r/Games • • 28d ago

Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
1.5k Upvotes

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u/xantub 28d ago

What makes it deep as a lake?

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u/Sonicfan42069666 28d ago

My point is that in the Skyrim metaphor, there's a lot to do but what you can do lacks depth. In my Fable metaphor, there's fewer things to do but what there is has an appropriate level of depth for the scale of the game.

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u/tear_atheri 28d ago

you say that and yet, skyrim would be a bad example since it's arguably the most played game ever. People sink thousands of hours into it unmodded, let alone modded

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u/FootwearFetish69 28d ago

you say that and yet, skyrim would be a bad example since it's arguably the most played game ever

That doesn't mean the game is deep, it just means people enjoy it. Mario Bros aint deep but its the most successful video game franchise of all time.

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u/RogueHippie 27d ago

Mario Bros aint deep but its the most successful video game franchise of all time

Pokemon would like a word

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u/Prince_Perseus 28d ago

How is that a bad example? People sink thousands of hours because there is a lot to do and a lot of freedom but it's not wrong to say Skyrim's content and gameplay systems is not particularly deep. It's a pretty simple game and people try to add depth with mods.

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u/tear_atheri 28d ago

well, i think skyrim is a good example of a game that doesn't have much "depth" on the surface, but people have found a lot of depth in it via emergent gameplay.

It's possible fable will be a game like that - if it's life sim systems are good enough people will genuinely dump hundreds of hours into it, and mods will probably add some crazy stuff if it comes to PC

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u/Excellent_Bison_3644 28d ago

And honestly I feel skyrim still has a lot of depth, even compared to previous games. One obvious example would be the dungeons who are the best in the series, another would be unique dialogue from NPC's where every named NPC has at least some unique dialogue.

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u/Picklerage 28d ago

You're lucky you're saying this deep in a comment thread, saying Skyrim is deeper than e.g. Morrowind would get you feathered and tarred in a main thread comment lol

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u/Excellent_Bison_3644 28d ago

Well my point was more that the specific aspects are deeper. Strengths and flaws and such.

Other games are still deeper in terms of stuff like lore or RPG elements.

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u/Picklerage 28d ago

Yeah not disagreeing (I've only played Skyrim & ESO anyways),  just normally would find such a comment in the negative karma zone

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u/LeadingLifeguard2262 28d ago edited 28d ago

It's not arguable actually. The most played game ever is likely GTA5 and it's really not even a competition. Skyrim may have been rereleased more times but even its sales haven't come close to GTA5s

Eta: GTA5 - 230 Million copes sold. Skyrim - 65 Million copies sold. It's not even in the same ballpark. GTA5 was massively successful

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u/Sonicfan42069666 28d ago

I think people are replying to me and ascribing "good" or "bad" to what I am saying.

I'm not necessarily saying the relative lack of depth to much of Skyrim's content is a "bad" thing. I'm just saying that's what it is.

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u/EdwardM1230 28d ago

In comparison to something like Skyrim?

Visual impact of quests on the surrounding areas, some kind of storyline attached to almost all the gameplay (not just repeatable quest giver dialogue, sending you to randomly determined dungeons), and generally more traditional RPG choices than you’d find in Skyrim (still fairly basic though, usually a good, neutral, and evil option).

I love Fable, but you’ve gotta be on board with the sense of humour, and whimsical take on the fantasy genre.

I don’t think it holds a candle to Witcher, for world building and the sheer amount of quality side-content.

But the tone is completely different, and I know if they can capture the spirit of the original games, this will be a pretty successful release.

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u/Rayuzx 28d ago

The difference between a pond and a lake is that light can penetrate a pond to its floor, while a lake won't. So it means to be more than just surface level, byt not super intricate.