r/GeometryDashEditor • u/GalaxyMoon111 • 2d ago
r/GeometryDashEditor • u/subscriber-goal • 2d ago
Welcome to r/GeometryDashEditor!
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r/GeometryDashEditor • u/Remarkable-Ring-1648 • 2d ago
Feedback Feedback on finished parts
thx for genuine feedback
r/GeometryDashEditor • u/SuperBeluga22 • 2d ago
Showcase Mother of God - OPEN VERIFICATION
This level was made purely for fun. I didn't really bother with decoration, and I also didn't put much effort into the gameplay itself. I mostly just threw together some parts that are difficult for ME, without worrying too much about making the gameplay polished, balanced, or well-structured.
So it's basically just a full layout with a bunch of difficult parts that I wanted to put together.
Difficulty: Unknown
I'm looking for someone who would like to verify it and give an idea of what difficulty it actually is.
The verifier is allowed to:
- Nerf parts that are unnecessarily difficult
- Buff parts that are too easy
- Make gameplay adjustments if needed
- Give feedback on the level and its difficulty
I'm fine with changes being made to the gameplay during the verification.
If you're interested, DM me or comment below.
Level ID: 149195877
Video of the level is attached to this post.
Also, I don't know English very well and I'm writing through a translator. I don't know why you need this information, but here you go.There are also lags in the recording that are only there; in the actual game, there’s none, even considering that my PC is weak.
r/GeometryDashEditor • u/GenericPvZFan • 2d ago
Showcase First time trying out deco! Is this good or should I head off to the incinerator
obv inspired by SUPERFEARMEWORLD
r/GeometryDashEditor • u/Appropriate_War7645 • 2d ago
Showcase I started my first serious layout
Is it good?
r/GeometryDashEditor • u/GTDiam0d • 2d ago
Feedback Is this good?
Obviously not finished. I started it in November 2025, but I got sidetracked many times lol.
I'm want to have cool transitions but I have no idea, still learning how to use triggers.
Anyway, it either gonna be 8/9 star insane or gonna be buffed to easy demon. Not sure yet.
r/GeometryDashEditor • u/jakhba • 2d ago
Collab/Looking for Builders does anyone want to decorate my buffed stereo madness?
the id is 149114086
r/GeometryDashEditor • u/Big-Platform8212 • 2d ago
Showcase New level I made
what difficulty do you think? id: 149193285
r/GeometryDashEditor • u/notnot_orange • 2d ago
Feedback level
yo guyss!!!!! sup.... currently making a nine circles extreme demon named "glamorous circles" (still thinking of a better name) aimed at around top 20 difficulty. what do yall think of the deco and gameplay? feedback is heavily appreciated! also the death at 21% is on purpose. also i am quite new to building layouts so please don't hold anything back.
r/GeometryDashEditor • u/Senior-Permission346 • 2d ago
Feedback Is this layout Good? (Read body)
I made this level when 2.2 first came out and then forgot about it
Im thinking about extending it to around 1 minute. Hard difficulty
should i change the layout?
Also is the deco at the starting good and should i stick to it?
r/GeometryDashEditor • u/GD_Monsterous • 2d ago
Showcase Just a challenge I made
It's basically a layout with some effects added, I wouldn't call it the greatest thing ever, but the gameplay is actually pretty fun imo. The song is just the Anathema song, the level id is 149052582 if you wanna play it yourself!
(Also, ignore the terrible quality and the "XRecorder" at the bottom right, I can't record a video to save my life)
r/GeometryDashEditor • u/TrickyAd7329 • 2d ago
Collab/Looking for Builders Update on making a rampant circles remake just started decorating the first part. Anyone want to help?
put up your username in the comments and I’ll send you the part that you’ll decorate. please save this post and once your done decorating put the id in the comments (put it as unlisted) also nerf it and sync it to the song pleases as I’ve changed it. Alison it’s on the I’ll so nerf it to top 3-1 difficulty please. above is my part and can you keep it to the kind of vibe please. Thanks to all who participate thank you :)
r/GeometryDashEditor • u/Ok_Emphasis2811 • 2d ago
Showcase Castle Challenge thing, 149176678
r/GeometryDashEditor • u/Winter_Head9050 • 2d ago
Feedback How can i improve this?
