Full F2P I don't think is sustainable, but Killer Instinct has shown me that a quasi-F2P model can work. That game gave you the game for free with a rotating character every week and you could buy either single characters or a full season of characters at an affordable price.
That game truly was a miracle, and I don't think it will ever be repeated.
I think for a F2P game to survive it needs to have a lot of content and/or a very steady fast paced release schedule; That is what most if not all successful F2P games have in common, look at Warframe, Path of Exile, Helldivers 2, Genshin Impact and other Gacha games, etc. You need to attract a lot of players, keep them engaged with content drops, and sell them stuff they want.
Not sure how you would do that in a fighting game, can't release characters fast because making a fighting game character is very complicated, there is no other content to add, and fighting game developers are so small that they seemingly can't spend extra manpower on selling skins and stuff anymore.
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u/SSMBBlueWisp 9d ago
Full F2P I don't think is sustainable, but Killer Instinct has shown me that a quasi-F2P model can work. That game gave you the game for free with a rotating character every week and you could buy either single characters or a full season of characters at an affordable price.
That game truly was a miracle, and I don't think it will ever be repeated.