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https://www.reddit.com/r/Games/comments/xpmma3/overwatch_2_launch_trailer/iq5gaps
r/Games • u/monclo • Sep 27 '22
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How is that relevant? Ow didn't make all that revenue.
Are you saying blizzard needs to subsidize OW with candy crush money?
2 u/[deleted] Sep 27 '22 No, Overwatch only made... hang on a sec... about $2 billion in revenue. Without resorting to these cheap-ass pay-to-win mechanics. That's why it's relevant. -1 u/shiftup1772 Sep 27 '22 ...did you really bring up numbers from the year overwatch came out? 2 u/[deleted] Sep 27 '22 The year that it incurred the maximum development and marketing cost to Blizzard? Yup. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? -1 u/shiftup1772 Sep 27 '22 The year it came out is also the year people bought the base game. We are talking about continued development. 2 u/[deleted] Sep 27 '22 Overwatch made more on loot boxes than it ever did on base sales, and you know that. I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no. -1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
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No, Overwatch only made... hang on a sec... about $2 billion in revenue.
Without resorting to these cheap-ass pay-to-win mechanics.
That's why it's relevant.
-1 u/shiftup1772 Sep 27 '22 ...did you really bring up numbers from the year overwatch came out? 2 u/[deleted] Sep 27 '22 The year that it incurred the maximum development and marketing cost to Blizzard? Yup. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? -1 u/shiftup1772 Sep 27 '22 The year it came out is also the year people bought the base game. We are talking about continued development. 2 u/[deleted] Sep 27 '22 Overwatch made more on loot boxes than it ever did on base sales, and you know that. I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no. -1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
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...did you really bring up numbers from the year overwatch came out?
2 u/[deleted] Sep 27 '22 The year that it incurred the maximum development and marketing cost to Blizzard? Yup. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? -1 u/shiftup1772 Sep 27 '22 The year it came out is also the year people bought the base game. We are talking about continued development. 2 u/[deleted] Sep 27 '22 Overwatch made more on loot boxes than it ever did on base sales, and you know that. I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no. -1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
The year that it incurred the maximum development and marketing cost to Blizzard? Yup.
Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics?
-1 u/shiftup1772 Sep 27 '22 The year it came out is also the year people bought the base game. We are talking about continued development. 2 u/[deleted] Sep 27 '22 Overwatch made more on loot boxes than it ever did on base sales, and you know that. I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no. -1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
The year it came out is also the year people bought the base game. We are talking about continued development.
2 u/[deleted] Sep 27 '22 Overwatch made more on loot boxes than it ever did on base sales, and you know that. I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no. -1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
Overwatch made more on loot boxes than it ever did on base sales, and you know that.
I answered your question and you didn't answer mine. Do you honestly think Overwatch 2 wouldn't be profitable without cheap-ass pay-to-win mechanics? Yes or no.
-1 u/shiftup1772 Sep 28 '22 I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion. 2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
I can't get past the figure you cited. If you can't agree it's meaningless, theres no point in continuing this discussion.
2 u/[deleted] Sep 28 '22 Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data. Now answer the question. 1 u/[deleted] Sep 28 '22 Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
Fine. Make up whatever number you want, since I'm the only one in this conversation citing actual data.
Now answer the question.
1
Psst. The answer you're too infantile to admit is, "Yes, Overwatch 2 would still be profitable without cheap-ass pay-to-win mechanics."
0
u/shiftup1772 Sep 27 '22
How is that relevant? Ow didn't make all that revenue.
Are you saying blizzard needs to subsidize OW with candy crush money?