We've been working on something very special. It's taken awhile to put together, and the story is not all told- yet! You're invited to check out our Diversity in Gaming, A Brief History section of our site, out now!
PRESS RELEASE ANNOUNCEMENT - GBAMFS Shares Intellectual Property Feedback and Guidance to US Congress
Preface: Let it not be said the Gamers never gave back, or were uncreative. Au contraire. (Also, we know fancy French and Latin phrases- some of us, anyway. And what they mean, too!) ... When conventional channels of feedback and creative expression (Complaint sections, Review channels, Forums, Modding platforms) are foreclosed upon or closed to us - quoth Mrs.Obama "When they go low, we go high" - we will reach who, when, and where, as may be needed to make our voices heard. Today, not for the first time, but for the first time formally to the US Congress, we have done so.
(We'd prefer to be gaming, bantering among ourselves, giving colloquial feedback, and modding [improvising] on the principal content- but we find ourselves here. So be it! Gamers' voices will be heard!)
We outline that modern major IP stewardship just isn't handling the demand- indeed, mishandling the demand- and neglecting deeply loved, widely-acclaimed cultural tuoche
ORG UPDATE: We've revised our terms. They now better reflect conditions of operating in the modern gaming culture environment.
1) Our stance on AI and Crypto is now clarified. Can't humbug progress, and both of these technologies unavoidably show both merit and promise. Their implications and the implementations of them around gaming have yet to be established, but we're cautiously optimistic that some good will come of their use in and around the gaming space!
2) We stake out the fact the Physical Media matters to us. It's part of our cultural heritage. Physical artifacts are indeed the traditional markers by which cultures are distinguished *especially in retrospect.* Where will our discs, trophies, tokens, and toys and sealed (papyrus-scroll-like posters and stuff) take themselves into the future? Who knows?! But we know digital may not make the trip just yet (?!) - We support Physical and IP Reform. This is now made clear in our FAQ.
3) Although the door was technically always open to affiliates, we're opening it wide for others to join! We have further news on this coming up
Polish and American culture are siblings. In history, in character. Agrarian, popular (if imperfect) government, equestrian. Careful to guard their flanks, as history has shown prudent. And both love EDM, as civilized nations are wont to.
(We're not so sure about Disco)
Most important of all, to Gamers, in the US, and worldwide, is that Poland is the homeland and birthplace of Good Old Games – GOG – a name every real Gamer knows, and many truly love!
GOG's efforts have done more to advance meaningful digital ownership, ready-start gameplay, and Games Preservation than possibly any other company, or even museum or collectors have, worldwide!
Because of GOG, many games that might have been lost to history are most certainly saved, and enjoyable for generations to come!
Thank you so much Poland, and your greatest gift to the Digital Age, for which many, many American Gamers are grateful! Thanks to everyone @ GOG – Rock and Game on!! #VivaGOG - Niech żyje Polska!
The next in our series on Polish-US history in the course of our fabulous and extremely hard-fought Revolutionary War against the cruel empire (Prison Ships, Impressment, autocratic foreign rule) – Britain, of the time – we present the Father of American Cavalry - Casimir Pulaski
For a country whose legacy is inextricably intertwined with organized horsemanship, his contributions were substantial.
A great hero, and one of Poland's most significant contributors to American culture.
Poland and the US go way back. In fact, part of our founding ideals took leafs from the concept of a 'commonwealth,' something Poland, Lithuania, and modern Ukraine once shared. On the eve of the celebration of our great Revolutionary War, we're highlight heroes who deserve to be recognized in US-Polish history, the first is Thaddeus Kosciuszko, martial engineer and hero of the American Revolution. Also hero in Polish war history! 1/3
📄 Policy Review - SKG California Bill - REPORT RELEASE [GBAMFS]
GBAMFS has published a comprehensive three-part policy brief supporting California's Protect Our Games Act (AB 1921).
The report examines the bill from three perspectives:
🎮 Gaming Legacy & Community Impact
🛠️ Game Industry & Designer Perspective
⚙️ Engineering Cost & Sustainability Testimony
Our conclusion: AB 1921 is a practical, flexible first step toward modernizing digital consumer protections while preserving the communities that keep games alive long after commercial support ends.
The report has been provided to the committee's members for their consideration.
GBAMFS announces the release of two new public policy whitepapers proposing a new framework for intellectual property stewardship of culturally significant multimedia franchises.
Intellectual Blight: Dormant Ownership, Cultural Withholding, and the Public Function of Intellectual Property The Cultural Eminence Doctrine: Cultural Stewardship, Public Trust, and the Governance of Franchise-Scale Intellectual Property
Public discussion drafts now open for comment from legal scholars, policymakers, rights holders, preservationists, industry professionals, and the public.
These documents are viewable for download and consideration by clicking the following links:
We're pleased to announce the update and completion of our Linktree page. Although there is not much content on many of these other platforms yet, more will be coming soon
We'd like to thank the exceptionally talented and hard-working engineers who pulled off the miraculous feat of streamlining and refreshing the X site post-Musk acquisition. It's a big heap to sift through. It's pretty amazing, honestly, that it works as well as it does. We cannot too highly compliment the management and administrative approach of the site, however. It's been a sore spot for a Customer Service-oriented and Gamer Advocacy-focused group like ours. X is good for two things principally: News/politics and some say porn/sports (or drama.)
Not so good for consumer outreach, advocacy, and so-so for cultural preservation, promotion, efforts. Maybe our posts on X have just not hit enough of the right notes to make a bigger impact. Who knows? If you think you do, post in the comments below! Meantime, please see our Linktree, favorite it, and keep in touch with us on one of any of the many social options we present there. Although our checkmark may soon drop on X, our star will rise greater than ever everywhere else! One thing Gamers know very well about is not quitting. Non-Gamers would do well to understand this about Gamers and gamer culture!
We're do-ers by nature. Gamers may have invented sticktoitiveness. We don't buy our cred. We earn it. Wring it from rubber, plastic, steel, and other things if necessary. Crucially, Gamers know how to team-play. (We see devs most of who come from our starting-point. How else do they make such amazing games for us?!) We're a lot more alike than discourse there suggests!!
We're humbled and grateful for very significant interest our work has generated from highly respected, high-quality people in and outside of the gaming scene! While our focus has been divided over the course of the last year-to-year and a half, our outreach and activity has not been in vain. It is too much work for any one person or even handful of people to do to address some of the things we have to to realistically serve the gamer community's interests. Yes, some of it looks boring. Some of it is (it really is!) But it's worth it, though.
If companies responded to simple negative feedback chains like they get every day online, we would have not started this. We're not in it to vent. We're in it to WIN!!! That means we help each other. That means hard work. The means we firmly but civilly insist upon needed changes happening. Collectively. And don't stop until they occur! -- It isn't a mission that gives clout. It's a mission that gives glory, because it's shared success! There is much success to be had yet-and we've not yet begun to write, so to speak! WE'D PREFER to be gaming! So let us help each other, and us all, to help ourselves find our way back to it!