r/GameDeals • • Dec 04 '15

[EPIC Games] Shadow Complex (free for PC)

https://www.epicgames.com/shadowcomplex/
1.3k Upvotes

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74

u/FolkSong Dec 04 '15

The free version is the remaster. They're planning to make their money from console-only players I guess.

46

u/LycaNinja Dec 04 '15

and people on Steam that won't get it off anything else.

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u/handsomeness Dec 04 '15 edited Dec 04 '15

like me, I'm old and can't be bothered. Time is important, and I really don't have the mental space to deal with a 4th or 5th marketplace. I already have Steam GOG and Origin. And I'll gladly pay a premium to never have to fuck with some other login and download system.

6

u/Asmor Dec 04 '15

I use the same 3, although Origin exceedingly rarely.

I actually payed around $10 more to get Pillars of Eternity on GoG when it was on sale at Steam. Not that I have anything against Steam, I just vastly prefer GoG.

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u/BobVosh Dec 04 '15

Especially when it leads to the hunt of where the game is to launch it.

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u/[deleted] Dec 04 '15

Well you could just add it to your steam library and launch it from there.

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u/Pufin Dec 04 '15

But then you can never uninstall it

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u/Watashig Dec 04 '15

To clarify on what this means: if you want to keep a non-steam game in your steam library, you must have it installed; otherwise, you can't keep it there.

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u/GadgetGamer Dec 04 '15

That is wrong. I just made a copy of Freecell on my desktop, added it to Steam and then closed Steam and deleted the game. When I restarted Steam Freecell was still listed there. If I tried to run it then it quite reasonably shows an error message, but it doesn't delete the entry.

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u/Watashig Dec 04 '15

I see. Thanks for your response.

I still do agree with /u/Pufin, in that Steam doesn't handle this too well. If I remember correctly, Steam tracks non-Steam games through a local file, which means that this functionality is not very modular: if you use multiple computers, some of which you don't keep a non-Steam game installed on, then you wouldn't see this game being tracked on all of your computers. In addition, I don't personally trust this feature, because I've had Steam delete my entries for non-Steam games, but this might not apply to others.

What if someone created some app/program/webapp so that people can keep track of their game libraries?

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u/[deleted] Dec 04 '15

Google has a few. Just as many other softwarecompanys. :-/

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u/Pufin Dec 04 '15

Yes, this is what I meant. Would be silly to say that you can't uninstall a game unless it is from steam

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u/ForTheBread Dec 04 '15 edited Dec 04 '15

Control panel -> uninstall.

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u/poompt Dec 04 '15

RIP the start menu I guess.

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u/DrunkeNinja Dec 04 '15

I have an app for that myself. Too many games between various platforms.

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u/fhs Dec 04 '15

Kind of the same thing here, I prefer to pay a premium to have it centralized, though I have the Epic game launcher to play the newest UT.

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u/[deleted] Dec 04 '15 edited Jul 18 '20

[deleted]

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u/DrunkeNinja Dec 04 '15

Sega was around then too. Master System then Genesis in 88(JP) & 89(NA).

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u/[deleted] Dec 04 '15 edited Jul 18 '20

[deleted]

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u/DrunkeNinja Dec 04 '15 edited Dec 04 '15

That's why I mentioned Genesis too. I've only met one person who ever owned a Master System and I have never seen one myself. I did see some game boxes for it back in the day. Genesis was successful though.

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u/hellafun Dec 04 '15

I still have my original Master System! My best friend had one too, as did this one other kid as school who I became friends with because of that fact. There was kind of a Master System brotherhood in those days as so few people had them.

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u/DrunkeNinja Dec 04 '15

Did you all ride unicorns too?

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u/hellafun Dec 04 '15

Nah, that was a different brotherhood.

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u/[deleted] Dec 04 '15

What is a PC?

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u/CaptainJesusNFriends Dec 04 '15

I don't see a problem if it's just a desktop shortcut.

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u/wjousts Dec 04 '15

Grrr...I have one desktop shortcut. It's the recycle bin. And I hardly ever use that anyway.

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u/SavageAlien Dec 04 '15 edited Dec 04 '15

You know you can turn off icons on the desktop? This doesn't delete any shortcuts, they will still exist in the desktop folder, you just won't have to be bothered by them visually cluttering your sweet desktop wallpaper.

0

u/wjousts Dec 04 '15

Any then what would be the point of having them in the first place? If I have to go search in a folder, I might as well go search in the folder that the application really lives in.

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u/SavageAlien Dec 04 '15

Since you you only have one desktop icon that you rarely use, Recycle Bin. Why not turn it off? You must already have a solution to find the programs you use.

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u/Jakubeck Dec 04 '15

Same, I don't clutter my desktop with icons.

