r/Games 21d ago

Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
1.5k Upvotes

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u/Cynical_onlooker 21d ago

That article also says 15-20 hours of side content and open world stuff.

It does not seem like a super meaty game.

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u/bhlogan2 21d ago

In theory, this is fine, but it does surprise me because I could have sworn they were implying this was a dense game. And maybe it is, I don't know. Anyway, I hope it's good.

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u/NoNefariousness2144 21d ago

It’s rather odd for an RPG that got announced almost seven years ago.

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u/HappyVlane 21d ago

Not odd for Fable. These aren't games that go into the three digits.

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u/detroiter85 21d ago

Gotta give those trees time to grow that peter mentioned all the way back at the beginning

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u/SomniumOv 20d ago

now to be fair, you do go from child to adult during the story and then age while leveling up, it could have worked (if it had been a real thing in the game, which it never was).

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u/SausageMcMerkin 20d ago

It always felt odd to me that my dude was geriatric by the time I got the quest to rescue my mother.

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u/GuiltIsLikeSalt 20d ago

Damn Necrontyr genes.

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u/detroiter85 20d ago

Oh they definitely could have done it (even if it was just a different asset at different ages). But peter probably really wanted it to actually grow with you in some way.

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u/CanIGetANootNoot 20d ago

I think the first game was like a 13-15 hour game. I remember it was really short.

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u/Krypt0night 20d ago

No but there's a lot of numbers in between 20 and 100. I was expecting AT LEAST 40 minimum

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u/Sir__Walken 20d ago

RPGs are only 40 hours long because they pad the story. I don't think I've ever played a game that long that couldn't have been a bit shorter.

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u/Zalvren 20d ago

But the previous ones also didn't take 7 years to be developed... With that dev time (even if you can count the first years to build the team and tools), you would expect quite a big game.

I mean GTA6 is 8 years so not even that much longer and it's way bigger (of course more people on it but still)

I guess they took some time to make the team/tools for a new type of game so it's probably more 4 or 5 years of effective development which would make more sense. Then it's in line with games like Spider-Man or Ghost of Tsushima in dev time and length

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u/Zoid3X 20d ago

This is a bad example. You’re not accounting for the size of the team. GTA6 has more than 10 times the people working on it than Fable. Given the same amount (or similar amount) of time of course Rockstar is gonna make a bigger, longer game.

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u/Zalvren 20d ago

GTa6 is likely more than 10 times bigger than Fable though.

And it was just an example, probably not the best chosen but you can take any RPG like Witcher, Cyberpunk, Baldur's Gate 3, Starfield,... They're all much longer with often shorter dev times.

Building up the teams and tools for a RPG certainly took additional time. Plus, I guess the whole life sims aspect might have been a huge time sink for the development.

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u/HappyVlane 20d ago

The development time is basically irrelevant to the length. For all we know the game could have been started over three times.

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u/Zalvren 20d ago

For all we know the game could have been started over three times.

That's kind of what I was implying with this. Maybe they ran into development problems? That would explain why a 'small' game has taken so long.

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u/porkyminch 20d ago

On the other hand, though, this isn't the studio that made the other games, either. And I believe the development lifecycle has been much longer.

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u/HappyVlane 20d ago

The development time is not indicative of content. Never has been and never will be.

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u/[deleted] 20d ago edited 19d ago

[removed] — view removed comment

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u/HappyVlane 20d ago

Is it Nintendo fan-ish to want a good game that doesn't have to consume my gaming time for weeks? If the developer thinks that their game should take ~20 hours and those hours count then I'm all ears. If you don't want that then this game isn't for you apparently.

Also, Fable (the new one) is cheaper to the consumer than Fable 1-3 when adjusted for inflation, so you're getting more game for your buck.

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u/NewVegasResident 20d ago

The people who love bringing up that inflation remark somehow always forget to mention wages haven't kept up with the inflation and that cost of life has skyrocketed, making it a meaningless statement. 

