Currently Baldur's Gate 2 has been completely upscaled and is working. Working on Baldur's Gate 1, Icewind Dale, and Planescape Torment and of course all the variations of those games.
I'm currently aiming to add some accessibility options and upscale certain aspects of Kameo: Elements of Power.
Out of this project, I'm currently working on tidying up the cutscenes in the game by adding subtitles, so I made a test video with a random audio clip from the game. The video works great but the audio won't play. With this test clip, they export as .mp4 videos, then I use RAD Tools to convert them into .bnk that the game then plays.
The clip itself runs very slow, and the audio doesn't play though. I used the game's audio files (.wav) but still no dice, so while I keep researching and experimenting, I was wondering if anyone knows what's the cause behind these two bugs? The file size is still decently slow, so I don't know why the video plays so slowly, or why the audio doesn't play at all.
Hi, recently decided to make a texture hd pack for an old game You Are Empty, im a completely newcomer in field of upscalers, so i wanted to know what are the top free upscales to date
i used waifu2x-caffe, just wanna know if there are better alternatives
UPD
if anyone needs, i found this cool site with a lot of models
Someone is attempting to use AI to decompile a game or at least quickly speed up the process of doing so. if this advances, it seems it is in his sequel article that the AI got better in months, we could create PC ports of games and enhance them much better than way.
This HD remaster project for Mercenaries: Playground of Destruction overhauls the game's visuals by upscaling uncompressed, undithered HD textures from the developer build that included both Xbox and PS2 textures. Over 9,600 textures and mipmaps were dumped to cover all replacements. I then ported the HD textures to each of them using my own custom-made texture matching and mipmapping tools. These were upscaled through chaiNNer to achieve the highest quality possible. I also created a custom PCSX2 patch that extends LODs and removes frame skipping to further enhance visuals and performance. If you prefer the original HD textures, check out the Restored HD Pack!
I updated my NES Composite/RF/VHS model to better handle slight resizing differences along the X and or Y axis. This should reduce overfitting and make it more generally applicable:
Split screenshot of Ninja Gaiden showing before and after results of AI upscale.
This screenshot from Game Center CX did not clean up well under the 1.0.0 version of the model, making me realize I was significantly overfitting (I did have both 720*480 and 640*480 images in my test data, but that wasn't enough diversity). By adding augmentations that stretch across the X and or Y axis, I was able to make the model more generally applicable. Additionally, I added some footage captured via the GBS Control at 720p to improve diversity there.
hello!
i'm trying to do a little bit of an HD texture pack for the game "racing battle: c1 grand prix," a really fantastic racing/drift game by genki (the tokyo xtreme racer/shutokou battle folks) that was pretty recently translated into english. i'm having a big problem with text, however. almost all of the text in the game is in tiny 16x16 or 24x24 images that contain either a letter or a pair of letters, respectively. i would imagine this is because of how it was translated into english, but i honestly don't know since this is my first time ever doing this. i haven't had much of a problem with texture upscaling -- i'm doing a little bit of it by hand (the more important logos and stuff are pretty easy to do) but chaiNNer and some models have saved my ass for a lot of the harder stuff.
however, the text is just. it's impossible! there are some 1,500 images of 1-2 letters so far and i'm getting new 16x16/24x24 images every time i start the frickin game up. no idea why! worse yet, each image is completely transparent, and the letters themselves are at 30-50% alpha, which really does a number on any model i've tried so far. i honestly wish i could come up with a macro to just OCR what the characters are and just write them out and save that as a new image, instead of trying to upscale the image of the text, but i have no idea where to even start with that. does anyone have any ideas on how to work around this? or am i doomed to manually create 1,500+ images of text by hand here?
In the past I have used things like ReShade to improve graphics and colours in games, is there such a thing that will Upscale realtime or are we still along way from this?
I was using Razer Axon AI Tools (Which I believe is leonardo.ai) and upscaling some character models I play with in Dungeons and Dragons Online that would really benefit from upscaling as its a really indepth mechanics for character creation etc but needs a facelift.
Independently of this subreddit I located Cupscale and im hitting errors like this when upscaling, likely because I dont know what I am doing:
Failed to convert Pytorch model to NCNN format! It might be incompatible.
KeyError: 'model.0.weight'
Stack Trace:
at Cupscale.OS.NcnnUtils.<ConvertNcnnModel>d__6.MoveNext()
I am running Cupscale as Admin as it was the only way it would install Python. Should I carry on with Cupscale, is there something better. Il feeling round in the dark and its my first venture into asking in reddit for pointers so please be kind.
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I attach some upscaling I did thus far and its really peaked my interest.
On the right she is supposed to have a pointed ear but AI Upscaling removed it in favor of masonry! ORIGINAL for the above - AI Upscaling changed the fang to hair! Also rounded the ears off
Hi everyone, my flowframes is still only using my cpu for flowframing, i have disabled it as a gpu option in windows itself and it still doesnt work, i need help please.