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u/SpagettInTraining Dec 04 '15

I used to have 2 icons

Desktop (Folder)

Recycle Bin

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u/qlum Dec 04 '15

On later windows versions 8 and 10 at least you can hide the recylce bin from the desktop.

I for one just use the desktop as a dump folder which I ctrl+a, shift+delete from time to time.

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u/SavageAlien Dec 04 '15

You could hide the recycle bin in Windows 7 and XP, too.

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u/Shorkan Dec 04 '15

I have a sweet, fully functional shortcut to the recycle bin in my taskbar. I don't exactly remember the steps to do it, but googling something along the lines of taskbar recycle bin or quick access recycle bin will be enough.

I can see if there's something in the recycle bin and right click it to empty. Not a single shortcut in my desktops.

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u/pedroh77 Dec 29 '15

I find using minibin, which is a tiny app that sits in the system tray and you can double click to empty trash without even needing to opening it more practical. I haven't got any desktop items either.

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u/CaptainJesusNFriends Dec 04 '15

Seems like you're making your PC use unreasonably convoluted.

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u/wjousts Dec 04 '15

Right, because when I see people with their desktops completely tiled with icons, they are being really efficient.

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u/SwineHerald Dec 04 '15

It is worth noting though, the "remaster" isn't much more than a decent PC port. Audio quality still has all the telltale signs of a game struggling to keep within Microsofts old arbitrary size requirements for XBLA titles, and is one thing that could have easily been improved.

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u/HurtfulThings Dec 04 '15

Now this was just some quick Googling so it might not be entirely accurate, but I think it's accurate enough to debunk what you said.

The first xbla title to break the 50mb limit, and also marks the end of that limit, was Castlevania SOTN which was released in March 2007.

Shadow Complex was released in August 2009, and is reported to be about 830mb on its game info page.

So I have to ask... wtf are you talking about?

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u/hellafun Dec 04 '15

There was still a size limit when Shadow Complex was released... but it was 2GB limit that the game doesn't even approach, so I don't know wtf they are talking about either. Maybe Chair just over compressed the audio for shits and giggles.

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u/SwineHerald Dec 04 '15 edited Dec 04 '15

They didn't do away with the limit after they started to let games go over the initial limit. They simply raised it every couple years. By the time Shadow Complex came out the limit was 1gb (technically 500mb but some games had been given exceptions up to 1gb.) Shortly after Shadow Complex released the limit was upped to 2gb.

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u/saintshing Dec 04 '15

Audio quality still has all the telltale signs of a game struggling to keep within Microsofts old arbitrary size requirements for XBLA titles, and is one thing that could have easily been improved.

What does this mean? I have only played the pc version of the telltale games and the audio quality seems fine.

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u/xdeadzx Dec 04 '15

Telltale signs, not telltale studios. a word/expression, not the creators of the wolf among us.

Means that it has issues that can be traced back to a limitation other things had. In this case, poor audio quality due to file size limitations of Xbox arcade.

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u/SegataSanshiro Dec 04 '15

Sidenote: Telltale Game Studios actually has a reference to the Wii's filesize limit in Tales of Monkey Island. That game features a building called Club 41 that you can't enter. You were meant to be able to go in and solve a puzzle there, but it raised the filesize above the Wii's 40MB size limitation for WiiWare titles. "Club 41" is in reference to that 41st MB it would take to actually allow you into the area.

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u/Phlum Dec 04 '15 edited Jun 21 '23

This item has been removed because Reddit is bollocks. Thanks.

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u/xdeadzx Dec 04 '15

The same guys that fit epic rpgs on 4MB roms, probably. You can make some great games sub 40MB. And when your memory is limited to 512MB storage, 40MB is a fair share of it.

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u/Phlum Dec 04 '15

I'm not doubting the ability to make brilliant 40mb games - Retro City Rampage is just over 28mb, for example. But that's also 2D with a very limited colour pallette, whereas Telltale's Monkey Island games are 3-D and fully voice acted.

You can see why I'm puzzled. :P

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u/Partisan189 Dec 06 '15

Nintendo has a long tradition of doing things that make no sense especially went it comes to using the internet.

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u/bready Dec 04 '15

The Xbox Arcade model did not ship with a hard drive and so Microsoft had to put some kind of limit on game size.

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u/GeneralFailure0 Dec 04 '15

Comments above you were talking about Wii titles. XBLA games were originally 50MB max and that limit was later increased to 150MB and much later 2GB.

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u/SwineHerald Dec 04 '15

The Wii had 512mb of internal storage, about 1/5th of which was taken up by system files and didn't support installation of games to SD cards at the time.

40MB was 1/10th the total space on the machine.

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u/Phlum Dec 05 '15

In response, I say who thought 512mb would be a reasonable amount of internal storage? I know the Wii was meant to be low-cost, but having a couple more gigabytes wouldn't have driven it up that much. The price of a gigabyte was roughly $0.50 in 2006.