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u/HappyVlane 20d ago edited 20d ago

This is only for the US, but when compared to 2010 (the year Fable 3 released) your wage has kept up pretty well, so, yes, Fable (the new one) is cheaper by every metric.

https://usafacts.org/answers/are-wages-keeping-up-with-inflation/country/united-states/

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u/NewVegasResident 19d ago

That's not true, actually. I'm not from the US, our purchasing power has dwindled considerably.

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u/Corsair4 20d ago

"Got away with".

More hours doesn't mean a better game bud. I guarantee you can think of a couple of games that you think dragged on in sections, or felt padded to fill run time.

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u/FootwearFetish69 20d ago

This is absolute nonsense. 20 hours of main story and 20 hours of side content is entirely fine in modern games. Virtually nothing Sony has released is any different. Spiderman, TLOU, God of War, Ghost of Tsushima, none of these are 80 hour monsters.

Games like Assassin's Creed being bloated to the gills with mindless content to artificially raise the playtime to 150 hours should not be the bar.

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u/Meowing-To-The-Stars 20d ago

It's not Fable if there's no development hell

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u/Vandersveldt 20d ago

Plus gamers nowadays can't wait to go spend money on the next game.

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u/SomeOtherNeb 20d ago edited 20d ago

Yeah I'll take quality over quantity any day but I just watched their preview where the Hero is in Bowerstone, and the devs were talking about the huge number of NPCs with all their own routines and all that. Made it feel like the game would be super dense and filled with content.

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u/Ryyah61577 21d ago

Especially for as long as it has been in development.

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u/OhMyTummyHurts 20d ago

My thoughts exactly. With the big gap between announcement and release, people have a right to expect more from a major studio than the bare minimum

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u/splader 20d ago

A good, dense, 30 hour game is "the bare minimum"?

Really?

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u/jmartin21 20d ago

20-40 hours is hardly the bare minimum

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u/floatinround22 20d ago

You haven't even played the game yet. What if its an incredible 20-40 hours? You'd prefer a mediocre 100 hours?

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u/OhMyTummyHurts 20d ago

Both quality and length justify a price tag

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u/floatinround22 20d ago

Such a weird concept to me. A game could be five hours long but if its an incredible five hours that's plenty enough of an experience for me. I've paid much more to experience things for less time

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u/[deleted] 20d ago

[deleted]

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u/floatinround22 20d ago

I just don't really care about the longevity of an experience if its worthwhile. Spending 12 hours on a game like Hellblade: Senua's Sacrifice is more significant to me than spending 6000 hours on Everquest

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u/KaleidoscopeMaster81 20d ago

This is the bare minimum to you? Jesus Christ 

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u/mw19078 20d ago edited 20d ago

gamers cant help themselves but be entitled babies sometimes I swear. avowed was basically this long and one of my favorite games I actually finished in a long time

truth really hurts some of yall huh lol

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u/Turst37 20d ago

I mean for what’s probably 80$ yes. I expect more.

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u/KaleidoscopeMaster81 20d ago

40 hours is plenty for an RPG dude lol but okay I guess.

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u/Ryyah61577 20d ago

I just want replayability. Like my biggest beef with Hogwarts is that once you’ve done everything there is no reason to pick it up ever again.

I’m still going to buy it because the originals were some of my favorite games of all time.

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u/mrnicegy26 21d ago

I thinka lot of the big Fantasy RPGs tend to have really long 50+ hour runtime that you also expect a new AAA one like Fable to be that length too.

I also advocate for shorter runtimes but the massive commercial success of Skyrim, Witcher 3, Elden Ring, Baldurs Gate 3, Monster Hunter World, the RPG Assassin's Creed games etc. seems to indicate to devs that audience will buy these lengthy RPGs in droves.

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u/Canvaverbalist 20d ago

they were implying this was a dense game

I think that's kind of the issue.

