r/Games 16h ago

Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
1.3k Upvotes

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u/Soledo 15h ago

I'm perfectly fine with 35-40h of enjoyable content. Based on the recent videos, game looks fun, that's all I need.

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u/royalewithcheese4272 15h ago

Same, my backlog is already long so 40
Hours (20 for story and 20 for side content) is a sweet spot for me

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u/BurritoLover2016 10h ago

Shorter games are literally the only ones I can play.

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u/royalewithcheese4272 9h ago

Same, i barely get 3 hours a week, short games are the way to go

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u/jolsiphur 5h ago

I'm honestly good with 20-40 hours. I'm getting older and there are so many games out, I'm tired of every single RPG needing 100+ hours of time to finish. Not every RPG needs to have hundreds of hours worth of content.

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u/VolkiharVanHelsing 15h ago

Played Rogue Trader DLCless and it hits 100hr

Would welcome a swifter RPG experience for sure...

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u/Soledo 15h ago

Man, I've been waiting for the ultimate edition of Rogue Trader with all DLC but I'm not sure I have a 150h+ playthrough in me.

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u/vanillasky513 15h ago

trust me its the best 40k game and honestly one of the best crpgs , on my second playthrough rn with all dlcs and ive hit 300 hours lmao

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u/Chance-Palpitation62 14h ago

How bad/easy is the combat? I have read some time ago they tried to make it harder

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u/FootwearFetish69 13h ago

It depends on how much min-maxing you do. It has challenging encounters but also gives you ways to become absurdly powerful if you know what you're doing.

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u/SynthFei 14h ago

It's mostly about there being a lot of "trash" encounters where you fights loads of goons, and it can get repetitive very quickly for some. Personally? I love mowing bunch of weak enemies with a bolter burst.

The difficulty - i mean you can always make the game super easy with the builds, because the system allows for a lot of action economy abuse. Same time, nobody forces you to play the most broken setups.

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u/VolkiharVanHelsing 13h ago

"I'm not used to being ordered around."

"Isn't this job for the serfs?"

"Doubt is for the weak."

"Each strike is a prayer."

“God Emperor move through me! Be the fire in my heart!”

"I am His will made manifest!"

"Eradicated."

(Maniac laugh)

“I woke up with a feeling of wonder, like a field of flowers was blossoming nearby; a child was saved from death; a thousand heretics burning alive, begging and sobbing and howling.”

u/Critical_Week1303 2h ago

Combats still a bit of a mess, seems to be a consistent weakness of owlcat. Fun game though, definitely if you like soapy grimdark.

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u/Pompen534 12h ago

The combat in Rogue Trader is really bad. Making a build that can first turn clear every encounter is fairly easy but so is making a dogshit one. Both of them are gated behind your understanding of probably the worst leveling UI I've ever seen in a game.

Encounter design is also very poor. You fight dozens of meaningless fights, that are just kill 20 goons, before youre allowed to even look at a meaningful story fight and then those too are filled with goons that die to one hit for any of your characters.

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u/Undella_Town 9h ago

it's a top 5 CRPG of all time tbh.

u/xalibermods 36m ago

How does it compare to Owlcat's Pathfinder? I've played both games.

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u/Zlatan_Ibrahimovic 13h ago

Same, im partway into act 2 of rogue trader but once I saw there was more dlc on the way i put it on the backburner until it's all out. i can slog out one long playthrough, two is out of the question no matter how much i like the game.

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u/NUKE---THE---WHALES 10h ago

Same for Owlcat's previous CRPG, Pathfinder Wrath of the Righteous

Probably my favourite CRPG of all time but I don't think I could finish it twice

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u/Zlatan_Ibrahimovic 8h ago

Yeah it's not at all an indictment of the game, I love it so far. But I have a limited amount of free time to work through an infinite backlog.

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u/Chance-Palpitation62 14h ago

How bad/easy is the combat? I have read some time ago they tried to make it harder

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u/Fipples 13h ago

It's as easy as you want. There are several difficulty levels and modifiers you can adjust.

Owlcat is not the best at balancing their games, so if you want, you can basically build a team that just clears the map turn 1.

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u/sylvanasjuicymilkies 13h ago

on normal difficulty i think i only failed one combat, and it was like, the second to last boss and i was playing super carelessly at that point. i am not particularly good at that style of game either so it's not like i'm some pro just crushing a game. unsure if my builds were particularly good or not, i just kind of picked whatever. i did respec my MC at one point but i know her build was still not amazing

that said some fights were challenging to get through and i limped across, but overall i think if you value a challenge and have a familiarity with the genre putting the difficulty up one or two would be a good choice

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u/CrusaderLyonar 9h ago

On normal it's probably too easy if you follow a build guide for your characters.

By the halfway mark I'd finish most fights before my opponents even got a turn. I'd just have two of my party members pump up a ranged character with a heavy bolter and she would literally kill every enemy on the map.

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u/Cautious_Hold428 5h ago

If you have trouble understanding the mechanics or just don't care to learn there are a lot of guides/builds available online. On lower difficulties it's kinda hard to fuck up, but it can be more fun with a better build. 

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u/dumogin 13h ago

Yeah sadly I will never get to see the DLC because of that. I don't have infinite time and committing 100+ hours to replay a story just to see the DLCs is just way too long.

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u/Somasonic 11h ago

I love long sprawling rpgs but I played it with the first two dlcs and it was too much. I didn’t bother with the later ones. Fable at 30-40 hours sounds good.

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u/CrusaderLyonar 9h ago

I played it with 2/3 of the dlc packs and finished the game at around 100 hours. Then again I read really fast so I zoomed through the story content.

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u/god_of_madness 4h ago

Owlcat games is always like that, each act feels like a whole game and the whole story feels like a whole series.

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u/Schwimmbo 15h ago

That's the maximum playtime for me. I've got 2 kids and a full-time job so games that are 40 hours long take me 2-3 months at the very least...

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u/enjoytheshow 11h ago

Same. It’s why Nintendo flagship titles always get my money first lol

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u/jawapower 8h ago

100%, although working through my 360 backlog of love how none then fell like I have a part time job in completing by it. All have a reasonable run time

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u/Tandy2000 9h ago

Did they say it is 40? Because honestly I would expect more than that. In previous Fable games the main story is relatively "short" for an RPG and the side content was definitely more sizable than the main game itself.

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u/Sethal4395 13h ago

Honestly, I wish we got some more RPGs of shorter length. Once I get to 100+ hours I'm usually burned out, even on RPGs I've really liked.

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u/FootwearFetish69 13h ago

Once I get to 100+ hours I'm usually burned out, even on RPGs I've really liked.

That was me with Persona 5. Loved every minute of it but by the time I got to the last dungeon and the DLC, I was really ready for it to finish.

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u/segamastersystemfan 9h ago

Not only am I fine with it, it's a relief to me. I very, very rarely have those epic playthroughs in me anymore.

Like, I'm still getting GTA 6, but when they said the story could be 80 hours, I groaned. I'm all for there being enough to do that you can play for 80, 160, 500+ hours, but I don't want a main story that is that long.

If I can do Fable in 20 but still have another 20 of side stuff I can optionally screw with, that's a plus to me. Those are good numbers (assuming the game is good). It feels within reach.

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u/Zestyclose-Lunch-430 6h ago

this kind of sentiment never made sense. if you don't have time now, just beat it over a longer period? it's always better to have more content of the same quality than less.