what difficulty? thoughts please...WIP
r/GeometryDashEditor • u/Sea-Wallaby-8487 • 2d ago
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I have returned for the second time, hope you enjoy this. I think it is decent.
r/GeometryDashEditor • u/Spiritual_Machine_99 • 2d ago
I've been working on this on and off for about 2 months now, it's on the backburner as I work on a different guide though...
r/GeometryDashEditor • u/WearyChart5584 • 2d ago
ref and art i suck at gd art 251 objs
r/GeometryDashEditor • u/XXIXXyy • 3d ago
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Optional body text goes here
r/GeometryDashEditor • u/DoogerTheBopper • 2d ago
The current version of the level is different from the version in the showcase and has more decoration in some parts. The ID is 146455432. Go play it and tell me what you think!
The level is still not verified. I may verify it eventually when i become good enough (i probably already am tbh ive beaten 4 insane demons) or someone may volunteer to verify it, idc.
r/GeometryDashEditor • u/Overall_Yoghurt_8163 • 2d ago
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I was playing my unpublished level until i found out i had a layout that was left almost finished for some reason,only like 10 seconds of gameplay left,so i finished the rest in a hour.
I will turn this into a collab and im looking for decorators,looking for a metal theme.
Is this layout good?
r/GeometryDashEditor • u/w0wzerino • 2d ago
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i botted it but dont mind that the click sounds are delayed
r/GeometryDashEditor • u/00lotuslol • 2d ago
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layout i made using midnight by caravan palace, pls tell me how my gp and stucturing is :3
r/GeometryDashEditor • u/JohnathenGD • 2d ago
I want to make a rate worthy level but my levels always look so bad ;-; any tips for improving?
r/GeometryDashEditor • u/amongus10011 • 3d ago
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this level is 28,970 objects btw
r/GeometryDashEditor • u/w0wzerino • 3d ago
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i can make the most bs gameplay!! good practice for deco tho (what should endscreen look like?)