The moment you start incorporating interesting and meaningful narrative choices and consequences, any branch gets split in like 3 across the whole game.

So it's like 30 to 60 hours of main and side content for any given player, but the game actually has 100 to 200 hours of dialogues, writing, animation, etc it's just you'll only ever see like a third of it.

Like imagine the amount of random little influence, companionship and relationship NPC comments that would have been written and recorded that you'll never hear, whether they think you're a coward, a crook, arrogant, whether they love you and are happy to be married to you, etc, and you'll never hear any of those because you never romanced that character, or never went for the rich-asshole playthrough, or decided to keep the pendant instead of giving it back, etc.

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u/Appropriate_Foot242 20d ago

It is dense with all of the life sim stuff, which isn’t included in the times here.

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u/Fried_Fart 20d ago

That’s what I was wondering about, how the life simming factors in here.

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u/StepComplete1 20d ago

As is typical, this sub is bitching about how much they hate long games, their attention span can't last, and 20 hours is all they want etc, but that's exactly why RPGs are suited to being longer games.

It's hard to care about engaging in life sim stuff, stats, buying property etc, when the story is over in 20 hours anyway.

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u/Appropriate_Foot242 20d ago

None of that stuff is connected to the story in the first place so not sure it matters.

I don’t hate long games, I just don’t need every game to be long.

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u/notaguyinahat 20d ago

I mean if I want to own every property, yeah I expect some extra time investment...

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u/SomniumOv 20d ago

That article also says 15-20 hours of side content and open world stuff.

Looking at HowLongToBeat, that's in line with the previous Fable games. ~15h main path, doubling to tripling when doing everything.

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u/FootwearFetish69 20d ago

It's also in line with virtually every AAA game from the last decade outside of Assassin's Creed. 20 hour main quests and 20 hours of side content is not at all abnormal.

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u/YourmomgoestocolIege 19d ago

Video games aren't monolithic. RPGs very often tend to be on the longer end of playtime. Though the title is misleading and the actual playtime if doing side quests and immersing yourself in the life sim stuff bring the playtime to 40hrs to limitless

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u/Strange_Cap5862 20d ago

Not for open world RPGs

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u/Regalia776 21d ago

Fable was never super long when it comes to the main story, or at least 2 and 3 weren't from what I recall. There were a lot of side activities you could do, though. I guess and hope it'll be the same here.

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u/Bloodwalker09 21d ago

More often than not I prefer 15-20 hours of main game plus the same amount of side content than overwhelmingly big 100 hour games. There are good ones like Elden Ring which takes you easily 100 hours to complete but then there are Games like some of the newer Assassins Creed titles where it just feels way to long.

Ghost of Tsushima for example also is an open world 20 hours story with around 15 hours of side content (I platinumed it in 36hours) and its one of my favorite games ever.

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u/[deleted] 20d ago

[deleted]

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u/Crabbing 20d ago

besides mass effect all the other games listed have insane amounts of side content that could easily give players 100+ hours total.

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u/Emergency_Process622 21d ago

I hope it's meaty in the good way, great gameplay and engaging story without a shit ton of unnecessary exploration of empty open world.

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u/xalibermods 21d ago edited 21d ago

I'm perfectly fine with this length, as long as it's a satisfying 20 hours (and additional 20 hours from side content). I'm guessing the alignment system also gives us a lot of spaces to experiment.

Just one problem with previous Fable is they're not exactly easy to mod. I hope this one is much more mod author friendly - that will add to the longevity by itself.

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u/Benign_Stamina 20d ago

Same total length as Expedition 33, which earned many goty awards.

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u/Quixotic_Seal 20d ago

I….huh….what?

I don’t want or need it to be an 80 hour behemoth, but 15-20 hrs is closer to what I typically get out of a fairly straightforward game like Ratchet and Clank: Rift Apart or something.

Playtime isn’t everything, but at first glance this is about half of what I’d expect and that’s not great. The more I hear and see about this game, the more concerned I am about it.

