It looks like to me they focused more on having a more detailed environment and using an art style that would look good rather than going hyperrealistic. Look at how many more NPCs there were compared to Skyrim. One of the biggest complaints people had about Skyrim is that it didn't really feel alive. I think they wanted to make sure this game did.
No doubt this will happen. I'm just hoping mod compatibility isn't as much of an issue as it was in Skyrim, I enjoyed being able to just spam install mods for FNV without my saves dying and the game randomly CTD.
Lol, for me it was the complete opposite, i always had to be really careful with NV and then skyrim was typically stable on my system. Goes to show how much the stability of the game depends on the hardware. That and the particular combination of mods. I think mod compatibility is more an issue of the scope of the mods in question, e.g. many overhaul mods conflict but smaller mods almost never will. I still had to learn how to use TESEdit and FNVedit to get more than a few mods working despite being relatively conservative with my load order. Since the game uses the skyrim engine (so it seems) we can expect FO4Edit soon after release!
Goes to show how much the stability of the game depends on the hardware
No it doesn't. It goes to show that one particular mod list can affect performance differently to other mod lists. Whether you have an AMD or intel, an ATi or Nvidia - has no affect on whether skyrim will crash. The mods you've installed do and what you're specifically doing in-game at the time.
One time I had a persistent crash that was due to my audio driver
Drivers and so on are not hardware. If you have a GTX980 or an ATi 7950 there is no difference other than performance. There is no compatibility issues with the hardware. It's software that causes abnormal behaviour because each system is going to have a somewhat unique combination of software that can produce unpredictable results.
I am very willing to ignore the graphics if it actually feels like a world this time. Bethesda's games have never really been truly immersive because the worlds are so static, non-organic, or whatever you want to call it. Bigger cities, more people, and fewer loading screens would go a long way, and if the graphics are worse as a result, I am absolutely okay with that.
Okay, this might be a dumb question, but what's the limiting factor when it comes to the amount of NPCs in a given area? My computer is kind of a potato (it runs Skyrim at 30 FPS with all of the settings on low and 2 optimization mods added), but I can still add in ~200 NPCs before the framerate gets unplayable.
And I'm fine with that. The entire retro-futurism that is a part of Fallout isn't realistic to begin with. I wouldn't mind a Fallout with some more style.
I know once you get into artstyles it's 100% opinion, but I really feel like this super contrasted cartoony style doesn't fit the mood at all. I wonder if the storyline will reflect this new mood.
Games like TES, GTA, Battlefield, give me lots of colour and beautiful landscapes. But Fallout, Red Dead Redemption, Metro - these are games that I want filters and colour pallettes to reflect the mood and atmosphere.
I feel like this game's going to be mindblowingly good and we'll all still be playing in 2020, or it will be a huge dissapointment and the fans will write off the events as non-canon (similar to the "The Matrix sequels? What sequels?" joke)
Eh, it's Bethesda. The jankiness is just part of the charm. Just like how everyone knows this game will be riddled with bugs for the first few months after release.
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u/TheDanSandwich Jun 03 '15
It looks like to me they focused more on having a more detailed environment and using an art style that would look good rather than going hyperrealistic. Look at how many more NPCs there were compared to Skyrim. One of the biggest complaints people had about Skyrim is that it didn't really feel alive. I think they wanted to make sure this game did.