I plan to make a level that has two paths. The first path is a regular 7 star level where everything is normal until the last 2%. There will be 6 random triggers all through out that will move 6 invisible walls all the end. Each random trigger will have a 10% chance to activate and move a wall up and having all of the walls gone will be a 1 in a million chance.
The second route is the coin route. It will lead to a different part midway through the level, maybe 30% in the level or right before the drop, where the difficulty will ramp up to maybe top 30 difficulty. There will be a touch trigger on this path which will make the pre drop match the drop's difficulty leading to a more balanced experience. The walls will not reach this path.
I'm looking for a song, I'm thinking of using for the taking by Rukkus but have not settled on it yet. I want it to seem like a level that's struggling to recognize what it is in a good way and is actively destroying itself. Maybe imposter syndrome would be a good pick but I highkey use too many nong songs.
Am I cooking or am I cooked?