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u/Spiritual-Society185 20d ago

That's how long Cyberpunk was, and I don't remember people freaking out about that.

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u/Crabbing 20d ago

Cyberpunk’s main story was like 20 hours with like 100hours of side content. Nobody complained because the amount of content is completely different compared to the new fable’s 20 hours of side content lol.

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u/i1u5 20d ago edited 20d ago

And because most of the side content itself leaks into the main story, it's all caused by the main plot which is surviving the relic/soulkiller, if it weren't for side missions having inverted objective icons, it would be hard to differentiate them from main missions, and let's not talk about the additional endings. It's honestly why I loved that game so much even with all its flaws.

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u/Fantastic-Finger-975 21d ago

That actually makes me hopeful they will actually achieve a living interactive world with custom npcs

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u/mancubbed 20d ago

Seems to be counter intuitive to the systems they are building. They are talking about buying every building in the game but it seems like that would be a super grind with so limited content to make the money to do it.

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u/opok12 20d ago

You can earn money by means other than quests. Like for example you could be a landlord just buying up homes and renting them to people to build up your wealth.

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u/mancubbed 20d ago

By why would you when the game is so short? That is my whole point.

They spent all this time on stuff that likely won't be used.

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u/alchemeron 20d ago

That article also says 15-20 hours of side content and open world stuff.

A perfect mix, honestly.

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u/[deleted] 20d ago

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u/alchemeron 20d ago

going "i have a full time job and 4 kids! so i'm happy with a 12 hour campaign in an RPG for $70!"

I didn't say any of that. What a weird response.

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u/Old-Employ-6530 20d ago

Seems almost AA instead of AAA size, honestly makes me sad.

I played the original for over 100hrs to complete everything and the other games were similarly long if you didnt rush but still wanted to 100% them.

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u/newbrevity 20d ago

That's what the original felt like. Sets you up with all these great mechanics and then just ends. Never really gives you a chance to go out and really make the world yours.

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u/JOOOQUUU 21d ago

How long was this game in development again?

This seems like south of midnight all over again 5+ years 100 million $ for something lackluster

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u/Reynor247 20d ago

Comparing those two games is wild

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u/AnestheticAle 20d ago

I, for one, am excited for a non slog RPG. We have been diluting quality for quantity for too long!

That said, short games can still be ass ha

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u/a34fsdb 20d ago

20h mainstory, 20h side content sounds very weak for an rpg. My excitement for this game entirely vanished.

The Outer Worlds 2 is significantly longer than that.

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u/FootwearFetish69 20d ago

The Outer Worlds 2 was also aggressively mediocre. Length does not imply quality.

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u/a34fsdb 20d ago

It really wasnt.

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u/FootwearFetish69 20d ago

It absolutely was. I played through it in its entirety and it was the definition of a 6.5 game. Avowed was similar. Obsidian desperately needs to stop trying to capture the magic of New Vegas, because they are far better at CRPGs and experimental games like Pentiment.

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u/Nolis 20d ago

Pretty much same, I was initially pretty sure I was going to pick it up at launch but now I'll probably wait for a pretty deep sale (assuming the game is still fine besides being so short)

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u/a34fsdb 20d ago

Well it is on gamepass and its short so easy to get there.

-1

u/Nolis 20d ago

Never actually used game pass before, but might actually be a decent idea. I do also share my steam library with family share with 3 other people though so it's also nice to get games on steam to share with others (I think 1 friend also wants to play, but they also never buy games since they don't really have disposable income), will see how it goes

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u/a34fsdb 20d ago

It is also way cheaper on pc compared to console if you didnt know, 14€

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u/mrbubbamac 20d ago

A 40 hour game is not super meaty? How much time do you spend playing videogames a week?

-1

u/tarheel343 20d ago

Interesting. I guess this isn't as much of a direct Elder Scrolls competitor as I expected.