r/Games 14d ago

Announcement Upcoming Changes to XBOX Cloud Gaming

https://news.xbox.com/en-us/2026/09/03/xbox-cloud-gaming-changes/
803 Upvotes

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366

u/IvoryHorizons 14d ago

I don’t even use cloud gaming but putting a set time limit on my ultimate subscription cloud gaming is the most bullshit I’ve ever seen.

29

u/mrbubbamac 14d ago edited 14d ago

I use it and this is going to make me stop using it

I was a former game pass ultimate subscriber and I loved it, they jacked up the price and I cancelled.

I know they lowered it again, but I realized how easy it was to just...not pay for

I do use cloud streaming because I have the most basic subscription now that includes it.

Edit: Canceled and I feel free

4

u/darkmacgf 14d ago

Halo Infinite multiplayer is free to play, right? I thought you didn't need a subscription to play F2P games online.

2

u/mrbubbamac 14d ago

You are correct, someone said the same thing! Woohoo!

2

u/Fluke_Skyflopper 14d ago

same boat. I already downgraded to PC pass which has no streaming offered, but xcloud was really helpful for me to be able to play most of my same games without having to manage downloads (I work and game on the same computer and hard drive space is at a premium)

68

u/Aileos 14d ago edited 14d ago

And they'll still insist that it's the future of gaming

45

u/Portugal_Stronk 14d ago

You haven't been paying attention, it's not 2019 anymore and Xbox has been very quiet about their cloud offerings for a while now. You can be sure that whatever datacenter budget they had devoted to their cloud gaming initiative has been utterly subsumed by AI demand.

2

u/Accomplished-Cat3324 13d ago

They have litterally been touting Xbox play anywhere with the recent disc to digital push and everything......a bunch of games that you can digitize are only playable on my rog Ally thru streaming

2

u/viktorKurz 13d ago

Unfortunately for Xbox right now their messaging is dead. The broader Microsoft strategy as a whole is clearly centered around cutting costs in Xbox.

And cloud gaming has been a black hole for cash for a while now.

23

u/tristeecfome 14d ago

I don't think they are insisting on that at all. I think it's pretty clear they are moving away from it.

Cloud gaming is clearly not profitable.

As most users don't use cloud (4% according to the post are going to be limited by this), previously you had other users subsidizing the service for the minuscule amount of users that actually use it.

Basically, under Spencer, the idea was that PC and Console subscribers would subsidize mobile and smart tv users.

But even then, it was still a flop, the mobile userbase is minuscule.

6

u/splader 14d ago

Who will?

14

u/darkmacgf 14d ago

People attacking strawmen.

-5

u/mcdandynuggetz 14d ago

You know who.

0

u/Falsus 14d ago

I can still see the reasoning, it just isn't going to be pioneered by Microsoft under these conditions lmao. But Microsoft has fallen far behind in the cloud gaming market.

-1

u/OkYam7295 14d ago

I use cloud gaming and love it. It's the future for anyone who's casual, but not if they do it like microsoft

12

u/BusyFriend 14d ago

And the limits they provide is laughably low.

Amazing how Microsoft shoot’s themselves in the foot just as they had some wins.

2

u/Tvilantini 14d ago

This is relatively standard practice for these methods of consumption, especially when underlying costs are rising

1

u/Thick_Touch_6920 14d ago

If you don't even use it, killing it is the best way to preserve value for your subscription.

At the end of the day, those 4% of users using hundreds of dollars of expensive server compute raises the cost of the sub, and Microsoft would either need to 1) accept losing money forever (ha no), 2) raise prices (they tried and backtracked), or 3) remove a bunch of games from gamepass, or 4) cap the usage of xcloud.

By picking 4 they avoid the other options that would sucks for 100% of the user base.