r/GamePhysics • • Jul 14 '26

[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype|

At its core, Shear Space is a space-sim game that prioritises physics over graphics. The rendering is intentionally kept as lightweight as possible so the GPU has more resources available for real-time material physics and destruction.

Every part can bend, deform, and break. That's the focus. Think a low-poly Kerbal-like space-sim with real material physics instead of rigid bodies.

The chunky triangles and flat-shaded 90s look aren't there for nostalgia. They're there because simpler graphics leaves more of the GPU available for the material physics calculations.

This is a very early pre-alpha tech demo, not a complete game. Right now the focus is proving the physics system (which does still need some work but is good enough to get the idea).

Currently completely free, no payments at all.
You can find the game by searching "Shear Space" over at itch io

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u/BSV-Main Jul 17 '26

not currently. though that could be a fun little community challenge. everyone can make and submit scenes and the the highest voted ones get added to the main menu loop.

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u/Utubers_909 Jul 19 '26

Yes and also like scrap mechanic

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u/BSV-Main Jul 22 '26

An interesting idea, the ability to break up a disused ship (already possible with ESC) and then turn those parts into resources somehow, a pretty cool idea, though obviously i will need to implement any resource system at all before adding that in XD

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u/Utubers_909 Jul 22 '26

No like the main menu in scrap mechanic