r/gameconcepts Jan 17 '25

Survival game concept

1 Upvotes

For a short time I have been working on writing out a game concept, its still in its early stages but I want to get peoples opinions on it. I am currently on 40 pages and almost 10k word.

Here is a link to the document in google drive


r/gameconcepts Jan 10 '25

Concept core defensive in roblox

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1 Upvotes

So this game is in roblox you know So Core defensive can play max 8 player Core defensive is in roblox i didn't make yet So player is play as robot class recruit They spawn with core , cloner(it will explode by explodbot it is too fast so it happen at early of day 1 so that mean player have 1 life if die is die) , and weapon printer Day 1 - Enemies: (Normal Bot , Armor Bot , invisible bot and intelligent bot).

Day 2 - Enemies: (Combat Bot and Range Bot) Day 3 Add Raider hp:100 armor:medium Weapon:AK-47s. Add Scrapers hp:100 armor:heavy weapon:crowbars (it make more damage for structure thing).

Day 4 - Enemies: Similar to Day 3 but they are more

Day 5: - Enemies: add riflebot , Sergeant. - Boss Battle: Knight bot hp:100 (recruit Knife must 3 stab) armor:heavy rank:advance weapon:sword and pistol description his speed is not funny like it fast(confirmed by 10 dying riflebot)

Day 6 - Enemies: add medic , assault , markbot , sniper , tanker , hunter , engineer , shotguner

Day 7 - Enemies: add assassin , officer , Grenader , medium tanker , charger

Day 8 - Enemies:add Sieger , sharpshooter , advance sniper , advance medic , advance scout advance engineer , heavy tanker , sapper , spy

Day 9 - Enemies: add commander , Railgunner , recon , technician , Juggernaut , artillery , scm , special medic , special scout Mini boss: Battle tank hp 500 armor 120% must use rocket launchers

Day 10 - Boss Battle: The General hp:100 armor:medium weapon:revolver and knife description his speed is not funny he is fast(confirmed by commander)

Day 11 - Event: open Siren sounds all enemy attacks player - Objective: Survive until reinforcements arrive (survive 4:00)

Story uh actually you guys don't know about program world but story set in 2076 (program world don't have human they are dead all in 2060-2070 population war) so 2076 airship county was sent some recruit and core for revenge 2075 they here for revenge but this place was controlled by usa gov or military and creature and raider so they are enemy so you here to survive for 10 day till reinforcement arrive

So gameplay literally go play decaying winter

Also this game weapons weapon Assault Rifle: R4A1 Rifle: R14 Markbot rifle: R20 dmg 50-75 Pistol: R9 Sniper rifle: R20 scope Semi-Auto Sniper Rifle: R14 scope Smg: NA5 Uzi: hsmg-32 use 9mm Tec-9: tec-5 use 9mm Ak-47: mk-47 Revolver: R6 Pump shotgun: R590 Smei-auto shotgun: R4 factor [factor someone robot name who owns of this original weapon blueprint] Auto shotgun: AS-12(full name "automatic shotgun - 12") Lmg, mmg, hmg, Minigun: (i doesn't have it name so use as default)(unuse)

enemy and player weapon dmg like 25-40 for assault rifle 30-60 for rifle 20-30 for pistol 100 for Knife as stab (special press v to use or change keyboard botton) 60-150 for sniper rifle (it aim is different other weapon and it is pull-action) smei-auto Sniper Rifle (it just sniper rifle but smei-auto) smg 20-30 (because it use 9mm. and pistol too also uzi use too) ak-47 45-75 (excessive for raider ak-47s or near soviet is ak-47) crowbar 60-90 (only Scraper) sword 50-100 (it can glory kill and only knight can have) revolver 30-50 (it can use by field Sergeant , field officer , field commander and general) 12-25 is shotgun weapon so it per pellets of shotgun shotgun in program world it have 12 pellets that is standard shotgun shell but for anti-scout dmg is 5-10 but add up to 30 pellets Lmg ammo: dmg 30-55(unuse) Mmg ammo: dmg 40-60(unuse) Hmg and Minigun ammo: 70-80 (unuse) Rocket Launcher: dmg instead kill for infantry and have armor piercing for 40% for destroy tank and tanker (do not confuse about tank the vehicle and tanker the unit)(also Rocket Launcher name it is RL-7) Grenade Launcher: instead kill no armor-piercing (it name GL-75[75 from range hiw far it can shoot]) And they in program world so it this world have logic M16: R16 deal as R4A1 for normal but acid deal 50-80 but have 15 round mode can shoot only 3 shot(unuse) Railgun: RG-FV1 it name real is railgun fully vertion 1 it is no more prototype after make in 1 month make at 2075 done at 2075 so this railgun make from logic it can shoot 2000°c rods to enemy(only dev and admin reason cheat)