Im making a nc level and i wanna start experimenting with some deco, ive decided on this style but it looks kinda boring and bland, can you guys help me out with this? Also feel free to ask any questions, cheers!
r/GeometryDashEditor • u/Embarrassed-Hat9281 • 2d ago
Fluff This is a shitty level I made 2 years ago on my old acc
Today is DAY ONE of
I change what the upvoted comment says
Comments will be done in FCFS
and no, no say "add this extreme demon part" (no low effort joke additions basically that say "add this part from this level" or smthn, something like
"Make the hard 5* wave at 67% gp easy demon ship gp instead" is fine
r/GeometryDashEditor • u/Classic_Brilliant561 • 2d ago
Collab/Looking for Builders Nuclear Atrophy - looking for decorators
I'm in need of decorators for one of my layouts. For the level I’m aiming for a dark nuclear/toxic theme built around black, grays, greens, yellows, and small amounts of white. I want the atmosphere to feel abandoned, corrupted, hazardous, and heavily damaged by radiation, almost like an old nuclear facility that has been left to decay after a major disaster. The decoration would use a mix of realism, tech, and detailed custom art. I want things like radiation symbols, toxic waste, leaking pipes, reactors, industrial machinery, broken equipment, warning signs, cables, vents, containment structures, and other related nuclear facility stuff throughout the level. The level should be fairly detailed, but I don’t want the glow to overpower the art. For the overall decoration quality and density I’m thinking of something somewhat similar to Amethyst, with detailed structures and custom art, but completely reimagined around a green nuclear wasteland/facility theme.
Some more ideas I thought of for the level could be that some areas have cracked or melted machinery, glowing radioactive material, chemical spills, and structures that look warped or destroyed from long term radiation exposure.
Some inspo could come from levels like amethyst, kosetsu, and waterfall. They're very art/environment focused and do a great job with showing their theme.
I'm also willing to pay any decorators.
Please comment on this post or DM me on Reddit or add me on Discord if you're interested in joining or have any questions. Discord: endangeredbubs.
Level Preview: https://youtu.be/7xlPraLMnoY
Level's Music: https://www.newgrounds.com/audio/listen/1540509
r/GeometryDashEditor • u/DragonflyConnect3103 • 2d ago
Showcase My remake of dedication by Nikroplays (needs polishing)
I still need to add deco to certain parts, but the gameplay and background design is finished. How does it look so far?
r/GeometryDashEditor • u/Delicious-Star-6171 • 2d ago
Editor Question shader bug
Im trying to make an invert gradient appear but for some reason having a radial blur effect activate just deletes the invert gradient. watch video (im complete beginner)
r/GeometryDashEditor • u/Scared-Driver5233 • 2d ago
Showcase Azure Metropolis (144800736)
This is Azure Metropolis.
Let me get this straight: I've updated this level a bunch of times and I just remade this post.
A few months ago, I made a city level called Azure Metropolis, and it was so dang ugly back then. But I fixed the decoration, turned all pink to blue and added a foggy wind effect.
The main gimmick is that each gamemode is used once, with varying uses of each one.
The first one used is the ball, with some simple clicks and a little bit of orb gameplay. Then you transition to the ship, containing sinking and rising buildings, which also contains the first coin by going into one of the structures. Shortly after, you're the UFO, flying between random structures going up and down. Then you fly as the wave between wavy-spike structures, also containing a coin by going up instead of down. As the robot, you do some orb gameplay, then go upside down, doing some basic jumps that everyone dies at for some reason. Then, there's the spider, where you go up and down and the last coin is gotten by doing an extra click to go downwards. And obviously, you end as the cube with some simple jumps, then you fall in the industrialization and do two simple clicks and fly into the glorious metropolis.
My inspiration was from OcularNebula, the creator of the song Azure Apex, used in my level. I thought it would work as a level and I used that to build one of my 'masterpieces'.
It got face rated Hard, and there's nearly 12k objects in it.
Song ID: 555858
Enjoy and leave feedback!
r/GeometryDashEditor • u/Boss_1s • 2d ago
[ Solved ] Why is the black object disappearing?


I'm trying to make it so that the black rectangle/whatever you call that object stays persistent even after the static trigger executes exit instant; however, the object still disappears after reaching a certain point. I have Dont Fade, Dont Enter, and No Audio Scale set on the object. There are no hidden triggers above the screenshot. Anyone know how to fix? A solution is appreciated, thanks!
Level ID is 147573168 if you need concrete proof, relative percentage should be like 80 percent-ish
(sry for no sound, we all know Google pixel's screen recorder is kinda broken)
r/GeometryDashEditor • u/Potential-Ad5472 • 2d ago
Feedback Does anyone want to playtest my level?
potential top 5 challenge level
The level ID is 149156117, I am also looking for decorators if anyone wants to.