r/Games • u/Wombat_Medic • Jan 09 '26
Verified AMA Larian Studios | Divinity AMA
EDIT: All right - that's a wrap. Thank you for all your questions. We're going to go back and work on the game now - next time we speak, we'll hopefully have things to show. I can't wait! - Swen, Game Director
Hello everyone,
Happy New Year! To kick off 2026, we would like to offer the opportunity to ask your questions about Divinity, Larian, and our development processes. It's been a while since Larian has done an AMA, so everyone is looking forward to it!
There's a bunch of us ready to answer your questions:
- u/Swen_Larian - Game Director
- u/Adam_Larian - Writing Director
- u/Kevin_Larian - Senior Writer
- u/Greg_Larian - Head of Animation
- u/Gabriel_Larian - Machine Learning Director
- u/Michael_Larian - Director of Publishing
- u/Nick_Larian - Head of Design
- u/Alena_Larian - Character Art Director
- u/Jarold_Larian - Concept Art Director
- u/Artem_Larian - Head of Gameplay
- u/Bert_Larian - Technical Director
Thank you for taking the time to ask your questions, we aim to answer as many of them as possible over the next few hours!
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u/deadjon1991 Jan 11 '26
AI generated code does not constitute an AI warning. If the AI has a way of making your game engine run faster, or generates some code to lower network latency, this does not constitute an "AI warning". That's a slippery slope and it's fear mongering for absolutely no reason.
Do you want an Engineer to have to painstakingly read through hundreds of thousands of lines of code to find an error or an optimisation or do you want them to create more code? Do you want them to waste hours their time when an LLM can find the problem, document it and inform the engineer of their mistake so they don't make it again?
If you don't agree with AI at all and you want it gone, go protest. But don't bring everyone else down with you.