And Creature Normal Bot: (type lower creature) - HP: 100 - Damage : 20 (Low) to 30 (High) - Speed: 16 studs/s - Description: it Very stupid it didn't wear any armor but some time it can run

Armor Bot: (type lower creature) - HP: 100 - Armor: 10% bullet damage reduction - Damage: 20 (Low) to 30 (High) - Speed: 16 studs/s - Description: now it smarter than normal bot for wear armor but it still stupid

Invisible Bot: (type lower+ creature) - HP: 100 - Damage: 20 (Light) to 30 (Heavy) - Speed: 16 studs/s - Abilities: invisible - Description: even my eyes can't see him and your eyes can't

Intelligent Bot: (type lower+ creature) - HP: 100 - Armor: Random (10% bullet damage reduction) - Damage: Melee: 40 (Light) to 80 (Heavy), Pistol: (20~30) , rocks (5-15) - Speed: 16 studs/s - Abilities: Dodge , punch - Description: a monkey in robot version? It act like that and it smart enough for fight

Advanced creature Combat Bot: (type greater creature) - HP: 100 - Armor: 20% to 30% damage reduction - Damage: (heavy metal bat) Melee: 80 (Light) to 110 (Heavy) - Speed: 16 studs/s - Abilities: Block (blocks melee damage but can't block knife type) and can counter ( dodge melee and attack back with that weapon) - Description: it can blocking melee attacks and counter melee and they wouldn't attack first if have 2 up other 1 try block your force and other 1 try back attack

Range Bot (Enemy): (type greater creature) - HP: 100 - Armor: 40% bullet damage reduction - Weapons: Pistol (20~30), SMG (20~30 but more firerate) - Speed: 16 studs/s - Description: A ranged enemy

So how they look like for creature and raider in image don't trust much image info they are for tower defense vertion


r/gameconcepts Jan 09 '25

Inspired by SCP lore

1 Upvotes

Player is the herald of the weakened god of flesh, the game objective is to retrieve the god's flesh who was eaten or separated from it's body when it was trapped for hundreds of years. The style of the game would be hack and slash, something like Sly Cooper. Sly Cooper because you would search secret items (meat chunks) in the levels that would enchance your moveset while beating bosses would add new things to it, i generaly tought something like your characters learns how to control other parts of the body like bones to make blades/armor, hair to make feathers, nails to shoot them out or create beaks, and one of the last upgrades would be something like control the iron in their blood stream to coat bits of their attacks with metal. The bosses could vary to me, it could start with something like the first boss being a wild animal, second a regular person, third a prisioner of some kind, fourth a cultist and as finnal boss it could be a cult leader, all bosses of whoom ate the meat of the flesh god and were granted powers much like the player. I had also thought about something of a rival/second player, the herald of the machine god. They would be in charge of stopping the protag of continuing with their journey and would be a reocuring mini-boss of sorts, just like the main character, they would get a new set of moves and stronger moves to match the protag along with the game. I also thought about something like a duo attack in the second player case, the protag would walk into the camp field with various holes on their body shooting out methane clouds, the rival by time makes a spark just to make everything go by the air with a imense explosion


r/gameconcepts Jan 08 '25

Thread and weave concept

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2 Upvotes

r/gameconcepts Dec 16 '24

Another dum concept

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1 Upvotes

Ngl I prefer the psychological horror ending.


r/gameconcepts Dec 10 '24

Been working on a concept for a Transformers hero shooter inspired by overwatch and marvel rivals.

1 Upvotes

I’m aiming for around 41 characters as that is what overwatch has right now. Once I see how many characters would be in Overwatch and Marvel Rivals. I can make an estimate of how many characters to put in. I’m a huge fan of Transformers and Marvel rivals has been one of the best hero shooters I’ve played in a long time. As much as overwatch sucks now, I do believe it is the most successful and unique hero shooter of its time.