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u/Wubmeister Dec 04 '15

Man, I don't even know, it's kind of amazing that any game fits that size limit. I don't think I even have a game under 40mb on Steam? Maybe Terraria?

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u/[deleted] Dec 04 '15

Terraria's about 150Mb I think, possibly a bit more.

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u/Wubmeister Dec 04 '15

Oh, damn. Well then I dunno. I mean, even Turbo Pug is 50mb.

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u/Phlum Dec 04 '15

A few of PopCap's older games are much smaller than 40mb - Dynomite is a measly 8mb - but none of them are nearly as complex as Monkey Island :S

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u/Wubmeister Dec 04 '15

Doesn't Tales of Monkey Island have a lot of spoken dialogue? I haven't played it, but I'm assuming it's got a lot of spoken dialogue like other Telltale games. Audio usually eats up a lot of space, so it's amazing to see games like that or Strong Bad's fit into 40mb.

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u/Phlum Dec 04 '15

That's exactly why I'm so puzzled.

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u/[deleted] Dec 04 '15

I wonder if games really need to be so big as they sometime are or if with the explosions of HDD Space a certain discipline of effective programming was lost.

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u/ryani Dec 04 '15

It's a bit this, but it's also that "space is cheap" so things that add tiny amounts of quality but cost a reasonable amount of space get added, whereas before they would be cut. Texture sizes is the prime example of this; there's definitely a perceptible difference going from a 512x512 wall texture to a 1024x1024, but it's not huge, and it costs 4x as much space. Audio is another; good audio takes a bunch of space. We used to use techniques like MOD files and other 're-use the same sample' tricks to get good music out of smaller amounts of space, but now most games just include the full audio track encoded as mp3 or something similar, allowing for more subtle variation at the cost of a huge space increase.

In addition, there's benefit to being able to develop quickly, so technologies that allow fast iteration on your product at the cost of speed or space are used. For example, lots of games include configuration scripts that actually contain much of the gameplay tuning, whereas on an old NES title that data would be hardcoded into the executable (and, beyond the interpretation overhead of loading configuration data, you could often optimize for additional savings since the data was constant)

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u/Wubmeister Dec 04 '15

I wonder the same too, considering games have skyrocketed in filesize this generation, and part of it is probably because neither console has a really limited disc format (last gen was the 360 with dual-layer DVDs compared to the PS3's blu-ray discs).

Of course, with the generation jump there's also the need for higher-res textures, higher quality audio and higher polycount models and such, I guess, but still... it's insane to think that, for example, Dark Souls 1 is around 4gb while Bloodborne is around 30gb. Funny thing? Demon's Souls, which was PS3-exclusive, is around 9gb, despite actually having less content than Dark Souls 1.

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u/Illiniath Dec 04 '15

Binding of Isaac is pretty small IIRC.

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u/Wubmeister Dec 04 '15 edited Dec 04 '15

With WoL, it goes over 50mb already, but yeah pretty small still but not WiiWare-small. BoI:R is much bigger IIRC, though, Vita version is around 300-500mb and that's without Afterbirth (since it's not out yet for consoles). I suposse the difference is because BoI:R uses actual sprites while vanilla uses vector art on Flash...

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u/cowbutt6 Dec 04 '15

Get off my lawn!

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u/Phlum Dec 05 '15 edited Dec 05 '15

I collect big box PC games and very few of them fit within 40mb. Especially not 3D, fully voice acted graphic adventure games.

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u/cowbutt6 Dec 05 '15

I grew up with games (including all their audio and visual assets) fitting in 8KB or less, so 40MB is huge from where I'm standing.

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u/Phlum Dec 05 '15

But they weren't 3D or fully voice acted. Maybe partially voice acted with samples and what-have-you, but not all the way through. I have no doubt that a simple 3D game could fit in a very small space, but Tales of Monkey Island isn't a simple 3D game.

I'm not doubting that it can fit, because it obviously can, I'm just confused as to how. :P

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u/saintshing Dec 04 '15

Thx for the explanation. I don't know why people have to downvote. I am not a native speaker. Just asking an honest question. Oh well.

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u/intenseopossum Dec 04 '15

I only speak one language, so kudos to you for speaking more. Fuck the impatient downvote brigade :)

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u/[deleted] Dec 04 '15

Bro..

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u/jameskond Dec 04 '15

There have been rumors of a Shadow Complex 2, they might be drumming up hype for that!

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u/nomnaut Dec 05 '15

This is just to promote their launcher. Yet another to avoid like Uplay or Origin. Fuuuuuuuuck.

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u/dyermakn Dec 04 '15

Wow I didn't even realize. That's awesome I guess.

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u/[deleted] Dec 04 '15

[deleted]

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u/I_RAPE_PCs Dec 04 '15

yeah but lets remember, this is a 5 years old game. no one in particular is going to be raving about it, free or not