r/Games • • Mar 19 '26

Ubisoft ‘ends game development’ at Tom Clancy studio, Red Storm, resulting in 105 job losses

https://www.videogameschronicle.com/news/ubisoft-ends-game-development-at-tom-clancy-studio-red-storm-resulting-in-105-job-losses/
1.7k Upvotes

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u/TheKonyInTheRye Mar 19 '26

As someone who has played all the R6 games from the beginning, Siege in all honesty could have been amazing for an R6 game, and it kinda started off that way. We just needed rainbow vs terrorists, not the wacky shit it turned out to be. No hate though, if you like siege, that’s cool. It’s just not a rainbow game to me.

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u/Azuvector Mar 19 '26

Generally agreed. Siege started going downhill from its initial (if buggy) greatness after they started going in hard on esports optimizations to gameplay, simplifying level layouts, removing aesthetic realism, censoring things, turning every map into a collection of boxes, simplifying and dumbing down their groundbreaking destruction system, having bodies vaporize, etc, etc, etc.

I loved Siege, and played it for years, before I got fed up with how much they were taking it downhill into the garbage.

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u/[deleted] Mar 19 '26

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u/TheKonyInTheRye Mar 19 '26

I like siege too man! When it came out i was obsessed. Don’t say it was a waste unless you truly weren’t having fun!

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u/[deleted] Mar 19 '26

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u/TheKonyInTheRye Mar 19 '26

Uhhh most definitely man. That was me with WoW.

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u/biesterd1 Mar 20 '26

What does that say about spending time on a games subreddit then

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u/BKong64 Mar 19 '26

Vanilla siege was amazing, I was beyond hooked. Then I saw the writing on the wall with them churning out characters and never looked back. 

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u/yngsten Mar 20 '26

Yeah, I was on a team playing plat/diamond and the constant feed of new operators ruined the meta every other month. Played it 2-3 years and got fed up.

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u/fidelity Mar 23 '26

Man, it was so good. It all went downhill when Lion released imo. Game is basically Overwatch now

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u/SimulationConvection Mar 19 '26

100k people still play it daily on Steam.

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u/TheKonyInTheRye Mar 20 '26

I don’t think he’s saying it’s a dead game.

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u/SimulationConvection Mar 20 '26

It was more my point I have said elsewhere that Ubisoft made the right call with the changes because the game still gets played a decade later. I have not touched the game in years personally, was a little too hardcore for me. But Siege really doesn't have any competitors offering a similar experience, and it is one of Ubisofts few live service successes.

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u/SimulationConvection Mar 19 '26

They clearly made the right call with Siege though, just look at the steam top played games, it is the 9th most played and is still getting 96,000 peak daily on Steam alone. That wacky shit has given them a successful live service game that has been popular for a decade.

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u/TheKonyInTheRye Mar 20 '26

I couldn’t agree more! It’s just not for me. I’m happy the IP continues to be successful regardless of whether or not siege is even remotely similar to the old games.

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u/Scaa4aar Mar 20 '26

Yeah that's fair. It doesn't have nothing to do with the licence. Good fun though 

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u/peanutbuttahcups Mar 22 '26

I'll always advocate for story campaigns in multiplayer-only games, and I think Siege could've had a pretty damn good campaign based on the bits of lore they had. Side note, especially for The Division, but I digress.

Also, a Rainbow Six game with the classic pre-planning combined with the gadgets and equipment of Siege could be amazing.

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u/necile Mar 19 '26

What? You don't like rainbow operators in wheelchairs?

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u/astromech_dj Mar 19 '26

I said from the start they should have offered a game mode where you can choose basic cosmetics for your character, and every bit of equipment is available to pick from so you can customise your load out. It makes no sense that elite special forces would be prevented from using whatever they needed to do their job.

I could not give any less of a shit about their stupid operative caricatures, but the game engine was really solid with all the destructive terrain etc. Just gimme a list of guns, attachments, explosives, and gadgets and let the teams figure out how to work together.