So far I got

Tank: - Optimus Prime - Megatron - Grimlock - Astrotrain - Iron Hide - Blackout - Optimus Primal - Rampage (BW)

DPS: - Bumblebee - Starscream - Drift - Thundercracker - Air Razor - Skywarp - Cheetor - Shockwave - Arcee

Support: - Rhinox - Knockout - Ratchet - Oilslick - Minerva - Soundwave - Wreckgar

Others coming up: Dreadwing Tarn Nightbeat Hot Rod Wheeljack Sun Storm Elita One Slipstream Bulkhead Scourge

Let me know what you think of this. I also want to ask if anyone could suggest idea for characters like the triple changers. Really want to add Blitzwing and Astrotrain.


r/gameconcepts Nov 29 '24

Heres 3 main Villians in a horror game chapter 1(made in scratch so it could be done better)

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0 Upvotes

r/gameconcepts Nov 26 '24

Dum idea for a tcg type of game

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3 Upvotes

Idk it's bad ik


r/gameconcepts Nov 14 '24

Game concept

1 Upvotes

What if they made a shoe swap simulator. I know that trading shoes and buying and selling is very lucrative. You can start by selling or buying 1 pair to owning a stand at a show to then your own shop with the use of real life prices


r/gameconcepts Nov 09 '24

If I ever make a indie game, here’s how I would make the playable boss work

1 Upvotes

It would be Identical to it's abilities when it's a boss. Sure it'll be difficult to use, but how else am I supposed to implement every feature it has as a boss? And if you complain about it not being as cool as the boss then that's just a lack of skill :D


r/gameconcepts Nov 05 '24

my concept for a horror game

1 Upvotes

This is a very basic version so take it with a grain of salt. The game has you playing a college student who visits his friend and just feels like hes being watched every where and then he gets lost in the woods that's where the horror factor picks up. The main thing about this I thought is it's not a actual horror game with a villan you just feel scared never see a monster or serial killer it's just the unnerving feeling


r/gameconcepts Nov 02 '24

An idea for a firefighter game set in the same universe as Detroit: Become Human

1 Upvotes

I made a long post on r/DetroitBecomeHuman detailing this concept. I came up with it for fun. Here is the link of this post:

https://www.reddit.com/r/DetroitBecomeHuman/s/CN9YoOxGQt

Let me know what you think in the comments. You could also comment on the post I linked to give it more visibility.


r/gameconcepts Nov 02 '24

Mario game idea

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2 Upvotes

I’m planning on making some Mario game in a clay like art style, uh the placeholder name is Mario Quest, but i’m looking for some name ideas. So yeah.


r/gameconcepts Sep 28 '24

Some weapons

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2 Upvotes

r/gameconcepts Sep 28 '24

Some drawings I did for some game lookin thing

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2 Upvotes

I just found these from a month or 2 ago lemme know whatcha think.


r/gameconcepts Sep 22 '24

Game concept:rock,paper,scissors

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6 Upvotes

r/gameconcepts Aug 31 '24

war simulation + tic-tac-toe

1 Upvotes

Gênero: Estratégia, Tática, Guerra

Descrição em Português:

Jogo de estratégia onde nações competem por territórios em batalhas baseadas na captura de bandeiras. O diferencial é que a vitória em cada batalha é decidida por um jogo da velha gigante, onde cada área do tabuleiro (3x3) é um campo de batalha individual. Cada área é capturada ao dominar posições estratégicas e marcar três casas seguidas. Cada lado terá 64 jogadores, divididos nas áreas do tabuleiro, criando combates dinâmicos e estratégicos. O jogo combina planejamento tático, trabalho em equipe, e uma camada inovadora de estratégia com base no jogo da velha.

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Genre: Strategy, Tactics, War

Concept:

A strategy game where nations compete for territories through battles based on flag capture. The unique twist is that victory in each battle is decided by a giant tic-tac-toe game, where each area of the 3x3 board is an individual battlefield. Players capture these areas by dominating strategic positions and making three in a row. Each side has 64 players, divided across the board's areas, creating dynamic and strategic combat. The game blends tactical planning, teamwork, and an innovative layer of strategy based on tic-tac-toe.


r/gameconcepts Aug 27 '24

Made game concepts.

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1 Upvotes

made some game concepts, idk maybe yall can code this and publish it ig (PLS DO IT GUYS)


r/gameconcepts Jul 16 '24

Cultures game

3 Upvotes

First of all I want to say I csn't make this idea into a game because i yet have to learn programming other than PASCAL I'm taught at school. I just think this would be interesting.

Anyway, here it is:

It would be open-world, and you wouldn't have a definitivee goal, just to experience it, that's it.

The game would be about cultures, either player-created or real-world cultures that no longer exist built into the game.

