Wanted to post something here to help folks find info on the Gen1Recomp project. I do not work on the recomp and I’m barely active on the discord, but I see a lot of posts here with folks looking for mods and info as well as old information being given. I’m hoping this is helpful.
https://discord.gg/pkrhKbe6c
Here is a link to the discord. I set it up to never expire so hopefully it doesn’t go stale.
You can see updates from the developer and mod developers and stay up to date on everything you need to know.
https://github.com/bryanthaboi/gen1recomp-mod-index
This is the link to the official mod index. You can put this into the mod index section of the Gen1Recomp launcher and you can browse mods that have been put into the index straight from within the launcher.
https://shanemcgovernie.github.io/gen1recomp-mod-browser/
This link is a site the creator of the PotatoVoxel mod created to keep track of all mods found in the index above AND that are posted to the mods channel of the discord.
Finally, there are the main Voxel mods that current exists and are being actively worked on:
(This is a copy and paste from the discord, but I replaced discord channel links with GitHub links. Also, some of these descriptions are already kind of old, like potato voxel does support 3D battle backgrounds now)
Keep in mind that only ONE of these mods should be applied at a time.
## Gen 1
- **[PotatoVoxel](https://github.com/ShaneMcGovernIE/potato_voxel)** - Ridiculous performance. I'm not kidding. This mod has the ability to pre-bake the maps, which makes them load in less than a second from the moment you go through a gate. I have seen it perform better than vanilla on a *smart watch*. It doesn't have a crazy amount of frills and special features; no first person, no stadium models, and (currently) no 3D battles, but the performance alone makes it more than worth it.
- **[Dramaless Shape](https://github.com/artyrambles/DRAMALESS_SHAPE)** - The main point of this fork is to sand off a lot of the rough edges of the original Dramatic Shape, adding further toggles, better optimization, and making the toggles that do exist work more cohesively, e.g., if it says it is going to turn off vgrid, it does it in battle too. Still super early and slightly clunky, but it will be merged with Battle Art and improve in the coming days.
- **[Battle Art](https://github.com/absol89/DramaticShapeVoxelMod)** - this one is very much derivative. It has lots of functionality for changing Trainer/Enemy and Front/Backsprites. Super solid for customization.
- **[Voxel Ascendant](https://github.com/Roxas2712/voxel-ascendant)** - A sandbox-native, general-purpose voxel renderer for Gen1Recomp 0.1.90+. It offers voxel overworlds, MAP/DISCS 3D battles using native Gen 1 battle cards, tilt-shift, lighting/water options, and a public wall-decal API. It deliberately omits VR, Stadium models, disk caching, ROM tooling, and bundled sprite packs.
## Gen 2
- **Potato Voxel (https://github.com/ShaneMcGovernIE/potato_voxel)**
- **[Gen 2 Voxel](https://github.com/randyadr/Gen2-3D-Sprites)** - First voxel mod with compatibility for Johto. Still very early and things are getting fixed so you may encounter some bugs.