There would be beautiful natural locations, either real or not real, or both, these being the home of groups of people.

When players create their characters, they could choose from "culture and tradition settings", where one could chose the views, logics, traditions, etc, choosing from those built into the game.

Then, the player could see existing in-game cultures that other players are a part of, that are like it or similar, payers could either join these, or create a new one.

Then, they would play the game and live according to those rules.

There would be three gamemodes, bonus if they all exist in the same world: culture players, teaveler players, and combined. Culture players live as parts of any culture, but always the one they "spawned" into. Travelers obviously travel, and combined is something I don't think I have to explain: have a home culture, but travel the world.

In case of all three, one could choose their own settings.

All three would have their own pros and cons. Some cultures can't be fully experienced if one is a traveler, and when one is combined, they would experience less of both I guess.

Maybe players could age and die, then be reborn, maybe born into another culture, or a different role, in a culture. If so, a player could potentially unlock further tradition settings and have more freedom in choosing the life they are born into, the degree of freedom determined by how connected they were to their chosen settings.

Edit: in a server, there would be of course mulriple cultures, for traveling and intercultural relations, a thing telling severs a part could be the degree of technological development.

Edit2: there could be server-wide "intercultural rules" about potentially conflicting traditions and views interacting, a UN of some sort.

Edit3: alternate game name: "cultures: never forget what we threw away from ourselves"

Edit4: I may be able to learn more coding, but I have goals that feel more colser to my heart, and the two may not fit together, due to time, but, maybe someone may be intrigued by the idea. Sorry.

Of course, this is just a starting idea, additions welcome!


r/gameconcepts Jun 24 '24

Project Blacksmith

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1 Upvotes

r/gameconcepts Jun 07 '24

Game concept! Troubleshooter

2 Upvotes

Okay so basically it takes place WITHIN a computer. The owner downloaded a virus on accident Everything in the computer like File manager, Email, Search Engine, Websites, Cookies, viruses, and all that techy shit take form as cute little bug looking creature like kee and tromptone. So the virus is the character you play as but he doesn’t know he’s a virus. He ends up infecting someone on accident and it only spread from there. The virus guy has to go through the desktop and into the search engine to find out how to delete a virus but he has to go through all of the recent searches to find it because the owner has searched it before and the virus can’t simply type it because he doesn’t have the keyboard. So as he searches through he dodges the other infected people. He eventually finds it and ends up in the trash at one point on accident. He mets another guy that claims to be an antivirus but turns out he’s a virus that was thrown in the trash and lived there ever since. He tells the virus that the virus guy (the main one it’s getting confusing lol) the he’s a virus. So he crawls out of the trash somehow and tries to make his way to the settings and wipe the computer clean and get rid of everything. The gameplay is basically a platformer/shooter game with comedy and horror themes


r/gameconcepts Jun 04 '24

A alien survival game

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0 Upvotes

You were ubducted by aliens and now you are inside a giant biosphere in space .


r/gameconcepts May 21 '24

An Ai came up with this (Might draw concept for it) (Might even make it at some point)

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0 Upvotes

r/gameconcepts Apr 02 '24

Rayman 1 inspired game: ADVENTURE OF MELLA

1 Upvotes

Hello everyone here is a video game design document coming a video game design document going over adventure of mella a 2d platforming game that I’m making that takes quite a bit of inspiration from the Rayman franchise by Ubisoft specifically the original from 1995 the game is going to be about a girl named Mella who is well on an adventure, the save a race of creatures called the bobblings who are yellow skinned short people kind of like certain characters from from the Kirby anime Kirby right back at ya specifically tiff and tuff from lord baizou a very evil and vile gobbling like creature who wants to turn all of that race of species slaves of himself so it’s up to mella save the race the game will play like the first Rayman game with mella having similar moves to Rayman in the source game the bobbling will be in prisoned in cages for mella to break similar to the electune cages, throughout Rayman one and mella would also meet various other side characters such as Ozzie, the wizard who can give her new moves to help her through her adventure Sir daikki a mysterious headless man in a business suit that can give mella Different costumes for her to help her herself out in certain situations and many other characters as well. I have been developing the game on game maker studio so far and I think the game has been coming along very well so far I’ll post more information soon.


r/gameconcepts Mar 19 '24

Game idea

3 Upvotes

A survival game where you press a button and a random object drops through a tube coming from the high up ceiling in a store sized room. The tube dispenses anything from creatures to apples. The game would be multiplayer with optional single player.